Author

Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it - page 136. (Read 230098 times)

newbie
Activity: 3
Merit: 0
guys, it's 29 days in a row. My 4090 + i9 are working in random mode day & night... I feel that my 6.6 BTC is coming for Christmas for me Smiley

4090: 23972MB | 1 target 3452.78 MKey/s (8,836,475,512,684,544 total) [29d:03h:52m:46s]
i9: Total 377,340,264,155,136 keys in 2322490 seconds: ~162 Mkeys/s (162472287 keys/s)

My only question: shall I restart the scripts or keep going? Smiley
full member
Activity: 1162
Merit: 237
Shooters Shoot...
BSGS with binaries soon... Cool
It will be interesting to see your spin on BSGS with binaries, however, I doubt it can match the existing BSGS scripts/programs out there.

BSGS eats up some disk space (mine is about 4GB) but Once the binary file is built, it doesn't eat up any RAM during the search (Cuda).

And on a single mid-level GPU, I check a 2^66 range, each second.

Looking forward to your spin on it.
member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.
BSGS with binaries soon... Cool
member
Activity: 93
Merit: 16
Which script did you use to get those keys?
This method does not work for the puzzle.
member
Activity: 275
Merit: 20
the right steps towerds the goal
member
Activity: 275
Merit: 20
the right steps towerds the goal
F79BE2BABD037D4DC9B64B34C2C76437BEB66C4E9DFBB9394F1E5023A4F18955  1HuCMWoxTwgWxnh2UR3PE9LwEpZu6BQkrF
F79BE2BABD037D4DC9B64B34C2C76437BEB66C4E9DFBB8B95377D1596399CA8D  1HuCMWoxTwgX231mNzS91ZaPSvcL4zjdZE

0CA5E6EB0FD609B6EE0A06EA55EB01F49F84C2D22BA0B3862CE4ECDD74FA9591  13xhQeaLbumHXSz6VRBKZnSYkz8JLXVp9d
0CA5E6EB0FD609B6EE0A06EA55EB01F49F84C2D22BA0B346E6055D14E27FA4EE  13xhQeaLbumHeRCS6NtwFRh1QUnVYfD55j

4DB8FF8591EE14E71F104410146ADD5EB70E20B9066F8EADE2544C43DD252CFA  1Di28C7sDrqmamFdoXfCzAiEQS6pK9TMNM
4DB8FF8591EE14E71F104410146ADD5EB70E20B9066F8EAE7734EC352C6A99B7  1Di28C7sDrqmbJxnppgdEdfCHLiPMTNw6g

can we do something with puzzle addresses like those colliders are working ?
member
Activity: 93
Merit: 16
Key Maker for 100 thousand addresses. Saves everything in files keys - addresses, and in another file X coordinate. To build you need to first build OpenSSL. This program is 32 bit.
https://github.com/alek76-2/50BTCKeyMaker
OutKeys.txt:
Code:
1443055276A7E82809D3E6A908BF7526FB1117F982B80ECFA63C69D55521D420
13KV6Z8vFfLb2CTe5AVCtgED3LsUrcw7H4
1Bkv3sr5gbyWqBoTBRHQZ2T9tmmRugxi5Y
3GVGg5M8W1QLeCJmCZT1329XiSQ34oRFke
D442ECB8C5586A74BF5D759A7461C829BEC147A7F12C6471435D7DFCAFF397B0
16DjFiGAo5QDsP6CALUfnYRAbH3pGHMKsT
1PRrbzwby5HBw9fWzSiNRVkug5GMiq58q3
3FgrzeQf2wWLm6icnQUQVAi3NAAUS843qd
0D7428579AA850FB8D9C0A6DFE2937AAD69B8C82698E67EFF37ABB835E0849CF
1L86hRDF4JYKFqh29chG6GEYQ1P1dPYzwu
1BcjcHaghdaNER3YMXzBFhPfeZrKEnQLQq
34GwRv3Tdn76SkdJCnZpVnKy5RZPXu5TxQ
1C2CCAF7CE9D7CAAF35D56B6AE24413F00B61E47A238A92591B22516EB1090D5
13JZKYbcLsqBRfcqVHLBgfkoM8ua3bFQck
1AJLoZGPK9h6Wiz6jK1EJU8VJ4hHA74gaR
31tVk4AUuuXuonYBpFjLuWJ5PndWwqLuJk
2F159321E656202AA6D615F8350E150FBE8E8386097305D57CA3824BBFAA95B2
1LBzzam2ARkfs5Uk1169taTcGDA9FGGXLi
1Np75PFcPD2ZEfpH6CGWvpJysUg3zC343j
33FpvbYDHszEupihAdewpY6Tooxpa1bYus
You can save 10 MKeys to a file, change the multiplier. If you have nothing to do, you can compare with other addresses and make sure that they never match Smiley
jr. member
Activity: 149
Merit: 7
good point, do you have this accelerated version of GPUMath.h ?
updated 3 years ago) Your code contains an old version. Compare code. Sometimes you can look into the file)
ModInv update + refurbishment
https://github.com/JeanLucPons/VanitySearch/blob/master/GPU/GPUMath.h

