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Topic: Battlecoin.org - Multiplayer bomberman clone - page 22. (Read 27502 times)

copper member
Activity: 3948
Merit: 2201
Verified awesomeness ✔
Thanks for playing with me holorga. That was intense! Will be back for more, that's something I know for sure!
sr. member
Activity: 354
Merit: 250
Man, this is a shitload of fun. Just played a few rounds as Digital ray 189 and I just changed my name to Mitchell. If anyone wants to play, I'll be here for a few minutes. Wink

EDIT: I love the avatars by the way.

haha this is a perfect response, this is what I hoped to get from people.
sr. member
Activity: 354
Merit: 250
Congrats on the site and game Smiley I like the idea of gambling p2p via skill games and the house just take a rake, so similar to poker where you can actually be making +ev bets if your skill level is high, if this your end goal?
Yeah, that's the idea, I think all games of luck are too banal. I really like a thought of someone earning by being good at bomberman for example Cheesy

The biggest problem is having games people will flock to play, looking at gambit.com the traffic is low.  I've been trying to think of a system to match player vs player in any online multiplayer game they wish so they can gamble on any p2p multiplayer game.  I'd love to play on that exact type of system myself as i like various games all over the web.  Currently me and a few other fourm members are doing this system manually and using our word alone to make good on bets - https://bitcointalksearch.org/topic/8-ball-pool-any-other-multiplayer-game-bet-with-btc-play-with-each-other-962358  - Im interested in working to make some of our system automated but dont know how.


Yeah, I thought about this. It can be done, but not in a general sense, you'd need to be able to verify who won, so I guess you'd have to hook into each individual game.
or you could actually pay people to spectate and decide on the winner, which is super ugly.

which games are people into?
I'm up for a work on something like that. this could be a platform for it.
copper member
Activity: 3948
Merit: 2201
Verified awesomeness ✔
Man, this is a shitload of fun. Just played a few rounds as Digital ray 189 and I just changed my name to Mitchell. If anyone wants to play, I'll be here for a few minutes. Wink

EDIT: I love the avatars by the way.
legendary
Activity: 812
Merit: 1000
Hey people, I've been working on a multiplayer game platform for a while, made my own web engine, graphics engine and a game engine.
(the idea is to make not gambling games but skill based games, (optionally winner takes bitcoin from other players))

first game implemented is bomberman.

this is a super alpha, can't play for btc yet, I'd like to see if people are interested, get some bug reports and play against someone Cheesy

http://lobby.bitcoinlab.org


new games will be built on top of this, bomberman is just a test.
and it supports multiple web servers (regions) so that everyone can have a low ping.


thanks!


PS

there is a small bug with character movement that doesn't influence gameplay, annoying to fix, will fix it

Congrats on the site and game Smiley I like the idea of gambling p2p via skill games and the house just take a rake, so similar to poker where you can actually be making +ev bets if your skill level is high, if this your end goal?

The biggest problem is having games people will flock to play, looking at gambit.com the traffic is low.  I've been trying to think of a system to match player vs player in any online multiplayer game they wish so they can gamble on any p2p multiplayer game.  I'd love to play on that exact type of system myself as i like various games all over the web.  Currently me and a few other fourm members are doing this system manually and using our word alone to make good on bets - https://bitcointalksearch.org/topic/8-ball-pool-any-other-multiplayer-game-bet-with-btc-play-with-each-other-962358  - Im interested in working to make some of our system automated but dont know how.


staff
Activity: 4270
Merit: 1209
I support freedom of choice
oh yes! Now I think that it's perfect Cheesy
sr. member
Activity: 354
Merit: 250
@Hostfat, I implemented both things you mentioned, feels much better now.
sr. member
Activity: 354
Merit: 250
It's easy to see it if you press the movement button and "just after it" the space button (nearly contemporary, but first movement button), I think that the bomb should stay on the square before, where the character was before moving.
The character is just few pixel on the next square, the majority of its image is still on the initial square, so it's here that I think that the bomb should drop.

yeah, even if you are one pixel in the next "block", the game considers you being in that block, I'll play with it, see if I feel the way you do and fix it up

- edit -

OH! you know what's the problem? the game waits for key up to drop a bomb, it should drop it on key down.
great feedback, thanks!


