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Topic: Blocks of Crypto -- a Minecraft-Crypto Concept - page 2. (Read 812 times)

member
Activity: 54
Merit: 13
Current lines of code: 8016

Here's what's left:
- Quests
- Economy setup (deciding prices for every. single. thing.)
- Coding variability of token <==> playcash exchange rate
- Token plants
- Miners' stats (very simple! 20 minute job)

Here's a picture of the basic miner. Model name subject to change. The big, green name is randomly generated for every miner and allows some sort of identification method, inspired by how the Helium network (altcoin) names their "miners".



Here's a video showing the miner information persistency over plugin reload / server restarts. Also note how it removes the item from inventory, even if in creative.

https://imgur.com/VFIpJRD

Each miner's information is stored on the server and the only identifying information is stored in an NBT tag on the item itself. It's impossible to create new miners or change their hashrates / exploit the system by editing the NBT information. Only the standalone server has access to the miner information. Here's me spawning in a miner with the UUID "this_is_a_fake_uuid" and trying to place it.

https://imgur.com/vqftjx0



Reminder to join the Discord server. I'm lonely... https://blockofcrypto.io/discord
member
Activity: 54
Merit: 13
Just calculated, altogether the project is now almost 8000 lines of code (excluding libraries).
member
Activity: 54
Merit: 13
https://imgur.com/a/JNZnvRa

Each miner's information is tracked as well as its entire ownership history. There are different models of miners, each with a different skin and hashrate. Each miner's earnings will be (own_hashrate / total_hashrate). Excited! Made a LOT of progress over the weekend. Will begin working on the custom token plants implementation soon.

Join the Discord! https://blockofcrypto.io/discord

member
Activity: 54
Merit: 13
member
Activity: 54
Merit: 13
Will share more frequent updates on the Discord server: https://blocksofcrypto.io/discord




EnjinCraft deals with NFTs.

So, while Bitcoin most definitely is a real currency, its not registered globally as that by, at least technically. Hence the suggestion of creating a virtual based currency for the server, rather than integrating via Lightening directly.

The "digital currency" is the "token", then. Maybe I'll name it differently, but for now, it's just called "token".
hero member
Activity: 2422
Merit: 668
Community management 24/7 for hire
I have notting to do with the link. And only saw a little of this post.

Only posting the link if something you can use from it https://enjin.io/software/enjincraft

My son played it 2-3 days. But went back to normal minecraft (friends etc). As crypto guy I liked all the things he fund and stored in my wallet ;-)

edit:
https://github.com/enjin/enjincraft
staff
Activity: 3304
Merit: 4115
How real does it need to get? Bitcoin is an official currency in Venezuela, which might be considered as pretty real...
I'm obviously not trying to discredit Bitcoin, I'm saying that the EULA will likely cater to the fact that Bitcoin isn't legal tender in most countries, including the one that which the company exists. So, while Bitcoin most definitely is a real currency, its not registered globally as that by, at least technically. Hence the suggestion of creating a virtual based currency for the server, rather than integrating via Lightening directly.
member
Activity: 54
Merit: 13
Made a GUI for basic functions today!

https://imgur.com/a/w1gDo10

Working on deposit/withdrawal request GUI then I'll get started on the in-game interactions for the miners and token plants before doing the backend, so there's something to show... less discouraging.

https://imgur.com/a/5VNrEr6

Changed my mind. Set up the backend for the season passes and quests and created a simple GUI for it. Still no ability to purchase season passes just yet and haven't populated the quests database, but progress is progress.

Last few for today.

https://imgur.com/a/XSjPNMi

Goodnight.
member
Activity: 54
Merit: 13
Made a GUI for basic functions today!

https://imgur.com/a/w1gDo10

Working on deposit/withdrawal request GUI then I'll get started on the in-game interactions for the miners and token plants before doing the backend, so there's something to show... less discouraging.

https://imgur.com/a/5VNrEr6

Changed my mind. Set up the backend for the season passes and quests and created a simple GUI for it. Still no ability to purchase season passes just yet and haven't populated the quests database, but progress is progress.
member
Activity: 54
Merit: 13
Made a GUI for basic functions today!

https://imgur.com/a/w1gDo10

Working on deposit/withdrawal request GUI then I'll get started on the in-game interactions for the miners and token plants before doing the backend, so there's something to show... less discouraging.

member
Activity: 54
Merit: 13
Quick update. I was working on this till four in the morning last night and knocked out before posting an update.