thanks, my script is still in development
member
Activity: 93
Merit: 16
good point, do you have this accelerated version of GPUMath.h ?
updated 3 years ago) Your code contains an old version. Compare code. Sometimes you can look into the file)
ModInv update + refurbishment
https://github.com/JeanLucPons/VanitySearch/blob/master/GPU/GPUMath.h
jr. member
Activity: 149
Merit: 7
...
I looked briefly) You can add an initial random for points.
There is an accelerated version of GPUMath.h. Where the value _0[] _1[] _P[] from __constant__ memory is not used. MM64 is declared define - #define MM64 0xD838091DD2253531ULL. The modulo inversion function is also faster.


good point, do you have this accelerated version of GPUMath.h ?
would be awesome if anyone have already this random function for this cuda script, it's not too easy make it using pure cuda
member
Activity: 93
Merit: 16
Just curious, how can I make transaction with uncompressed address?
Is there a wallet that handle uncompressed address as well as compressed one?
Exactly the same Smiley Public non-compressed ones have not been used for a long time. The key is the same, the format is different and the addresses are different. Any program will process the transaction. This is not related to the topic.
newbie
Activity: 4
Merit: 0
And error 3 - the public key is not compressed.

Just curious, how can I make transaction with uncompressed address?
Is there a wallet that handle uncompressed address as well as compressed one?
member
Activity: 93
Merit: 16
...
I looked briefly) You can add an initial random for points.
There is an accelerated version of GPUMath.h. Where the value _0[] _1[] _P[] from __constant__ memory is not used. MM64 is declared define - #define MM64 0xD838091DD2253531ULL. The modulo inversion function is also faster.
jr. member
Activity: 149
Merit: 7

And if more than 32 bits ? This function needs to be redone. But for this you need 2 more functions. Adding points and duplicating points are not the same thing.


all you need is point multiplication function that includes point add already on script.

this script actually can brute force any puzzle until 128 bits, the 32 BYTE privkey is only to work with point multiplication function, that is NOT 32 Bit puzzle. very different things.

The logic of script is:

walk from start to end, take the actual number as private key (in this case from 1 bit to 128 bit number) and multiply by G from Gtable to get the pubkey (x,y) and then the hash160.
member
Activity: 93
Merit: 16
All the logic lies on clock.cu
Remove int qy0x, ... int qy2x
Code:
//is Y odd or even ?
//int qy0x = 0;
//if (qy[0] % 2) { qy0x = 1; };

//int qy1x = 0;
//if (qy2[0] % 2) { qy1x = 1; };

//int qy2x = 0;
//if (qy3[0] % 2) { qy2x = 1; };

            //we take the result and calculate hash160
            // changes 1
            // uint8_t isOdd = (uint8_t)(py[0] & 1) // bit operations are enclosed in parentheses
            _GetHash160Comp(qx, (uint8_t)(qy[0] & 1), hash160);// _GetHash160Comp(qx, (uint8_t)(qy0x), hash160);
            _GetHash160Comp(qx2, (uint8_t)(qy2[0] & 1), hash1602);// _GetHash160Comp(qx2, (uint8_t)(qy1x), hash1602);
            _GetHash160Comp(qx3, (uint8_t)(qy3[0] & 1), hash1603);// _GetHash160Comp(qx3, (uint8_t)(qy2x), hash1603);


