Author

Topic: [ANN] HYPER ~ Game Currency ~MMOs ~Poker ~ 20+ Servers~ShapeShift.io ~RPG +More! - page 119. (Read 716749 times)

legendary
Activity: 1315
Merit: 1002
NEW site is up! It is still in Beta and we are still going to be adding features / making it look nicer etc over the next week. But it has the integrated forum, user created clans and all the other features right now! You should also be able to sign in with steam to create your new HYPER user account there easily, please let me know if it works!

Go to http://hypercrypto.com now

Please remember the site is in BETA, we wanted to launch it as soon as possible but we will be making it look a lot nicer over the coming week as well.

Enjoy Smiley


That, that is just whooaa, really great, now i think hacker has done a free favor to HYPER, make it now even more stronger and beautiful. I like the menus and design but most likeable are games server list, merchants list etc with automatic picture zooming when you cross it with mouse pointer. Great work, all compliments. Will i bookmark it? Of course i will.
hero member
Activity: 504
Merit: 500
NEW site is up! It is still in Beta and we are still going to be adding features / making it look nicer etc over the next week. But it has the integrated forum, user created clans and all the other features right now! You should also be able to sign in with steam to create your new HYPER user account there easily, please let me know if it works!

Go to http://hypercrypto.com now

Please remember the site is in BETA, we wanted to launch it as soon as possible but we will be making it look a lot nicer over the coming week as well.

Enjoy Smiley


It's looking fantastic! Great job! Smiley
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
The new website is great! I really like it!
Check out my post http://hypercrypto.com/forums/topic/my-7-days-to-die-server/ and reply to it with what you want to see on the 7 days to die server I am making.
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
NEW site is up! It is still in Beta and we are still going to be adding features / making it look nicer etc over the next week. But it has the integrated forum, user created clans and all the other features right now! You should also be able to sign in with steam to create your new HYPER user account there easily, please let me know if it works!

Go to http://hypercrypto.com now

Please remember the site is in BETA, we wanted to launch it as soon as possible but we will be making it look a lot nicer over the coming week as well.

Enjoy Smiley

Nice job. It looks great!
hero member
Activity: 686
Merit: 500
HYPER project manager and PR + GoldPieces [GP]
NEW site is up! It is still in Beta and we are still going to be adding features / making it look nicer etc over the next week. But it has the integrated forum, user created clans and all the other features right now! You should also be able to sign in with steam to create your new HYPER user account there easily, please let me know if it works!

Go to http://hypercrypto.com now

Please remember the site is in BETA, we wanted to launch it as soon as possible but we will be making it look a lot nicer over the coming week as well.

Enjoy Smiley
hero member
Activity: 686
Merit: 500
HYPER project manager and PR + GoldPieces [GP]
Hey everyone Smiley

As mentioned in this post above: https://bitcointalksearch.org/topic/m.11945145 I am going to be extremely busy until Monday.

BUT, the new site is almost ready. We are most likely going to launch a beta on Friday or Saturday (as we need a new website asap after the hack), and the features such as clans etc will be added in on Monday.

Will keep you all posted!

I am very busy but if no one has answered the above posted questions soon I will reply as soon as I can.

Thank you all for the support. Game on!
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?

Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?

Reply to me here or PM me with how you think it should work.

Both versions should be used in tandem (together): Let players put bounties on other players, also divide the cash players get from killing others into 2 chunks of 50% each, 50% is directly gained by the player, while the other 50% will be made a bounty for that player (that can be gained by another again).

In this proposed way, it is quite possible for a bounty to be set one time and then jump from head to head for 10+ times, before it is gained completely & absorbed at some low value that should be set for this reason (else everyone would end up with a bounty on their head whenever they kill someone Tongue). Something like, "if bounty below 0.01 cash, give killing player 100%" instead of the usual 50%.

If a player has no bounty on their head, they will die but not give any cash to players that killed them, of course.
That's actually an amazing idea. I love it. Thank you Smiley Better than my previous ideas Smiley
member
Activity: 87
Merit: 10
I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?

Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?

Reply to me here or PM me with how you think it should work.

Both versions should be used in tandem (together): Let players put bounties on other players, also divide the cash players get from killing others into 2 chunks of 50% each, 50% is directly gained by the player, while the other 50% will be made a bounty for that player (that can be gained by another again).

In this proposed way, it is quite possible for a bounty to be set one time and then jump from head to head for 10+ times, before it is gained completely & absorbed at some low value that should be set for this reason (else everyone would end up with a bounty on their head whenever they kill someone Tongue). Something like, "if bounty below 0.01 cash, give killing player 100%" instead of the usual 50%.

If a player has no bounty on their head, they will die but not give any cash to players that killed them, of course.
legendary
Activity: 1078
Merit: 1011
I am looking to purchase a min of 50k HYPER (below market) PM me if interested in selling
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?

Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?

Reply to me here or PM me with how you think it should work.

Hard to tell, shouldn't be better if we just play a little bit and test it and while doing that i am sure we would all get a better feeling how a bounty should be shaped and set? But maybe I prefer the second option of your proposal!
Okay. Yeah true. Or maybe I should do both?
legendary
Activity: 1315
Merit: 1002
I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?

Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?

Reply to me here or PM me with how you think it should work.

Hard to tell, shouldn't be better if we just play a little bit and test it and while doing that i am sure we would all get a better feeling how a bounty should be shaped and set? But maybe I prefer the second option of your proposal!
hero member
Activity: 714
Merit: 528
Hi, i got some questions in here Cheesy
Do we need to play at your server to receive the points or we can play anywhere i want?
Also do you have server located in asia, especially South East Asia?
Thanks Smiley
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?

Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?

Reply to me here or PM me with how you think it should work.
legendary
Activity: 1078
Merit: 1011
Can we get an official Dev released Raspian OS Wallet
sr. member
Activity: 409
Merit: 250
No problem ranlo Smiley See my last note below.

Alright , understood . When the website is going to be available once again ?
Last question is where I can get a HYPER Adress and where I can trade it ? any famous website that do BTC <=> HYPER ? If I want to sell my HYPER TO BTC Shocked thank you

EDIT : also I have some points on the website and I cansee my self ranked on the "Current month" why is that ?

You would download and install a HYPER wallet https://github.com/palmd/Hyper/releases, or create a web wallet http://coinstore.me , or create a brokerage account https://bittrex.com/ . Each would give you a HYPER address you could use.

All players are ranked and displayed on the web based stats, the top 3 each month win a prize.

If a players goal is to convert their withdrawals into another currency then they should pay close attention to the ratios for different coins. Withdrawing in HYPER might not always be the most profitable option, last I checked BURST is the most profitable option for those converting into BTC.

EDIT: Added pages for the ongoing monthly competitions and live stream info: http://www.cashncarry.info/servers/competitions  http://www.cashncarry.info/livestreams
legendary
Activity: 1988
Merit: 1007
I don't mean to spam your topic or anything but I guess you missed by reply on the other page :

Quote
Meh , Going be the first in no time , I play the game 24/7 lel Grin
One more important question , Are you sure that Game tokens aren'tb ugged or something ? when Iwas playing on Italy map I got like 10092 tokens or something then when I played on Dust 2 , Cache and a third map (not sure the name) Tokens can't seem to change . when I left and I clicked again "Join" on the website once again and rejoined , I got another 3k of game tokens ? :/ Do I get 3k each time I join the game ? or the reset is when I play + leave and come back because while playing 3 maps (one after another)didn't got any tokens .. can't seem to understand at all Shocked

I'am more then sure that tokens are really well calculated . Do they work with bots too or only with players ?? confused to hell right now since they aren't increasing at all .

I do not understand what you are trying to say. The monetary system is the same as it is in any (casual) CSGO game, working fine.

You received 3k tokens upon rejoining because the round ended and you received the round win/loss bonus, this is always how CS has worked:)

At the end of a map your game tokens are moved into your vault. Anytime you leave/disconnect from the server your current game token balance is moved to your vault. Read the message of the day shown every time you join the server and say !vault in game text chat. http://hyper.microngaming.com/vault.png

GLHF!

On the question of CS:GO and rewards, how does the reward system work (in terms of the actual rewards per loss/win, in HYPER)? I've thought about getting CS:GO to give it a try and help HYPER get some more players on board, but wondering how viable it is to get the cost back.

http://www.cashncarry.info/servers/csgo-servers/csgo-info

As a new player with no CS experience it would take months to recoup the cost of CSGO itself. As a veteran CS or perhaps other FPS player it could be recouped in a week.

I have bought gift copies for friends from key4co.in . The prices are less than steam charges and delivery has always been within 10 minutes.

Awesome link. Thank you!
sr. member
Activity: 409
Merit: 250
I don't mean to spam your topic or anything but I guess you missed by reply on the other page :

Quote
Meh , Going be the first in no time , I play the game 24/7 lel Grin
One more important question , Are you sure that Game tokens aren'tb ugged or something ? when Iwas playing on Italy map I got like 10092 tokens or something then when I played on Dust 2 , Cache and a third map (not sure the name) Tokens can't seem to change . when I left and I clicked again "Join" on the website once again and rejoined , I got another 3k of game tokens ? :/ Do I get 3k each time I join the game ? or the reset is when I play + leave and come back because while playing 3 maps (one after another)didn't got any tokens .. can't seem to understand at all Shocked

I'am more then sure that tokens are really well calculated . Do they work with bots too or only with players ?? confused to hell right now since they aren't increasing at all .