Scrapped the socket communication idea, too much difficulty with creating a whole ass message system. Instead both programs read from the same database periodically (every few seconds) and leave instructions for the other to follow / update each "task" with the correct new "state" -- if a task isn't carried out successfully it'll be easy for a human to fix

Shifted everything from a standard Java project to a Maven project for easier building and rewrote some parts to be compatible / up to date with Java 16.
member
Activity: 54
Merit: 13
Any way I can join the team and help out? Check the DMs for contact info.
Hi, thanks for the offer. I'll get in touch.

How long do you think until you release the project?
I'm not sure. I think I can aim for Christmas, 2021.
sr. member
Activity: 467
Merit: 578
How long do you think until you release the project?
full member
Activity: 266
Merit: 100
Hey notasimp,

I have played Minecraft since the early days and would love to know more about this.

Any way I can join the team and help out? Check the DMs for contact info.
member
Activity: 54
Merit: 13
For all future updates, here are keywords:

CREATED - feature done being programmed, functional
STARTED - just started working on this, non-functional but code exists for it
FINISHED - feature finished, functional

A short update for tonight's session:

Code:
- Set up plugin's basic config file
- Set config file to export automatically
- Created internal framework for accessing / working with config file
- Created internal framework for working with permissions and chat
- Created internal framework for economy, plus a basic command to access playey "playcash" balance
- Created connection framework between standalone wallet server and plugin
- Started framework for plugin to retrieve players' token balances from wallet server

member
Activity: 54
Merit: 13
I have resumed development on this project! Hope to get some screenshots of in-game progress soon.

Will do this:

1. Wallet (done... kinda! supports deposits, but not automatic withdrawals just yet)
2. In-game development work (next up)
3. Linking those two with a dynamic exchange rate / market
4. Server setup (other plugins, permissions, builds, etc)
5. BETA
member
Activity: 189
Merit: 16
The question is whether there is a guaranteed exchange between the in game currency and the external cryptocurrency. If there isn't, it might be hard to convince people to still deposit real, externally usable cryptocurrencies. If there is, the in game currency might be regarded as a unit of account for the external cryptocurrency, and thereby possibly a collision with the EULA.
I haven't read the EULA in a long time, but I would assume that depositing for virtual currency within the game would break it already? Since, most games don't allow the sale of in game currencies, and I believe Minecraft also didn't allow purchasing of any non cosmetic items, which a virtual in game currency would violate that.

As long as the above is correct, allowing to deposit or cash out any real money would break the EULA regardless how you implement it.

How real does it need to get? Bitcoin is an official currency in Venezuela, which might be considered as pretty real...
staff
Activity: 3304
Merit: 4115
The question is whether there is a guaranteed exchange between the in game currency and the external cryptocurrency. If there isn't, it might be hard to convince people to still deposit real, externally usable cryptocurrencies. If there is, the in game currency might be regarded as a unit of account for the external cryptocurrency, and thereby possibly a collision with the EULA.
I haven't read the EULA in a long time, but I would assume that depositing for virtual currency within the game would break it already? Since, most games don't allow the sale of in game currencies, and I believe Minecraft also didn't allow purchasing of any non cosmetic items, which a virtual in game currency would violate that.

As long as the above is correct, allowing to deposit or cash out any real money would break the EULA regardless how you implement it.
member
Activity: 189
Merit: 16

By creating a in game currency, it'll probably be easier to work with the EULA. Also, it does save a butt load of work trying to implement Bitcoin into the server. The virtual currency could operate the exact same, and is probably a more secure implementation, since you aren't storing Bitcoin on the server. Instead, users would earn the virtual currency, and then request a withdrawal at x time.
 

The question is whether there is a guaranteed exchange between the in game currency and the external cryptocurrency. If there isn't, it might be hard to convince people to still deposit real, externally usable cryptocurrencies. If there is, the in game currency might be regarded as a unit of account for the external cryptocurrency, and thereby possibly a collision with the EULA.
member
Activity: 54
Merit: 13
So, while you could have a lightening system in the background, I'm not entirely sure it would be a good idea to present it like that to the users of the server.
I'm sure we could simplify the language, yes. Or provide a short, simple, 2-minute explanation of how the Lightning Network works. The concept isn't too difficult to explain; I think there are existing YouTube videos that do a good job of getting the basic message across.

The simplest way, of course, would be to raise the withdrawal limit / set it reasonably high that fees wouldn't be an issue either way.
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