I have a question for everyone. I am going to begin working on the bounty system in the 7 Days to die server I am making. How would you like the bounty system to work?
Should it work by players placing their in-game cash on another player and when someone kills them they get the cash?
Or should it work by when someone kills a player a bounty is put on them. And each time they kill someone the bounty goes up. Then when you kill them you get the cash from bounty?
Reply to me here or PM me with how you think it should work.
Both versions should be used in tandem (together): Let players put bounties on other players, also divide the cash players get from killing others into 2 chunks of 50% each, 50% is directly gained by the player, while the other 50% will be made a bounty for that player (that can be gained by another again).
In this proposed way, it is quite possible for a bounty to be set one time and then jump from head to head for 10+ times, before it is gained completely & absorbed at some low value that should be set for this reason (else everyone would end up with a bounty on their head whenever they kill someone
). Something like, "if bounty below 0.01 cash, give killing player 100%" instead of the usual 50%.
If a player has no bounty on their head, they will die but not give any cash to players that killed them, of course.