What kind of specifications are we going to be looking at for the Minecraft server? Towny, enhanced survival, hardcore anarchy, pure vanilla, etc.? If you're looking for the Minecraft server to be an integral part of the crypto, it is imperative that it is a server that would coincide with a real world economy well. i.e. a minigame hub or prison server wouldn't make much sense to base a crypto economy off of. Vanilla survival is fine but the game is easy enough to where you don't need to do much trading -> little to no velocity for coins held on the server.
The specs for the server are as follows. It will be a drug server where users gain currency from going out far from spawn and building drug farms. They will then be able to sell their crops to the server for in-game currency(TrapCoin). With their money they will be able to purchase MANY things from ranks, commands, ETC. The server allows full pvp and raiding, so I've added a plugin that gives you 5% of a players balance if you kill them. The economy will be 100% player run. NOTHING will be spawned from the server. I'm not even including a starter kit. Every player will start with nothing. There will only be player shops. No server shops will exist except for the ones at which you sell your drugs. Now that I'm on the topic of shops, players will be able to rent out shop space to open up their own shops. They will also be able to rent out plots for building. I'm also incorporating a casino as well as a lottery. I've added many things for users to spend their money on and I'll be adding more. I've been playing minecraft since I was 14, I'm 20 now, just about 21 now. I've seen MANY MANY servers in my time of playing and I know what makes and breaks an economy. The beauty of it all is on other servers, users can purchase donor ranks and commands through FIAT currency. This will not be the case with Trap Life. Everything will be purchasable with your in-game balance. Some of the stuff (the /fly command for example) I have priced very high hence giving players something to save for. The equivalent of $1 in-game will be .0001 TRAP. I know it's not very high but that's the point. With the current price of TRAP, a player could go onto yobit and purchase 100 Pounds easily and have $1,000,000 in-game. It gives the coin more value in the server than outside. The more TRAP that ends up in the server the higher the price will go outside the server. You have to remember, there's just over 2.4 million coins in circulation, making TRAP pretty rare in comparison to others that have over 100 million. I've also purchased a xenforo license, I'm really hoping to get a strong community going. Honestly I could keep going on about the project but you're just gonna have to wait and see. It's currently 2:30am where I live, when I'm not working/looking after my kid I'm working on the server. I'm getting a little stressed because I want to get this server out to the public. However, I can't release it until it's prefect, I just can't. In the next little bit, I will be looking for beta testers, so if you're interested, stay tuned. I hope I answered your question.