Cuda Secp256k1 Point Multiplication - Takes 32-byte privKey.
And if more than 32 bits ? This function needs to be redone. But for this you need 2 more functions. Adding points and duplicating points are not the same thing.
It will be slow too. It’s better to put ready-made points into the kernel and let them spin there in a loop until hash160 matches. In Atomic, add the x coordinate if hash160 matches. It takes a lot of time to load and unload the kernel.
jr. member
Activity: 149
Merit: 7
This is my Contribution to Challenge:

https://github.com/yago5656/moonwalker

All the logic lies on clock.cu

Code:
#include
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include
#include
#include
#include

#include

#include
#include
#include
#include

   
#include "Vanity.h"
#include "Base58.h"
#include "Bech32.h"
#include "hash/sha256.h"
#include "hash/sha512.h"
#include "IntGroup.h"
#include "Wildcard.h"
#include "Timer.h"
#include "hash/ripemd160.h"
#include
#include
#include "SECP256K1.cpp"

#include "GPUGroup.h"
#include "GPUMath.h"
#include "GPUHash.h"
#include "GPUBase58.h"
#include "GPUWildcard.h"
#include "GPUCompute.h"
#include "GPUEngine.h"
 
#define BLOCKS 256
#define THREADS_PER_BLOCK 256
     


__device__ unsigned long long int totThr2 = 0;

__global__ void keyFinderKernel(uint8_t* gTableXCPU, uint8_t* gTableYCPU)
{

//we use atomicadd to verify how many threads are alive, this number is used to define the starting and end ranges for each thread   
atomicAdd(&totThr2, 1);

   //how many threads ?
    __int128_t index = blockIdx.x * blockDim.x + threadIdx.x;
   
//initial definitions, change your search ranges here. here we are searching for #20
    __int128_t start = 0xD0000;
    __int128_t end =   0xDFFFF;
    __int128_t range =  end - start;
    __int128_t rangeend;
    __int128_t rangestart;

     //calculate the range for each thread
     rangeend =  (((range / (totThr2 * 1)) * (index + 1)) + start);
     rangestart = (((range / (totThr2 * 1)) * index) + start);

 
//some hashes to search, comment the actual line and uncomment the hash you need to search, don't forget to change start and end ranges above. in this case whe are searching for #20

//     uint8_t aa[20] = { 0x95, 0xa1, 0x56, 0xcd, 0x21, 0xb4, 0xa6, 0x9d, 0xe9, 0x69, 0xeb, 0x67, 0x16, 0x86, 0x4f, 0x4c, 0x8b, 0x82, 0xa8, 0x2a }; //address HASH160 40 bit
//   uint8_t aa[20] = { 0x68, 0x13, 0x3e, 0x19, 0xb2, 0xdf, 0xb9, 0x03, 0x4e, 0xdf, 0x98, 0x30, 0xa2, 0x00, 0xcf, 0xdf, 0x38, 0xc9, 0x0c, 0xbd }; //address HASH160 61 bit
 //  uint8_t aa[20] = { 0x9a, 0x01, 0x22, 0x60, 0xd0, 0x1c, 0x51, 0x13, 0xdf, 0x66, 0xc8, 0xa8, 0x43, 0x8c, 0x9f, 0x7a, 0x1e, 0x3d, 0x5d, 0xac }; //address HASH160 46 bit
 //  uint8_t aa[20] = { 0x36, 0xaf, 0x65, 0x9e, 0xdb, 0xe9, 0x44, 0x53, 0xf6, 0x34, 0x4e, 0x92, 0x0d, 0x14, 0x3f, 0x17, 0x78, 0x65, 0x3a, 0xe7 }; //address HASH160 52 bit   
//   uint8_t aa[20] = { 0xf0, 0x22, 0x5b, 0xfc, 0x68, 0xa6, 0xe1, 0x7e, 0x87, 0xcd, 0x8b, 0x5e, 0x60, 0xae, 0x3b, 0xe1, 0x8f, 0x12, 0x07, 0x53 }; //address HASH160 45 bit   
//   uint8_t aa[20] = { 0xd1, 0x56, 0x2e, 0xb3, 0x73, 0x57, 0xf9, 0xe6, 0xfc, 0x41, 0xcb, 0x23, 0x59, 0xf4, 0xd3, 0xed, 0xa4, 0x03, 0x23, 0x29 }; //address HASH160 41 bit
//   uint8_t aa[20] = { 0xf6, 0xd6, 0x7d, 0x79, 0x83, 0xbf, 0x70, 0x45, 0x0f, 0x29, 0x5c, 0x9c, 0xb8, 0x28, 0xda, 0xab, 0x26, 0x5f, 0x1b, 0xfa }; //address HASH160 35 bit
//   uint8_t aa[20] = { 0xd3, 0x9c, 0x47, 0x04, 0x66, 0x4e, 0x1d, 0xeb, 0x76, 0xc9, 0x33, 0x1e, 0x63, 0x75, 0x64, 0xc2, 0x57, 0xd6, 0x8a, 0x08 }; //address HASH160 30 bit

