-i 8 = 256 threads?
So i 11 = 2048 and 12 4096?
What I don't understand completely is the way ram allocation works for different algorithms and n factors.
For instance, say we want to configure an R9 270 4GB card to mine vertcoin and the n factor at the moment makes the algorithm use twice as much memory as it does today (like a year had passed).
The card has 1280 shaders, 4gb of ram. Max amount of threads it can run in this scenario should be calculated as follows (88% of the ram is usable in this theoretic scenario): T*(512/LG)=3700987 ->vram expressed in kb
Is that correct?
As for lookup gap, it depends on if the card has enough ram to allocate all threads in the buffer that saturate the shader count. How do I determine that? Trial and error?
I ask because I want to create a tool to auto-tune cards for different algos and n factors based on your logic.
Thanks!
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