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Topic: [ANN] Spells of Genesis - Innovating the Game Economy with BitCrystals (BCY) - page 206. (Read 676667 times)

hero member
Activity: 616
Merit: 500
I AM A SCAMMER
Loving the new gameplay & cards guide! This was needed, I mean I got there at the end but for new users it'll be very handy.
Also I enjoyed fusing all the cards I could, looking forward to Test Phase 3!
Hope the rules for the next test will be released at the start.

Keep up the good work!  Smiley

I hope they release it at the beginning of the phase too. I would have played a lot differently this time, if I had known all the rules. Looking forward to the next phase though!
legendary
Activity: 1722
Merit: 1000
Loving the new gameplay & cards guide! This was needed, I mean I got there at the end but for new users it'll be very handy.
Also I enjoyed fusing all the cards I could, looking forward to Test Phase 3!
Hope the rules for the next test will be released at the start.

Keep up the good work!  Smiley
legendary
Activity: 927
Merit: 1000
Found this link about game play and a cards tutorial that may some find useful

http://bitcrystals.com/img/divers/spellsofgenesis_gameplay_and_cards.pdf
hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Awesome,

Thank you for the update.

Back to the suggestions.

Does anyone have any ideas or suggestions for possible PvP?
Maybe, whoever can beat the round in the fewest amount of turns wins the PvP match, or maybe a way to have an orbs/cards battle?
Perhaps a leader board for each city that shows who beat it in the fewest moves.

Suggestion for viewing enemy stats.
On the web version allow people to mouse hover over the orb/enemy to view how many hit points it takes to kill them and how much health they have.
On the mobile version allow us to view stats by pressing and holding on an orb/enemy to view the stats.

New barrier idea.
There are currently barriers that you can bounce off as well as break.
It would be neat if there was a barrier that you could pass through but would slow you down, like a liquid.


Please add to or add any ideas.

Hi,
thanks for sharing your ideas!
Those are interesting suggestions!
We have started to work on multiplayer,  we'll let you know when we have something interesting to share. Pressing and holding an orb might prove tricky as you'd take the risk to misfire. Or on the opposite, you might let your finger rest on a orb while you ponder your move, and then the stats show up which would be inconvenient.

About the barriers, we have discussed internally something similar to what you say, it will make its way into the game at some point!

In any case we would love to here you guys opinions about KingSlamma's suggestions!
hero member
Activity: 754
Merit: 510
EverdreamSoft Team
legendary
Activity: 1764
Merit: 1000
newbie
Activity: 48
Merit: 0
Awesome,

Thank you for the update.

Back to the suggestions.

Does anyone have any ideas or suggestions for possible PvP?
Maybe, whoever can beat the round in the fewest amount of turns wins the PvP match, or maybe a way to have an orbs/cards battle?
Perhaps a leader board for each city that shows who beat it in the fewest moves.

Suggestion for viewing enemy stats.
On the web version allow people to mouse hover over the orb/enemy to view how many hit points it takes to kill them and how much health they have.
On the mobile version allow us to view stats by pressing and holding on an orb/enemy to view the stats.

New barrier idea.
There are currently barriers that you can bounce off as well as break.
It would be neat if there was a barrier that you could pass through but would slow you down, like a liquid.


Please add to or add any ideas.
hero member
Activity: 616
Merit: 500
I AM A SCAMMER
Did You Want Users To Keep The Cards In The Inventory Until The Clear Also? Or Do Crystallized Maxed Cards Count Too?

I'm wondering about this too.  I'm also wondering if first level cards maxed out counts or if you have to burn/evolve them and max out the top level card.  It would be a lot easier to max out several first level cards, than to combine them and have to max out the top level card.  If that counts, I will do that, but I don't know how it works.

I never saw a clear answer on this.  I'd really like to know.  I think we only have until the end of the month to level our cards up in order to get the Bitcrystals.  Also, it seems with this latest update that I'm getting way less crystals, which makes it a lot harder to level up!
More details here

Cool, thanks a lot
hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Did You Want Users To Keep The Cards In The Inventory Until The Clear Also? Or Do Crystallized Maxed Cards Count Too?

I'm wondering about this too.  I'm also wondering if first level cards maxed out counts or if you have to burn/evolve them and max out the top level card.  It would be a lot easier to max out several first level cards, than to combine them and have to max out the top level card.  If that counts, I will do that, but I don't know how it works.

