2. You never explain anywhere specifically how the wagering/payouts work. THIS IS THE MOST IMPORTANT PART! I can assume that these are parimutuel pools but I have no clue if that's correct or not.
For selection & true/false it's kind of a given, in the latter one group wins the coins of an opposing group in the ratio of their bets. For estimate type games, the par is twice the median average of all bets, anything outside that gets zero points, anything exactly the resulting number gets maximum points, coins are redistributed based on these points and the bet amounts.
3. In your OP you say that affiliates get 25% commission but on your site you say "If you were referred to the site by a friend, we only take 0.5% and give the remaining 0.5% to your friend.". So is it 25% or 50%?
Nice catch, thanks. It was changed to 25% but the text remained there. It's fixed now.
4. The scoreboard doesn't auto-update, that's a little annoying, I'd like to be able to see a bet update in real time without having to jam the refresh button.
I didn't find it annoying but if the site gets a bit more popular then something will be implemented I'm sure.
5. The scoreboard doesn't auto-sort. The top item on the scoreboard should be the thing that is currently winning. Right now it's in alphabetical order, which is confusing.
It would need to have AI to interpret the formula and know what is most interesting. The formula could be a multiplication of 3 variables for all we know.
6. The scoreboard is out of order. Right now it say "Tweets" in large font (number of tweets) and then "(by) in much smaller font. But I'm lead to believe that the total tweets doesn't matter (because multiples aren't counted), only the unique number of tweeters is counted. Therefore the "(by)" number should be the relevant metric used to decide the winner and should obviously be the more in-front number.
I went with how it makes more sense in everyday text rather than to go with how we currently happen to describe most games of this type. But it's still just one type of game and variable of many.
7. This seems redic easy to manipulate. People can buy twitter followers for something like $5/10000. Seems like there are bots who are capable of mass manipulating the twitter format. What is preventing someone from placing a bet on an underrepresented choice and then paying one of these companies a small amount of money to tweet out that word/phrase from a ton of bots? Is there a way you are protecting against this?
I'm not sure about that $5 / 100000 number. There's no real protection. We'll cross that bridge when we come to it. Some games may be manipulated by getting celebrities to tweet something. If you're good with social engineering, why not?