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Topic: [ANN] HYPER ~ Game Currency ~MMOs ~Poker ~ 20+ Servers~ShapeShift.io ~RPG +More! - page 98. (Read 716749 times)

legendary
Activity: 1988
Merit: 1007
does this wallet have some conf setting to prevent endless split stake?

There isn't one listed in the OP. I don't know if that's impossible, or hard or easy to make either. You can send a PM to HYPERfuture to see if he knows of any.

easy possible just copy that codeparts from a coin that have it implemented

there are basical 3 paths

prevent split stake by set a minimum split size (meany if coin pile below split size it wont split into two)

auto merge piles smaller than trigger value into one bigger pile

and last but not least true zero usermaintainance way with wallet code choose coin split and coin merge automatic
(example DMD Diamond POS here their POS is explained: https://bit.diamonds/community/index.php/topic,127.0.html )

I vote for DMD's. That is an awesome system and makes things so much easier. As it is, I have to keep merging piles (and you lose coins doing that since you either have to sit and do it right after a split or you have coin age built up that ends up lost after).
legendary
Activity: 1078
Merit: 1000
Chain of Conflict is being streamed now live on Twitch.





Ok, his streaming is over, but if you missed your chance to watch live, you can always check out the videos he uploaded of the stream here:


 http://www.twitch.tv/chadcrypto/v/22766107
legendary
Activity: 3220
Merit: 1363
www.Crypto.Games: Multiple coins, multiple games
How about integrating Hyper on moblie games for Android or iPhone? It would be a great addition to games like Plants vs Zombies, Angry Birds and more. If such could be done for Angry Birds, I would be playing it for hours of fun (and profit)  Grin
legendary
Activity: 1078
Merit: 1000
Chain of Conflict is being streamed now live on Twitch.



hero member
Activity: 504
Merit: 500
does this wallet have some conf setting to prevent endless split stake?

There isn't one listed in the OP. I don't know if that's impossible, or hard or easy to make either. You can send a PM to HYPERfuture to see if he knows of any.

easy possible just copy that codeparts from a coin that have it implemented

there are basical 3 paths

prevent split stake by set a minimum split size (meany if coin pile below split size it wont split into two)

auto merge piles smaller than trigger value into one bigger pile

and last but not least true zero usermaintainance way with wallet code choose coin split and coin merge automatic
(example DMD Diamond POS here their POS is explained: https://bit.diamonds/community/index.php/topic,127.0.html )

If you haven't, PM HYPERfuture about it.
legendary
Activity: 1078
Merit: 1000






The New Play area... big changes.. will be developing this entire area over the next few weeks, you start on the left now in the demo.
legendary
Activity: 1078
Merit: 1000
Chain of Conflict Alpha version 0.16

Windows 64bit

Universal Mac OsX

Universal Linux


Enjoy! If you like contribute to the crowdfund or invest in Coin2.

Let me know if there is a need of Windows 32bit version, I will push it out if needed.
legendary
Activity: 1218
Merit: 1002
Supporting DMD, ERC & PIO
Thanks Cryptonit. Super expanation of POS at the link you provided.
legendary
Activity: 3052
Merit: 1053
bit.diamonds | uNiq.diamonds
does this wallet have some conf setting to prevent endless split stake?

There isn't one listed in the OP. I don't know if that's impossible, or hard or easy to make either. You can send a PM to HYPERfuture to see if he knows of any.

easy possible just copy that codeparts from a coin that have it implemented

there are basical 3 paths

prevent split stake by set a minimum split size (meany if coin pile below split size it wont split into two)

auto merge piles smaller than trigger value into one bigger pile

and last but not least true zero usermaintainance way with wallet code choose coin split and coin merge automatic
(example DMD Diamond POS here their POS is explained: https://bit.diamonds/community/index.php/topic,127.0.html )
hero member
Activity: 504
Merit: 500
does this wallet have some conf setting to prevent endless split stake?

There isn't one listed in the OP. I don't know if that's impossible, or hard or easy to make either. You can send a PM to HYPERfuture to see if he knows of any.
legendary
Activity: 1164
Merit: 1000
Einsteinium Foundation Board Member and Treasurer
Dont forget to support Chain of Conflict at headtalker, this gives it tons of exposure and all it takes is a click to share on your social media, it costs you nothing.





https://headtalker.com/campaigns/chain-of-conflict/



@KingArbinV What's up with the DragonBallZ server? Any news?


Kalisto had a meltdown or something cause he couldnt get the code to work right, so I am back on Chain of Conflict full time again, hence all the heavy Chain of Conflict promotions.

Good project

Crowdfunding campaign on PICISI: https://picisi.atlas.thrinacia.com/campaign/10/chain-of-conflict
legendary
Activity: 1078
Merit: 1000
Dont forget to support Chain of Conflict at headtalker, this gives it tons of exposure and all it takes is a click to share on your social media, it costs you nothing.





https://headtalker.com/campaigns/chain-of-conflict/



@KingArbinV What's up with the DragonBallZ server? Any news?


Kalisto had a meltdown or something cause he couldnt get the code to work right, so I am back on Chain of Conflict full time again, hence all the heavy Chain of Conflict promotions.
legendary
Activity: 3052
Merit: 1053
bit.diamonds | uNiq.diamonds
does this wallet have some conf setting to prevent endless split stake?
legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
@KingArbinV What's up with the DragonBallZ server? Any news?
legendary
Activity: 1078
Merit: 1000
Is there any posibility to get hyper without playing. I dont like the games currently supportet. The browsergames are very buggy.
Minecraft dont work.