I never saw a clear answer on this.  I'd really like to know.  I think we only have until the end of the month to level our cards up in order to get the Bitcrystals.  Also, it seems with this latest update that I'm getting way less crystals, which makes it a lot harder to level up!
More details here
hero member
Activity: 754
Merit: 510
EverdreamSoft Team

SOG BETA TESTING - SEASON 2 REWARDS

As promised, we're bringing you more details about the Season 2 Rewards.

First of all, a huge thank you for your time spent on testing the Beta! It helps
us enormously to discover all the bugs and to progress towards the final
release!

For any "technical" terms used here, there's our brand new SoG Gameplay
and Cards Guide
. Please, read it first, before asking any questions.

SEASON 2 REWARDS - RULES

  • For each "quad fused" card (see our guide for "quad fused" explanation), no
    matter at which level, you will receive a certain number of points (see the
    list below). These points will then be converted into BitCrystals.
  • Each of the cards listed below counts only once (i.e. even though you have
    6x Devastating Minotaur, it will count only once. Keep one Devastating Minotaur,
    crystallize the others and try to have for example a Royal Deer instead).
    We were forced to introduce this constraint due to the bug allowing multiple
    card fusions.
  • You will only have points for the cards being in your account at the end of
    the Season 2
    (If you had a Devastating Minotaur at a certain moment this week,
    but you've crystallized it later, before the end of this season, you won't get any
    points for it).
  • Only accounts created before today, i.e. Wednesday, February 24th are
    eligible
    to get points for the Season 2. The accounts created later will be eligible
    for the next season rewards.

QUAD FUSED CARDS&POINTS
  • Devastating Minotaur: 1 point
  • Royal Deer: 1 point
  • Weanara Assassin: 1 points
  • Viscula Mantis: 1 point
  • Centaur Archer: 3 points
  • Feodora, Princess of Spring: 3 points
  • Ice Unicorn: 3 points
  • Warrior Luminatis: 10 points
  • Warrior Obscuras: 10 points
  • Slashing Crirawin: 20 points








hero member
Activity: 616
Merit: 500
I AM A SCAMMER
Did You Want Users To Keep The Cards In The Inventory Until The Clear Also? Or Do Crystallized Maxed Cards Count Too?

I'm wondering about this too.  I'm also wondering if first level cards maxed out counts or if you have to burn/evolve them and max out the top level card.  It would be a lot easier to max out several first level cards, than to combine them and have to max out the top level card.  If that counts, I will do that, but I don't know how it works.

I never saw a clear answer on this.  I'd really like to know.  I think we only have until the end of the month to level our cards up in order to get the Bitcrystals.  Also, it seems with this latest update that I'm getting way less crystals, which makes it a lot harder to level up!
hero member
Activity: 754
Merit: 510
EverdreamSoft Team


PAPERWORK GOBLIN APPEARS AT THE PUBLIC STORE!




hero member
Activity: 754
Merit: 510
EverdreamSoft Team
Hallo EDS, sorry could you explain again on what happened to the Satoshi Lite Card. I didn't understand what is the issue around this card.

Thanks in Advance for any reply

As far as I know they are very limited edition, and when they were put up on a swapbot they sold out really fast.

The team can clarify better than me though.

yeah, limited supply of 500 units and they sold out very fast, at least on the Partner Store. But we kept some cards aside for the Premium Store, where the sale will launch on March 4th.
hero member
Activity: 616
Merit: 500
I AM A SCAMMER
Anyone try the .apk file on their phone yet?
sure have Smiley I got it on my nexus 5, and my galaxy tab 4, and of course the ios edition aswell on the ipad2. The apk file works great and is perfectly safe to install Smiley enjoy

I'm also running the newest .apk on my Nexus 5.  I've noticed a few bugs, and some slow loading times, but it is working fairly well.
legendary
Activity: 1722
Merit: 1000
Hallo EDS, sorry could you explain again on what happened to the Satoshi Lite Card. I didn't understand what is the issue around this card.

Thanks in Advance for any reply

As far as I know they are very limited edition, and when they were put up on a swapbot they sold out really fast.

