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Topic: [CLOSED] BTC Guild - Pays TxFees+NMC, Stratum, VarDiff, Private Servers - page 59. (Read 903150 times)

legendary
Activity: 966
Merit: 1003
See that's where the true current vs. Charted Luck Graph get thrown off because the luck chart and 24hrs. Earnings quickview both update as the first "Closed Shift" drops to the second line. Hence the difference of 20% vs. 40% at the time with respect to who's referring to what set of numbers. Good thing we got those last two blocks in. Now if all the pools could gain some credible ground in speed against the private farms and manufacturer's we'd be back in business.
legendary
Activity: 1064
Merit: 1001
In addition to my last reply, your on a diff timezone than me if I'm not mistaken which means you would read diff 24hr values.

For my timezone we have 1hr 40min left in the day / til midnight which begins a new day, so there's still time to get more blocks and raise todays earnings for me.

Edit: If you go by the thing on the site: 24 Hour Earnings 0.07894652

Then yes it looks like I'm doing ok which I am, I just do my 24hr figure for the given day from midnight to 11:59pm... 24hrs in the sense of the current day.

I'll update the post above at midnight to show earnings (all blocks paid) for today, Sat. July 6th 2014.
Well...the 24HRS Earnings label on the cover page is tied to "Closed" shifts and it looks like you want to calculate up to current day 24hr earnings which would include 10 open shifts. The calendar day is over but those 10 open shifts are still potentially growing.
What I wanted to do and did, to calculate what I consider 24hr earnings is get the blocks found and paid for that given day, like I did for yesterday the 6th.

Quote
Edit 7/7/14 12:22am: Totals for 7/6/14, 10 blocks found.

309556   0.02951%   0.00719804   2014-07-06 10:56 PM
309548   0.02968%   0.00720878   2014-07-06 09:12 PM
309521   0.02939%   0.00712757   2014-07-06 04:58 PM
309520   0.02939%   0.00714793   2014-07-06 04:57 PM
309511   0.02918%   0.00708839   2014-07-06 03:07 PM
309504   0.02909%   0.00705996   2014-07-06 01:32 PM
309471   0.02893%   0.00704207   2014-07-06 08:22 AM
309470   0.02893%   0.00703964   2014-07-06 08:06 AM
309434   0.02881%   0.00698592   2014-07-06 01:17 AM
309433   0.02881%   0.00698813   2014-07-06 01:16 AM

0.07088643 BTC Earned
legendary
Activity: 966
Merit: 1003
In addition to my last reply, your on a diff timezone than me if I'm not mistaken which means you would read diff 24hr values.

For my timezone we have 1hr 40min left in the day / til midnight which begins a new day, so there's still time to get more blocks and raise todays earnings for me.

Edit: If you go by the thing on the site: 24 Hour Earnings 0.07894652

Then yes it looks like I'm doing ok which I am, I just do my 24hr figure for the given day from midnight to 11:59pm... 24hrs in the sense of the current day.

I'll update the post above at midnight to show earnings (all blocks paid) for today, Sat. July 6th 2014.
Well...the 24HRS Earnings label on the cover page is tied to "Closed" shifts and it looks like you want to calculate up to current day 24hr earnings which would include 10 open shifts. The calendar day is over but those 10 open shifts are still potentially growing.
legendary
Activity: 1064
Merit: 1001
In addition to my last reply, your on a diff timezone than me if I'm not mistaken which means you would read diff 24hr values.

For my timezone we have 1hr 40min left in the day / til midnight which begins a new day, so there's still time to get more blocks and raise todays earnings for me.

Edit: If you go by the thing on the site: 24 Hour Earnings 0.07894652

Then yes it looks like I'm doing ok which I am, I just do my 24hr figure for the given day from midnight to 11:59pm... 24hrs in the sense of the current day.

I'll update the post above at midnight to show earnings (all blocks paid) for today, Sat. July 6th 2014.
legendary
Activity: 1064
Merit: 1001
Yesterday and the day before were ok, but todays on par for sucking.