    uint8_t aa[20] = { 0xb9, 0x07, 0xc3, 0xa2, 0xa3, 0xb2, 0x77, 0x89, 0xdf, 0xb5, 0x09, 0xb7, 0x30, 0xdd, 0x47, 0x70, 0x3c, 0x27, 0x28, 0x68 }; //address HASH160 20 bit

//   uint8_t aa[20] = { 0x20, 0xd4, 0x5a, 0x6a, 0x76, 0x25, 0x35, 0x70, 0x0c, 0xe9, 0xe0, 0xb2, 0x16, 0xe3, 0x19, 0x94, 0x33, 0x5d, 0xb8, 0xa5 }; //address HASH160 66 bit
//   uint8_t aa[20] = { 0x73, 0x94, 0x37, 0xbb, 0x3d, 0xd6, 0xd1, 0x98, 0x3e, 0x66, 0x62, 0x9c, 0x5f, 0x08, 0xc7, 0x0e, 0x52, 0x76, 0x93, 0x71 }; //address HASH160 67 bit
//   uint8_t aa[20] = { 0xe0, 0xb8, 0xa2, 0xba, 0xee, 0x1b, 0x77, 0xfc, 0x70, 0x34, 0x55, 0xf3, 0x9d, 0x51, 0x47, 0x74, 0x51, 0xfc, 0x8c, 0xfc }; //address HASH160 68 bit
//   uint8_t aa[20] = { 0x95, 0xa1, 0x56, 0xcd, 0x21, 0xb4, 0xa6, 0x9d, 0xe9, 0x69, 0xeb, 0x67, 0x16, 0x86, 0x4f, 0x4c, 0x8b, 0x82, 0xa8, 0x2a }; //address HASH160 40 bit
// uint8_t aa[20] = { 0x52, 0xe7, 0x63, 0xa7, 0xdd, 0xc1, 0xaa, 0x4f, 0xa8, 0x11, 0x57, 0x8c, 0x49, 0x1c, 0x1b, 0xc7, 0xfd, 0x57, 0x01, 0x37 }; //address HASH160 65 bit


//we will take and compare only the last 8 bytes of hash160

    uint64_t hash160Last8Bytesa;
    uint64_t hash160Last8Bytesb;
    uint64_t hash160Last8Bytesb2;
    uint64_t hash160Last8Bytesb3;
 
    GET_HASH_LAST_8_BYTES(hash160Last8Bytesa, aa);

uint64_t x,y,x1,y1,x2,y2;

//the loop, we will test 3 variations of the key (x, x+1, x-1)
while (true) {
    __int128_t ii;

    for (ii = rangestart; ii < rangeend; ii++) {

  uint64_t  qx[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };
  uint64_t  qy[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };

  uint64_t   qx2[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };
  uint64_t   qy2[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };
 
  uint64_t  qx3[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };
  uint64_t   qy3[4]= { 0x000000000000000, 0x000000000000000,0x000000000000000,0x000000000000000 };

//empty the actual hash160 bytes
    uint64_t hash160Last8Bytesb = 0;
    uint64_t hash160Last8Bytesb2 = 0;
    uint64_t hash160Last8Bytesb3 = 0;

//we take the 128 bit integer and split it in two 64 bit numbers to work with uint64 array
y = static_cast(ii >> 64);
x = static_cast(ii);

y1 = y;
x1 = x + 1;

y2 = y;
x2 = x - 1;

          //the priv keys
          uint64_t curi1[4] = { x, y, 0x000000000000000, 0x000000000000000 };
          uint64_t curi2[4] = { x1, y1, 0x000000000000000, 0x000000000000000 };
          uint64_t curi3[4] = { x2, y2, 0x000000000000000, 0x000000000000000 };

            //we take the array and turn into uint16 to work with point multiplication
            uint16_t* pv = (uint16_t*)(&curi1);
            uint16_t* pv1 = (uint16_t*)(&curi2);
            uint16_t* pv2 = (uint16_t*)(&curi3);