I do not understand what you are trying to say. The monetary system is the same as it is in any (casual) CSGO game, working fine.

You received 3k tokens upon rejoining because the round ended and you received the round win/loss bonus, this is always how CS has worked:)

At the end of a map your game tokens are moved into your vault. Anytime you leave/disconnect from the server your current game token balance is moved to your vault. Read the message of the day shown every time you join the server and say !vault in game text chat. http://hyper.microngaming.com/vault.png

GLHF!

On the question of CS:GO and rewards, how does the reward system work (in terms of the actual rewards per loss/win, in HYPER)? I've thought about getting CS:GO to give it a try and help HYPER get some more players on board, but wondering how viable it is to get the cost back.

http://www.cashncarry.info/servers/csgo-servers/csgo-info

As a new player with no CS experience it would take months to recoup the cost of CSGO itself. As a veteran CS or perhaps other FPS player it could be recouped in a week. Income is skill based.

You can also buy a copy at: http://www.cashncarry.info/store/buy-games/buy-csgo
legendary
Activity: 1988
Merit: 1007
I don't mean to spam your topic or anything but I guess you missed by reply on the other page :

Quote
Meh , Going be the first in no time , I play the game 24/7 lel Grin
One more important question , Are you sure that Game tokens aren'tb ugged or something ? when Iwas playing on Italy map I got like 10092 tokens or something then when I played on Dust 2 , Cache and a third map (not sure the name) Tokens can't seem to change . when I left and I clicked again "Join" on the website once again and rejoined , I got another 3k of game tokens ? :/ Do I get 3k each time I join the game ? or the reset is when I play + leave and come back because while playing 3 maps (one after another)didn't got any tokens .. can't seem to understand at all Shocked

I'am more then sure that tokens are really well calculated . Do they work with bots too or only with players ?? confused to hell right now since they aren't increasing at all .

I do not understand what you are trying to say. The monetary system is the same as it is in any (casual) CSGO game, working fine.

You received 3k tokens upon rejoining because the round ended and you received the round win/loss bonus, this is always how CS has worked:)

At the end of a map your game tokens are moved into your vault. Anytime you leave/disconnect from the server your current game token balance is moved to your vault. Read the message of the day shown every time you join the server and say !vault in game text chat. http://hyper.microngaming.com/vault.png

GLHF!

On the question of CS:GO and rewards, how does the reward system work (in terms of the actual rewards per loss/win, in HYPER)? I've thought about getting CS:GO to give it a try and help HYPER get some more players on board, but wondering how viable it is to get the cost back.
sr. member
Activity: 409
Merit: 250
I don't mean to spam your topic or anything but I guess you missed by reply on the other page :

Quote
Meh , Going be the first in no time , I play the game 24/7 lel Grin
One more important question , Are you sure that Game tokens aren'tb ugged or something ? when Iwas playing on Italy map I got like 10092 tokens or something then when I played on Dust 2 , Cache and a third map (not sure the name) Tokens can't seem to change . when I left and I clicked again "Join" on the website once again and rejoined , I got another 3k of game tokens ? :/ Do I get 3k each time I join the game ? or the reset is when I play + leave and come back because while playing 3 maps (one after another)didn't got any tokens .. can't seem to understand at all Shocked

I'am more then sure that tokens are really well calculated . Do they work with bots too or only with players ?? confused to hell right now since they aren't increasing at all .

I do not understand what you are trying to say. The monetary system is the same as it is in any (casual) CSGO game, working fine.

You received 3k tokens upon rejoining because the round ended and you received the round win/loss bonus, this is always how CS has worked:)

At the end of a map your game tokens are moved into your vault. Anytime you leave/disconnect from the server your current game token balance is moved to your vault. Read the message of the day shown every time you join the server and say !vault in game text chat. http://hyper.microngaming.com/vault.png

GLHF!
hero member
Activity: 625
Merit: 500
A Decentralised Hedge Fund
Here is a progress update with the 7 days to die server I am making.

I finished private messaging. Command is /tell [username] [message]
Rewrote a lot of the main code used by most of the commands.
Fixed a few bugs with current commands
Home teleport - You can set your home with /sethome and it sets your current position as your home. You can then teleport back to it with /tphome

Some new planned features:
Free for all - You are put in a house/building and must kill all other players. When you are killed you drop your items and respawn somewhere else. Last person standing receives in-game cash. Does not go off of kills, only last person alive.
Clans - You can create a clan and recruit players to join. Ability to send a message to only people in your clan. More features later on.
Bosses - Boss zombies that when killed drop better, more valuable items.
Home teleport - You can set your home with /sethome and it sets your current position as your home. You can then teleport back to it with /tphome

If you have any ideas or suggestions for features let me know. If I like it I will try to add it.
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