can i get official news from "unreal engine" for support your game?
link please
Unreal engine -
https://www.unrealengine.com/what-is-unreal-engine-4is that possible to mine this coin?
Coins are not minable, but you could say that they are indirectly minable; 8.000 coins will become spendable every day for the next ~27 years, and they will be divided among miners at our mining pool. Coins that are mined in the mining pool will be put for sale and 50% of the profit will be also divided among miners, Element Group members and Stability fund. Other details are in the Gradually spendable premine and Portfolio section of the announcement and in the White paper, of course.
What work is done on your game besides selecting an engine? Let me guess: none.
No concept art? No real design docs? That's a sign of zero work done in game development. If you think you can dev an MMOFPS/RPG game in 6 months, even on an existing framework, you're -fucking insane-. Public Beta in May means you should already have an internal version that is playable. Unless of course you have a team of 30 experienced game devs coming on board next month.
This is so obviously over-stating what is even possible. Nice try.
I am not "fucking insane", but your attitude sure is. Do we look like a bunch of 13 year olds dreaming about making an MMO? We have put our faces, names, phone numbers and company data including work address on display on our webpage. Do you think we would do that if we didn't knew exactly what we were doing? Or maybe your skill as a hobby game developer includes additional skills of remote view and telepathy? Is that where your power of assessing our skills and manpower comes from? You're just guessing? Good for you. But you failed.
We actually have a team of 20 -25 developers on board, but they do have to get paid, you know. I cannot afford paying 30 people, but the six already onboard I can. It all depends on the success of this ICO. If we don't gather enough money to pay for the additional team, public beta will come out in the second half of 2016 instead of may 2015. Plus - there are our coders for the Unreal Engine expansion and a few people waiting for an "OK" so thay can join our design/development team.
As concept art goes, that is the least of our worries at this stage, but I am sure if I posted a few pretty pictures all would be swell for you and you would immediately invest, wouldn't you? Real game design documents? Seriously? I hope you didn't mean a traditional GDD, because that's a bunch of bull... One larger hiccup and you've written "a book" for nothing. Technical stuff, like the basis of the game mechanics and pointers for game balancing we have, but real game design documents will be comprised only upon team assessment as that is the only logical thing to do. But as I said, it all depends on this ICO.
I hope I have answered your questions, but I am sure it would not hurt you to post any questions or doubts that you have calmly, and with some manners at least. If you can't do that, I would politely ask you to constrain yourself from this topic and to remain calm and happy instead. Thank you.