//point multiplication, we take the integer and multiply by G
            _PointMultiSecp256k1(qx, qy, pv, gTableXCPU, gTableYCPU);
            _PointMultiSecp256k1(qx2, qy2, pv1, gTableXCPU, gTableYCPU);
            _PointMultiSecp256k1(qx3, qy3, pv2, gTableXCPU, gTableYCPU);

uint8_t hash160[SIZE_HASH160];
            uint8_t hash1602[SIZE_HASH160];
            uint8_t hash1603[SIZE_HASH160];

//is Y odd or even ?
int qy0x = 0;
if (qy[0] % 2) { qy0x = 1; };

int qy1x = 0;
if (qy2[0] % 2) { qy1x = 1; };

int qy2x = 0;
if (qy3[0] % 2) { qy2x = 1; };

            //we take the result and calculate hash160
            _GetHash160Comp(qx, (uint8_t)(qy0x), hash160);
            _GetHash160Comp(qx2, (uint8_t)(qy1x), hash1602);
            _GetHash160Comp(qx3, (uint8_t)(qy2x), hash1603);

            //last 8 bytes
            GET_HASH_LAST_8_BYTES(hash160Last8Bytesb, hash160);
            GET_HASH_LAST_8_BYTES(hash160Last8Bytesb2, hash1602);
            GET_HASH_LAST_8_BYTES(hash160Last8Bytesb3, hash1603);

            //and finally we compare with our hash160, if found the program stops

            if (hash160Last8Bytesb == hash160Last8Bytesa) {
                uint64_t xx;
                char foo[20];
                printf("FOUND PRIVKEY 0x%" PRIx64 " 0x%" PRIx64 " 0x % " PRIx64 " \n", (uint64_t)curi1[2], (uint64_t)curi1[1], (uint64_t)curi1[0]);
                asm("trap;");
            }

            if (hash160Last8Bytesb2 == hash160Last8Bytesa) {
                uint64_t xx;
                char foo[20];
                printf("FOUND PRIVKEY 0x%" PRIx64 " 0x%" PRIx64 " 0x % " PRIx64 " \n", (uint64_t)curi2[2], (uint64_t)curi2[1], (uint64_t)curi2[0]);
                asm("trap;");
            }

            if (hash160Last8Bytesb3 == hash160Last8Bytesa) {
                uint64_t xx;
                char foo[20];
                printf("FOUND PRIVKEY 0x%" PRIx64 " 0x%" PRIx64 " 0x % " PRIx64 " \n", (uint64_t)curi3[2], (uint64_t)curi3[1], (uint64_t)curi3[0]);
                asm("trap;");
            }


    }
}
            }

#define NUM_GTABLE_CHUNK 16    // Number of GTable chunks that are pre-computed and stored in global memory
#define NUM_GTABLE_VALUE 65536 // Number of GTable values per chunk (all possible states) (2 ^ NUM_GTABLE_CHUNK)
#define SIZE_GTABLE_POINT 32   // Each Point in GTable consists of two 32-byte coordinates (X and Y)
#define COUNT_GTABLE_POINTS (NUM_GTABLE_CHUNK * NUM_GTABLE_VALUE)

void loadGTable(uint8_t* gTableX, uint8_t* gTableY) {
    std::cout << "loadGTable started" << std::endl;
   
    Secp256K1 *secp = new Secp256K1();
    secp->Init2();
   
    for (int i = 0; i < NUM_GTABLE_CHUNK; i++)
    {
        for (int j = 0; j < NUM_GTABLE_VALUE - 1; j++)
        {
            int element = (i * NUM_GTABLE_VALUE) + j;
            Point p = secp->GTable2[element];
            for (int b = 0; b < 32; b++) {
                gTableX[(element * SIZE_GTABLE_POINT) + b] = p.x.GetByte64(b);
                gTableY[(element * SIZE_GTABLE_POINT) + b] = p.y.GetByte64(b);
            }
        }
    }

    std::cout << "loadGTable finished!" << std::endl;
}
int main()
{
    printf("MoonWalker YABF v0.2 beta\n");
  curandState *d_state;
  cudaMalloc(&d_state, sizeof(curandState));

    uint8_t* gTableXCPU = new uint8_t[COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT];
    uint8_t* gTableYCPU = new uint8_t[COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT];
    uint8_t* gTableXGPU;
    uint8_t* gTableYGPU;
    loadGTable(gTableXCPU, gTableYCPU);