Also, I see that if I maintain pushed the space button, the bomb doesn't drop, I have to release it to drop the bomb. Maybe it's better to drop the bomb just by pressing the space button.
Anyway, this is just my opinion ...

you are totally right, will implement this
sr. member
Activity: 354
Merit: 250
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
makes sense then, I am in the US, ill give it another shot then.

How can I tell if the games were against you?

the servers went back up
Getting the server is down message now.

you can't, the scenario is a bit rare, it would be that I (admin) play against you and fix the board powerups up, I'll do a traditional thing, a hash of the whole field, and show it during a game.
sr. member
Activity: 373
Merit: 254
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
makes sense then, I am in the US, ill give it another shot then.

How can I tell if the games were against you?

the servers went back up
Getting the server is down message now.
staff
Activity: 4270
Merit: 1209
I support freedom of choice
when running, right?
Yes

the square you were on moment before? that's possible.
No, the next one.

do you feel lag when moving?
no

what's your ping?
I read betwean 27 and 40 ms

It's easy to see it if you press the movement button and "just after it" the space button (nearly contemporary, but first movement button), I think that the bomb should stay on the square before, where the character was before moving.
The character is just few pixel on the next square, the majority of its image is still on the initial square, so it's here that I think that the bomb should drop.

Also, I see that if I maintain pushed the space button, the bomb doesn't drop, I have to release it to drop the bomb. Maybe it's better to drop the bomb just by pressing the space button.
Anyway, this is just my opinion ...
sr. member
Activity: 354
Merit: 250
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it

I think you just played with me now, on european servers, if you are somewhere else, your ping might be bad. so that was the issue for you.
but yeah, I will work on moving parts of player movement to clientside to make it play nicer.
sr. member
Activity: 373
Merit: 254
interesting concept, but the game needs to run a little more responsive before it gets to the point of betting coins on it
sr. member
Activity: 354
Merit: 250
I'm not sure it's intentional or a small lag.
To me it seems that the bomb is always placed on the next square, even if I strongly feel that I clicked "space" before.

It isn't a big problem, I can try to get used on this, but I even think that it will be easy to make mistakes on situations with high stress Smiley

Maybe I'm the only one with this feeling Huh
Is there anyone else with the same opinion?

when running, right? the square you were on moment before? that's possible.

do you feel lag when moving? what's your ping?
I find pings below 50ms bearable, higher then that sucks

the thing is, right now, server moves your player and you just send keypresses to the server.
I think I will have to move player character movement to client, but I need to think about the consequences and possibility of cheating first.
staff
Activity: 4270
Merit: 1209
I support freedom of choice
I'm not sure it's intentional or a small lag.
To me it seems that the bomb is always placed on the next square, even if I strongly feel that I clicked "space" before.

It isn't a big problem, I can try to get used on this, but I even think that it will be easy to make mistakes on situations with high stress Smiley

Maybe I'm the only one with this feeling Huh
Is there anyone else with the same opinion?
sr. member
Activity: 354
Merit: 250
preloading implemented, no more blinking characters or low ping when starting to play

 - edit -

some players are having issues with the preloader. will fix, disabled for now..



.. will enable bitcoin payments soon.
sr. member
Activity: 354
Merit: 250
all movement glitches have been resolved I believe, let me know if you notice any issues. will enable deposits soon.
sr. member
Activity: 354
Merit: 250
I am looking forward to the future of this site. I thought it could use some exposure and wrote an article about it. Check it out here:
http://btcfeed.net/news/play-bomberman-bet-bitcoin/

thanks! I'll let you know how much traffic comes from your site if you are curious.
sr. member
Activity: 354
Merit: 250
some people seem to be having issues, I'd super appreciate if you let me know what the problems are. working hard on fixing everything

characters are blinking a bit now, its a stupid issue with the web server, will be fixed soon.

- edit -
blinking characters have been fixed, movement is still a bit funny, this is the next thing I'm fixing
hero member
Activity: 756
Merit: 500
Skill based games are extremely lacking in Bitcoin.  Sounds awesome.

Looking forward also to those other interesting strategy games you're planning to implement.  I'm a big fan of Euro board games.

One thing is that while some people are playing just to make money you'll also attract people who'll be playing with people they know.  (Still betting)
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