Supposed to earn avg of 0.095x with my hash but so far todays only give 0.05647961 which is still better than nothing but we still got 2:45 left in the day, or me in the eastern US ne way.

Something in your numbers is wrong, you haven't factored in the last difficulty increase, or you have hash rate leaking out to a backup pool.  24h luck is only 20% under expectation, yet you're claiming to be almost 40% behind.
9 blocks so far today...

309548   0.02968%   0.00720878   2014-07-06 09:12 PM
309521   0.02939%   0.00712757   2014-07-06 04:58 PM
309520   0.02939%   0.00714793   2014-07-06 04:57 PM
309511   0.02918%   0.00708839   2014-07-06 03:07 PM
309504   0.02909%   0.00705996   2014-07-06 01:32 PM
309471   0.02893%   0.00704207   2014-07-06 08:22 AM
309470   0.02893%   0.00703964   2014-07-06 08:06 AM
309434   0.02881%   0.00698592   2014-07-06 01:17 AM
309433   0.02881%   0.00698813   2014-07-06 01:16 AM

Totaling 0.06368839 for today so far and no leakage... I have a failover setup yes but I have had no disconnects from BTCGuild today.

Also, diff doesn't change for 910 blocks.

And for current diff with 3,210Gh/s... alloscomp.com/bitcoin/calculator

This Difficulty
Coins   Dollars
per Day   0.09598559 BTC   $60.97
per Week   0.67189912 BTC   $426.79
per Month   2.92156136 BTC   $1855.78

Edit 7/7/14 12:22am: Totals for 7/6/14, 10 blocks found.

309556   0.02951%   0.00719804   2014-07-06 10:56 PM
309548   0.02968%   0.00720878   2014-07-06 09:12 PM
309521   0.02939%   0.00712757   2014-07-06 04:58 PM
309520   0.02939%   0.00714793   2014-07-06 04:57 PM
309511   0.02918%   0.00708839   2014-07-06 03:07 PM
309504   0.02909%   0.00705996   2014-07-06 01:32 PM
309471   0.02893%   0.00704207   2014-07-06 08:22 AM
309470   0.02893%   0.00703964   2014-07-06 08:06 AM
309434   0.02881%   0.00698592   2014-07-06 01:17 AM
309433   0.02881%   0.00698813   2014-07-06 01:16 AM

0.07088643 BTC Earned
legendary
Activity: 1750
Merit: 1007
Yesterday and the day before were ok, but todays on par for sucking.

Supposed to earn avg of 0.095x with my hash but so far todays only give 0.05647961 which is still better than nothing but we still got 2:45 left in the day, or me in the eastern US ne way.

Something in your numbers is wrong, you haven't factored in the last difficulty increase, or you have hash rate leaking out to a backup pool.  24h luck is only 20% under expectation, yet you're claiming to be almost 40% behind.
legendary
Activity: 1064
Merit: 1001
Yesterday and the day before were ok, but todays on par for sucking.

Supposed to earn avg of 0.095x with my hash but so far todays only give 0.05647961 which is still better than nothing but we still got 2:45 left in the day, or me in the eastern US ne way.
full member
Activity: 154
Merit: 100
Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool

I am dancing with my voodoo good luck doll  Grin


I am seriously considering buying this.

Do you think every pool member should have one?

 Grin Grin Grin

 Grin Grin Grin
legendary
Activity: 966
Merit: 1003
Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

You can calculate it yourself once each difficulty.  Shifts are currently 11b shares long (approximately).  So 10 shifts lasts for ~110b shares.   Divide that by network difficulty to get the neutral luck blocks per shift. 110b / 16.b = 6.55 blocks would be perfect neutral luck.