   printf("Allocating gTableX \n");
   
    cudaMalloc((void**)&gTableXGPU, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT);
    cudaMemset(gTableXGPU, 0, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT);
    cudaMemcpy(gTableXGPU, gTableXCPU, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT, cudaMemcpyHostToDevice);
    printf("Allocating gTableY \n");
    cudaMalloc((void**)&gTableYGPU, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT);
    cudaMemset(gTableYGPU, 0, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT);
    cudaMemcpy(gTableYGPU, gTableYCPU, COUNT_GTABLE_POINTS * SIZE_GTABLE_POINT, cudaMemcpyHostToDevice);

     printf("Go ! \n");

    keyFinderKernel << > > (gTableXGPU, gTableYGPU);

cudaError_t errSync  = cudaGetLastError();
cudaError_t errAsync = cudaDeviceSynchronize();
if (errSync != cudaSuccess)
  printf("Sync kernel error: %s\n", cudaGetErrorString(errSync));
if (errAsync != cudaSuccess)
  printf("Async kernel error: %s\n", cudaGetErrorString(errAsync));

}


expected result (testing with #20)

Code:
MoonWalker YABF v0.2 beta
loadGTable started
loadGTable finished!
Allocating gTableX
Allocating gTableY
Go !
FOUND PRIVKEY 0x0 0x0 0x d2c55


As you see this is a dirty script to understand and use CUDA to search the solution, you can start using this as your starting point to build more complex CUDA solvers !

actually this script is slow ! I need some help from community to speed up and fix some probable wrong points

PS: Don't use it on Visual Studio, it will not work ! this mod is for linux only (CUDA 12.2)

just change clock.cu as you want and:

Code:
make

and then

Code:
./clock

to run

let's get ahead, cheers  Cool
member
Activity: 93
Merit: 16
So this is my attempt at searching key sub-ranges. If you know the key begins with 0x20 then I was searching for "13zb" and keys that printed 0x20-0x3f are noted. I went through various puzzles, some already solved and broke the key ranges down into sub-ranges. Hopefully you will find this useful.

import multiprocessing
import base58
import secrets
from bitcoin import privtopub, pubtoaddr

def vint():
    puzzle_66 = "13zb1hQbWVsc2S7ZTZnP2G4undNNpdh5so"
    btc = ""

    while btc[:len(puzzle_66)] != puzzle_66:
        alphabet = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"
        untext = "".join(secrets.choice(alphabet) for i in range (12))
        text = '11111111111111111111111' + 'C' + untext                  #23 1's  'C' is the parameter you can change.
        base58Str = base58.b58decode(text).hex()
        pubKey = privtopub(base58Str)
        btc = pubtoaddr(pubKey)

    f = open("keys.txt", "a")
    f.write(base58Str + "\n")
    f.close()
    b = open("btc.txt", "a")
    b.write(btc + "\n")
    b.close()

    print(base58Str)
    print(pubKey)
    print(btc)

processes = []
for _ in range(1):
    p1 = multiprocessing.Process(target=vint)
    p1.start()
    processes.append(p1)
for process in processes:
    process.join()

LINK to text files with key sub-ranges.
https://drive.google.com/drive/folders/176gIM6ACTyZg5Ux5Adsu-kP5S3LspLcU?usp=drive_link

I don't know python, but I found a bug.
The range is not correct, but that's half the problem.
Will it save keys.txt ? base58Str is declared local?
It will be right, who knows?
Code:
import multiprocessing
import base58
import secrets
from bitcoin import * # from bitcoin import privtopub, pubtoaddr

def vint():
    puzzle_66 = "13zb1hQbWVsc2S7ZTZnP2G4undNNpdh5so"
    btc = ""
    base58Str = "" # ?
    pubKey = "" # ?