The team can clarify better than me though.
hero member
Activity: 840
Merit: 500
ImmVRse | Disrupting the VR industry
Hallo EDS, sorry could you explain again on what happened to the Satoshi Lite Card. I didn't understand what is the issue around this card.

Thanks in Advance for any reply
legendary
Activity: 1148
Merit: 1000
Card sale still happening:

https://swapbot.tokenly.com/bot/Drizz/spells-of-genesis-sale

BAZAARCARD and XAJIBASILAAR up right now! Buy them up I have to clear out all my inventory. Thanks!!!!

All that remains:
BAZAARCARD - 5
BEARWHALECD - 1
GOXCARD - 1
WAGATECARD - 1
XAJIBASILAAR - 3
ZAIFCARD - 2
SHAPESHIFTCD - 1
legendary
Activity: 1764
Merit: 1000
you can mute the tab in chrome if you're playing in browser.

legendary
Activity: 1007
Merit: 1000
Anyone try the .apk file on their phone yet?
sure have Smiley I got it on my nexus 5, and my galaxy tab 4, and of course the ios edition aswell on the ipad2. The apk file works great and is perfectly safe to install Smiley enjoy
newbie
Activity: 48
Merit: 0
What is the best way to report bugs? I don't want to post them publicly yet, but so far the people at Spells of Genesis have not told me where to report bugs. Any help would be great.
I have found 4 so far, and two of them can be pretty big.

I also have a list of suggestions.

Suggestions:

1. There needs to be some type of leader board. Maybe most wins in a region, or most gold collected.
I noticed when you defeat the enemy faster you can get extra/more crystals. Maybe have a leader board for the most crystals collected per node/city/location.
This will get people coming back to try and beat other people’s scores.
Maybe at the end of the week, month or other time period, whoever has the highest score gets a free rare, epic or legendary card, or more coins/crystals/gems.

2. Shouldn’t be able to play bonus round more than a couple times, this might just be open for better.

3. I was playing "Let There Be Lite" and at the end of the match it is kind of boring just waiting for all the 69 coins to be collected. Maybe give the option to tap the screen and have them all collect automatically or collect faster.

4. Perhaps have a way for people to earn more hearts, or a way to shorten the timer on hearts. Maybe by a potion purchase or by beating certain levels.

5. Options to arrange and sort cards, alphabetically, by power, by level, by element, etc.

6. Turn sound on and off

7. Make a confirm on Crystallization. I accidentally crystallized an awesome card. I sure many other people will, to in the future.

8. Daily rewards for playing everyday. ie, 5 coins the first day, 10 the next, by the 10th day some crystals, maybe a card thrown in every so often.

9. Suggested by l8nit3 "I would love an option for multiple selection of common cards for crystalization (or possibly an alert that asks if you want to crystalize 'all of this type')"

10. Suggested by l8nit3 "Also, not a big thing, but I think it would be useful to have page numbers on the team page, easier to go back to the same spot when leveling up"

Just a heads up, I heard back from Everdream Soft and Spells of Genesis about the bugs I submitted. I did not make them public so people wont exploit them.
They also wrote back about my suggestion.

"Thanks again for your very useful bug reports!  They are really helping us  Smiley
All fixes mentioned will be included in the next update of the game.

1) Fixed
2) Fixed
3) Fixed
4) Fixed
5) We are still working on the leaderboards, they are quite buggy right now
6) Fixed


Thanks also for all you suggestions! You'll see that many of them are already in the pipe. But we are small team with a lot to do so it might take time before you see all of them!

1) We already have a leaderboard and are still working on it   Smiley

2) The "bonus" level is not a bonus thing anymore, but we kept the old name. Anyway, all those levels are only temporary as the overall map/level system will change a lot in the nearby future.

3) Yeah, we definitely need improve the coin animation!

4) We are working on adding potions to the game so you can do what you describe. It might take a little while before you have them though.

5, 9, 7 & 10) Yep, that's in the pipe too!  We already have the UI design for that. It will be much more streamlined.

6) Sounds is kind of a let down at the moment, we'll put more effort on it later on as we already have so much to do that we feel is more urgent.

7) Good idea! (see 5)

Cool Yes, that's something that we are planning to do later on.

9) (see 5)

10) (see 5)

11) I feel your pain. Since so much is still changing we haven't yet spend time optimizing the game, but I can promise you that it will be a lot faster in the end"
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