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Topic: [ANN]KINGSLAYER - first mobile blockchain MMORPG - page 28. (Read 6813 times)

legendary
Activity: 2478
Merit: 1951
Leading Crypto Sports Betting & Casino Platform
the idea of mining in mobile game is a great one....and the fact that there is a demo version,this work for me and i cant wait to get my hands on this one...this is the real time to invest as the great opportunity always present its self once in a long while
Mining inside the game is a huge advantage as it allows you to earn money on the game. This will attract a huge number of users who can not afford to spend money on the game.
member
Activity: 131
Merit: 10
Yes, but the cash flow generated by the product is of primary importance. The more successful the product, the more this flow and the more expensive the project tokens are.
These are interconnected things. Expected profit affects the price of the token and vice versa. Ideally, both of these indicators should grow evenly over the course of the project.
Taking into account the fact that expectations and forecasts are based on the real work of the project, I can say that this is a basic indicator and it has the greatest importance.
sr. member
Activity: 462
Merit: 251
In fact, the project will be fully launched in the beginning of 2019, I hope that the game will be able to quickly gain a large audience, as this will allow it to actively develop.
I can assume that the beginning of the year is a good time to start such a project since it coincides with the holidays in the Asian region.
member
Activity: 476
Merit: 10
The time of such companies has passed, now only projects with a real product have a chance to get good funding and enter the global market. I think that this project is as follows.
I agree with your assessment. I have seen the statistics and it follows from it that now only projects with a high readiness of product availability receive good results when conducting ICO.
This state of affairs became apparent after many promising projects could not fulfill their roadmap. Investors began to choose more reliable options for investment.
hero member
Activity: 756
Merit: 629
Mobile games will make the popularity and community of the project more generous. In particular, KINGSKAYER uses Blockchain technology to make games transparent and minimize risk. Players to participate in free games? Community development projects will be proportional to the use of smartphones. Do you have any plans for this?
What specific plans do you mean? This game is designed for smartphones and as I understand it, it is not necessary to spend money to play it. If a person wants, then he will be able to play it for free.
member
Activity: 588
Merit: 10
If the project is successful, it makes sense to keep assets in it for at least several years. Selling assets that make a profit is very unprofitable in the long run.
Perhaps it makes sense to fix part of the profit.
If you need liquidity then this is the right decision. If you have free money, it is better to increase your share in a profitable project.
But it is worth doing for the sake of diversification. No matter how good the asset is, having a balanced portfolio is very important.
member
Activity: 364
Merit: 10
15 -200 000$:
• Inclusion in game credits
• 100 10th level artifacts
• 25 unique personalized artifacts
• 100 Enormous resources sets
• Token mining bonus +500%
• Own character renderization

16 -1 OOO 000$: • individually

It is written in white paper. Insanely high level. I do not think that someone will be able to get such a bonus.
In principle, if a large investor or a pool invests in a project, they will receive this bonus.
This is a likely scenario. But I do not think that there will be a player who will buy tokens for such a sum for gaming purposes.
member
Activity: 336
Merit: 10
Revolutionising Marketing and Loyalty
I would like to know what is the current profitability statistics between offline games and online.
Offline games? Do these still exist? I do not think that they can generate profits all the time. This is an outdated model.
Offline games have an adequate model of monetization, but I think its pontential is less than that of online games. In any case, they occupy part of the market.
member
Activity: 350
Merit: 11
But the fact is that speculative capital at the expense of its volume can greatly affect the current conjuncture.
Yes, but the cash flow generated by the product is of primary importance. The more successful the product, the more this flow and the more expensive the project tokens are.
These are interconnected things. Expected profit affects the price of the token and vice versa. Ideally, both of these indicators should grow evenly over the course of the project.
member
Activity: 336
Merit: 10
For this reason, I regard this project as promising and real.
If we remove the holidays, it turns out that before the release of the game there is not much time left. Naturally, I understand that there are no holidays for the project team and they work hard every day.
In fact, the project will be fully launched in the beginning of 2019, I hope that the game will be able to quickly gain a large audience, as this will allow it to actively develop.
member
Activity: 308
Merit: 10
Community Manager hire me
If the project is successful, it makes sense to keep assets in it for at least several years. Selling assets that make a profit is very unprofitable in the long run.
Perhaps it makes sense to fix part of the profit.
If you need liquidity then this is the right decision. If you have free money, it is better to increase your share in a profitable project.
member
Activity: 131
Merit: 10
To a greater extent, this concerns speculative capital, real investors do not pay attention to short-term market fluctuations.
But the fact is that speculative capital at the expense of its volume can greatly affect the current conjuncture.
Yes, but the cash flow generated by the product is of primary importance. The more successful the product, the more this flow and the more expensive the project tokens are.
full member
Activity: 630
Merit: 101

I do not know the date of leaving the game. As far as I understand, the demo version of the game is available only for Android. I think this way the project can lose some users
I also sometimes encounter this problem. Sometimes when you want to install a new application or a wallet of a new project, and it is available only for Android users.
member
Activity: 910
Merit: 10
That would be great, but at the moment the influence of the traditional financial system is still very large.
To a greater extent, this concerns speculative capital, real investors do not pay attention to short-term market fluctuations.
But the fact is that speculative capital at the expense of its volume can greatly affect the current conjuncture.
full member
Activity: 728
Merit: 130
the idea of mining in mobile game is a great one....and the fact that there is a demo version,this work for me and i cant wait to get my hands on this one...this is the real time to invest as the great opportunity always present its self once in a long while
There are already some that use mobiles on mobile phones. I don’t think that these projects are successful now. I think mining on the phone will not bring much profit.
I agree with you. I also think that mining on a mobile phone is not profitable. But your phone is under additional load. I think the reward is not worth mining in a mobile phone.
member
Activity: 476
Merit: 10
Most of the development of the game has already been done, so the attention is paid to advertising.
I like this approach - first developing and then advertising the product. Many companies do the opposite and begin to advertise a non-existent product.
The time of such companies has passed, now only projects with a real product have a chance to get good funding and enter the global market. I think that this project is as follows.
member
Activity: 588
Merit: 10
If the market is positive, then investors will be able to quickly make a profit. However, I do not think that they will sell profitable project tokens fixing profit.
If the project is successful, it makes sense to keep assets in it for at least several years. Selling assets that make a profit is very unprofitable in the long run.
Perhaps it makes sense to fix part of the profit.
full member
Activity: 686
Merit: 227
ng the game. As far as I understand, the demo version of the game is available only for Android. I think this way the project can lose some users
Many projects release their applications for Android first and then release them for iOS. Speaking of which, I don’t like it.
sr. member
Activity: 462
Merit: 251
It turns out that the start of sales tomorrow? What time?
Are you interested as an investor? Do you have the opportunity to invest more than 500 dollars? This is the minimum threshold at this stage.
full member
Activity: 686
Merit: 105

A demo version of the game has already been created. As I understand, before the full release of the game it remains to work out the work of the blockchain and you can start marketing. In the future, the game should be profitable.
If it helps to attract new users to cryptocurrencies, then it will be good. I also think that it is important that the game be available on all mobile platforms.
Is there a release date for the game on iOS?
I do not know the date of leaving the game. As far as I understand, the demo version of the game is available only for Android. I think this way the project can lose some users
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