You can buy it on bittrex.

You can watch the games on twitch.

Maybe he is asking it for free?  Undecided

For free HYPER, you can buy some on Bittrex, and put it in your wallet and start staking. Wink

Quote
You can watch the games on twitch.

I think this is the only solution for Free even though u technically have to watch in order to get the free HYPER.
hero member
Activity: 504
Merit: 500
Is there any posibility to get hyper without playing. I dont like the games currently supportet. The browsergames are very buggy.
Minecraft dont work.

You can buy it on bittrex.

You can watch the games on twitch.

Maybe he is asking it for free?  Undecided

For free HYPER, you can buy some on Bittrex, and put it in your wallet and start staking. Wink
hero member
Activity: 504
Merit: 500
Is there any posibility to get hyper without playing. I dont like the games currently supportet. The browsergames are very buggy.
Minecraft dont work.

You can buy it on bittrex.

You can watch the games on twitch.
newbie
Activity: 49
Merit: 0
Is there any posibility to get hyper without playing. I dont like the games currently supportet. The browsergames are very buggy.
Minecraft dont work.
legendary
Activity: 1078
Merit: 1000
Well I planned on hiring a few programmers to get the biggest issues out of the way, Coinstore API support for coin integration, security issues, Mechanim issues with new models, animations, and GUI menus. Thats not really alot to do and shouldn't cost no more than the funding I've asked for. There isn't really a game design document, most of this has been layed out in my head since August of 2014 of how I can design Chain of Conflict to be a better game, I have a system worked out for the players to earn already, much similar to how Ignatius has handled HYPER/Coin2 integration to the vast amounts of FPS games that already exist. The only difference is, unlike these other FPS games that are well known already, CoC is being designed around crypto, from the premium store to the way players earn. Even the security systems have been thought out to deter players wishing to use an aimbot to try and steal from the game. Rghmodz will be on this as well, if he still wishes to do so. We have been discussing security measures and the like, how to stop hackers at the game level and at the Coinstore level. The game, even after all the basic functions have been implemented for the coins, shopping and security, will continue to be developed and I encourage everyone to learn Level Design and 3D modeling in Blender, we could always use player made maps. The time frame I can give you is sometime a month or 2 after the programmers have been hired. As of now it is just a single player demo in very early Alpha stage, I've decided to halt the RPG til I learn more of how one is setup and I have switched back to developing the FPS, it keeps bugging me inside that its not done, and I plan to see it finished one way or another.

Also I announced Bitcoin support along with tons of screenshots of v.16 that isnt released yet: https://bitcointalksearch.org/topic/coin2s-chain-of-conflict-first-person-shooter-btc-c2-hyper-paid2play-1216878

Thanks for all the info! Is the RPG going to be a 3D one (Unity3D) as well?

And is CoC planned to be a player vs. player game (like CS:GO) or player vs. NPCs game (like where you infiltrate bases and such)?

Well the RPG is planned to be partial 3D, but from a fixed top-down view point like the old final fantasy/zelda games on the nes/snes. All of the pc/npcs were going to be in 2d to give it a unique feel.

CoC is planned to be PvP like CS:GO, though the presence of NPCs will still be there making the game tougher than a normal FPS. Think of it as GTA Online, but every pedestrian/gangster/cop/wild animal is out to get you instead of being idle until you interact.
legendary
Activity: 1988
Merit: 1007
Well I planned on hiring a few programmers to get the biggest issues out of the way, Coinstore API support for coin integration, security issues, Mechanim issues with new models, animations, and GUI menus. Thats not really alot to do and shouldn't cost no more than the funding I've asked for. There isn't really a game design document, most of this has been layed out in my head since August of 2014 of how I can design Chain of Conflict to be a better game, I have a system worked out for the players to earn already, much similar to how Ignatius has handled HYPER/Coin2 integration to the vast amounts of FPS games that already exist. The only difference is, unlike these other FPS games that are well known already, CoC is being designed around crypto, from the premium store to the way players earn. Even the security systems have been thought out to deter players wishing to use an aimbot to try and steal from the game. Rghmodz will be on this as well, if he still wishes to do so. We have been discussing security measures and the like, how to stop hackers at the game level and at the Coinstore level. The game, even after all the basic functions have been implemented for the coins, shopping and security, will continue to be developed and I encourage everyone to learn Level Design and 3D modeling in Blender, we could always use player made maps. The time frame I can give you is sometime a month or 2 after the programmers have been hired. As of now it is just a single player demo in very early Alpha stage, I've decided to halt the RPG til I learn more of how one is setup and I have switched back to developing the FPS, it keeps bugging me inside that its not done, and I plan to see it finished one way or another.

Also I announced Bitcoin support along with tons of screenshots of v.16 that isnt released yet: https://bitcointalksearch.org/topic/coin2s-chain-of-conflict-first-person-shooter-btc-c2-hyper-paid2play-1216878

Thanks for all the info! Is the RPG going to be a 3D one (Unity3D) as well?

And is CoC planned to be a player vs. player game (like CS:GO) or player vs. NPCs game (like where you infiltrate bases and such)?
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