The mobile app is centralized and runs off a twin algorithm that emits coins from the blockchain at approximately the same rate as the full miners based on a CPU benchmark of the phone. This allows the phone to run without getting hot and without using tons of power and bandwidth that previous attempts at phone mining have needed. But remember, they are not bringing blockchain utility, they are bringing a different utility - they are bringing on users at a ridiculously low CPA, and allowing Electroneum to have viral growth.
We’ve combined a decentralized blockchain with a centralized viral marketing app, that encourages the adoption and accumulation of cryptocurrency through “gamifying” the experience. We call it the Mobile Mining Experience. Our blockchain emits coins to our mobile app users for bring a different utility to the blockchain. Electroneum full miners earn the most coins and that runs on Windows, Linux and Mac computers. They bring the utility of blockchain administration and are rewarded with Electroneum coins. The mobile miners bring the utility of viral marketing to Electroneum and are awarded with a number (smaller) of Electroneum coins for doing so. It's done in a way that encourages app usage. We've essentially gamified the mining experience, making it appeal to mobile computer gamers (there are over 2 billion of them!).
Do u guys have a list which shows the hashrate of the top 10 popular smartphones so that the masses know approximately how much hash rate that they are going to get and it would be beneficial for this project. Just my 3 cents worth.