    while btc != puzzle_66: #while btc[:len(puzzle_66)] != puzzle_66:
        alphabet = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"
        untext = "".join(secrets.choice(alphabet) for i in range (11))
        #text = '11111111111111111111111' + 'C' + untext                  #23 1's  'C' is the parameter you can change.
        text =  '11111111111111111111111' + '3' + untext
        base58Str = base58.b58decode(text).hex()
        pubKey = privtopub(base58Str)
        pubKey = encode_pubkey(pubKey, 'hex_compressed') # !!!!!!!! ADD THE !!!!!!!!
        btc = pubtoaddr(pubKey)
        #print (base58Str)
        #print (btc)
        #print (btc[:len(puzzle_66)])
        print (pubKey)
    
    f = open("keys.txt", "a")
    f.write(base58Str + "\n")
    f.close()
    b = open("btc.txt", "a")
    b.write(btc + "\n")
    b.close()

    print(base58Str)
    print(pubKey)
    print(btc)


if __name__ == '__main__':
    
    th = 2
    processes = []
    for _ in range(th):
        p1 = multiprocessing.Process(target=vint)
        p1.start()
        processes.append(p1)
        print ('Start thread: ', _)
    for process in processes:
        process.join()
    
Roll Eyes Try replacing the != condition with == In the first script
And error 3 - the public key is not compressed.
Who writes them here on purpose, right?
Corrected. To check, I edited the script for bit 28. The adjusted script works. I haven't checked the speed, need to add a counter. ~2 Kkeys/s
newbie
Activity: 17
Merit: 0
So this is my attempt at searching key sub-ranges. If you know the key begins with 0x20 then I was searching for "13zb" and keys that printed 0x20-0x3f are noted. I went through various puzzles, some already solved and broke the key ranges down into sub-ranges. Hopefully you will find this useful.

import multiprocessing
import base58
import secrets
from bitcoin import privtopub, pubtoaddr

def vint():
    puzzle_66 = "13zb1hQbWVsc2S7ZTZnP2G4undNNpdh5so"
    btc = ""

    while btc[:len(puzzle_66)] != puzzle_66:
        alphabet = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"
        untext = "".join(secrets.choice(alphabet) for i in range (12))
        text = '11111111111111111111111' + 'C' + untext                  #23 1's  'C' is the parameter you can change.
        base58Str = base58.b58decode(text).hex()
        pubKey = privtopub(base58Str)
        btc = pubtoaddr(pubKey)

    f = open("keys.txt", "a")
    f.write(base58Str + "\n")
    f.close()
    b = open("btc.txt", "a")
    b.write(btc + "\n")
    b.close()

    print(base58Str)
    print(pubKey)
    print(btc)

processes = []
for _ in range(1):
    p1 = multiprocessing.Process(target=vint)
    p1.start()
    processes.append(p1)
for process in processes:
    process.join()

LINK to text files with key sub-ranges.
https://drive.google.com/drive/folders/176gIM6ACTyZg5Ux5Adsu-kP5S3LspLcU?usp=drive_link

member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.

I know exactly what range puzzle number 130 is in. It will reduce the key to be scanned by 50%. I will sell it to anyone who wants to buy it. proof is available. If anyone wants to know the range of PUZZLE 130 UN, I can tell you for money.

if you use something like this:


Code:
import secp256k1 as ice

#1361129467683753853853498429727072845823
       #100000000000000000000000000000000

target_public_key = "03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852"
target = ice.pub2upub(target_public_key)
num = 13611294 # number of times.
sustract= 100000000000000000000000000000000 #amount to subtract each time.
sustract_pub= ice.scalar_multiplication(sustract)
res= ice.point_loop_subtraction(num, target, sustract_pub)
for t in range (num+1):
    h= (res[t*65:t*65+65]).hex()
    hc= ice.to_cpub(h)
    data = open("data-base.txt","a")
    data.write(str(hc)+"\n")
    data.close()



one of those pubs is in the range lower than puzzle #107
jr. member
Activity: 64
Merit: 1
34Sf4DnMt3z6XKKoWmZRw2nGyfGkDgNJZZ

I know exactly what range puzzle number 130 is in. It will reduce the key to be scanned by 50%. I will sell it to anyone who wants to buy it. proof is available. If anyone wants to know the range of PUZZLE 130 UN, I can tell you for money.
Anyone and everyone can easily reduce the range to scan by 50%.

How many leading characters of the range do you claim to know, or is it a general and broad range?

Puzzle 130 is either in the range 20-2f or in the range 30-3f. I know this range and I am absolutely sure there is proof. If anyone wants to scan 50% fewer keys, I can tell you. Even though 50% fewer keys are scanned, the scanning range of puzzle 130 is very large.
but increases your Chance by 50%. There is no point in scanning another range unnecessarily.
So I will tell you that puzzle 130 is divided into two parts in the range of 20-3f, the first of these pieces is in the range of 20-2f and the second is in the range of 30-3f. I will tell you which of these ranges you should scan.
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