Hi Mr @Lolliedieb
I have been playing with v0.22 on my Dell gen7-i7 quad-core (7820HQ) laptop with a Nvidia M1200 built in GPU running ubuntu for the most part, and have recently upgraded ubuntu from 16.04 LTS to 17.10 (slight headache getting Xorg to work nicely at the end, but got there)
FYI:
As part of the upgrade process I downloaded from Intel their scripts for compiling the Linux openCL libraries and a new 4.8 kernel as described on this page:
https://software.intel.com/en-us/articles/sdk-for-opencl-gsgbut using the "experimental script" (which allows you to skip the kernel build):
https://software.intel.com/file/593325/downloadAnd once this is done and working I noticed that the Sol/s rate for the Intel CPU was much better than if using the ubuntu supplied pre-compiled openCL libraries (was about 400Sol/s but now averages about 600Sol/s with self compiled Intel script)
The Nvidia M1200 works at about 3600Sol/s using the distro supplied 384.111 driver, which I cannot download the source for and recompile... or can I?
Please let me know if this is possible.
Soon I will be receiving a GTX 1060 to place within a HP Omen Accelerator eGPU unit, which I can connect to my laptop via a Thunderbolt cable, so I will see how this goes and works, hopefully on ubuntu and not Windows 10.
My question to you is:
Would it be possible to release an OSX (intel x86_64) compiled version of lolMiner as I have a late 2011 macbook with the first Thunderbolt port on it, so if the first test with Dell Thunderbolt 3 and ubuntu works, I'd like to try the macbook and Thunderbolt 1.