My understanding is that you can buy "Gems" in game using your itunes account, and then buy "random" packs of cards that may or may not include blockchain cards that have a market value. In effect gambling. Does this mean SoG provides a back door for people to acquire crypto with their iTunes acct?
Are there any efforts to develop out a b2b product/service, promoting BCY as a branded content tool for other game studios to leverage?
Then you could just start at the bottom of the 100 highest grossing free-to-play games and work on getting integrations... just a handful of games would significantly amplify the # of users. Considering 14 of the top 20 highest grossing apps on ios are free to play games, this project in pretty interesting to watch.
Thanks for answering questions!
You can see what the Apple and Google store tells you in terms of numbers. Also you can check the game leaderboard to see how many active players.
The team does share some updates and milestones on here and on the forum too.