How are you going to even create so much as a shallow illusion of an ability to tell who is small and who is large, let alone actually tell?
-MarkM-
The VGB does that automatically and without a flaw. The distribution of the 10% if I have to premine it is the hard part, cause I don't want to premine but the programmer said that's the only feasible affordable way and that my plans are too ambitions.
Come on MarkM, help me not launch another crapCoin. Help me with just the idea of how to distribute this 10% to the miners in a fair way without premining cause right now it will have to be premined and that's gonna look like a pump and dump and I hate the very idea. Thanks for your help.
How are you going to afford to check people's passports or social insurance numbers or whatever so as to be sure they are actually distinct different people?
It is very expensive to be reasonably sure no two purported "miners" are actually the same "scammer" in disguise.
I do have a way to reward small players, but it depends on them actually being players, because the way it makes a botnet controlling person's millions of "non player characters" less effective per fake person aka "non player character" than characters played by "real players" is by having the "game" (the actual process of standing up, drinking when thirsty, bathing when dirty, eating when hungry, getting to a mine that has valuable resources available to be mined without being robbed or killed, etc etc etc) be difficult for scripts to fully handle.
A botnet owner could deploy a million characters (at the same cost per player-account or per character as anyone else pays to cover the costs of the game servers) but one superhero of higher level with better armour and magic sword, or one high level thief,who observes the botnet characters' actions carefully with insightful thinking about exactly what the scripts running them are really triggering on, can screw up thousands of them at a time. Or one artisan demolishing a fountain the botnet characters all fill their waterskins at could make them all die of thirst until the botnet owner improves their scripts to make botnet characters who find a fountain gone or gone-dry call in an artisan to construct a new one, maybe meanwhile also having a whole list of fallback fountains and pools and rivers and so on to fall back to.
Basically until scripters have developed amazingly fully-adaptive character-running scripts a player who can put a few minutes now and then into putting each character back into a situation its scripts expect should be able to do much better per character deployed than the botnet player who will tend to regularly need to manually get thousands of characters back on script...
And of course once amazingly adaptive scripts have been developed wow, what amazing populations of non player characters games will be populated by!
See
http://www.devtome.com/doku.php?id=cpu_mining-MarkM-