Sorry, excuse my ignorance.  How do I find out the shift current shares for the pool?  AFAIK, I only see the shares per shift I contribute.
I don't think you can see the current shift shares but if you go to the PPLNS page and click on view for any of the shifts including the most recently completed but still open shift, once the page finishes loading you can scroll down and see the share count total  for the shift.
hero member
Activity: 677
Merit: 500
Not having PPS makes it hard to determine how many blocks per shift is normal now.  Can you add something that says something like 10 blocks for 100% luck?

And what are the blocks per shift that is 100%?  It looks much lower than 8 now.

You can calculate it yourself once each difficulty.  Shifts are currently 11b shares long (approximately).  So 10 shifts lasts for ~110b shares.   Divide that by network difficulty to get the neutral luck blocks per shift. 110b / 16.b = 6.55 blocks would be perfect neutral luck.


Sorry, excuse my ignorance.  How do I find out the shift current shares for the pool?  AFAIK, I only see the shares per shift I contribute.
full member
Activity: 154
Merit: 100
Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool

I am dancing with my voodoo good luck doll  Grin


I am seriously considering buying this.

Do you think every pool member should have one?

 Grin Grin Grin
legendary
Activity: 966
Merit: 1003
Two in a row, only 1 minute apart! Roll Eyes   where did that come frum Cool
hero member
Activity: 490
Merit: 501
Everybody wants more, more, more! Unfortunately, that means less for the pool operators. As pool's share size shrinks due to more big farms hashing on their own pools or servers, this is only going to get worse. it is quite possible that the day will come when there are only 1 or 2 public pools left and only the hobbyist miners will be home miners.  Cry
legendary
Activity: 1792
Merit: 1047
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
Ok, so bump the fee to maybe 2.5% which is 0.5% below the original 3% and pay for orphans and still make the guild stand out but not as much... either way paying for orphans helps the guild stand out and maybe entices more to join and stay.

I'm not sure you realize the core problem here.  It doesn't matter how enticing the pool is.  Unless I spend more money than the pool has made in its lifetime to build up a giant warehouse of ASICs, it will not matter.  Public miners are becoming a smaller and smaller share of the network, and that is NEVER going to reverse now that the ASIC genie is out of the bottle and miners have thrown their money at them for first/2nd generation products.  Those companies are using the money that miners threw at them to build up private farms of their next generation products for pennies on the dollar compared to what miners would have to pay for the same hash rate.  They'll happily sell them to you as well, because for every unit they sell you, they can build 4 more with the profit from the sale.

There are two solutions that have been discussed by  those that can plan for future issues. I suspect both will be used to some extent before the next subsidy reward halving.
legendary
Activity: 966
Merit: 1003
Not to mention the colocation/resellers that price the sales equipment to return a free miner for every three units in sales.... and scimm the overclock earnings of every hosted unit the rent till the piece is almost burned up then sell as "like new", "tested and overclocked for you", adnon. 
legendary
Activity: 1750
Merit: 1007
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
Ok, so bump the fee to maybe 2.5% which is 0.5% below the original 3% and pay for orphans and still make the guild stand out but not as much... either way paying for orphans helps the guild stand out and maybe entices more to join and stay.

I'm not sure you realize the core problem here.  It doesn't matter how enticing the pool is.  Unless I spend more money than the pool has made in its lifetime to build up a giant warehouse of ASICs, it will not matter.  Public miners are becoming a smaller and smaller share of the network, and that is NEVER going to reverse now that the ASIC genie is out of the bottle and miners have thrown their money at them for first/2nd generation products.  Those companies are using the money that miners threw at them to build up private farms of their next generation products for pennies on the dollar compared to what miners would have to pay for the same hash rate.  They'll happily sell them to you as well, because for every unit they sell you, they can build 4 more with the profit from the sale.
legendary
Activity: 1750
Merit: 1007
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo.

Wow, pay for orphans AND keep the fee the same.  That cuts the income *in half* for me, and considering every other pool that doesn't have a 15+ PH/s private farm attached to it is shrinking, it's not going to in any way make the pool get larger to make up for a roughly 50% cut in gross revenue.
legendary
Activity: 1064
Merit: 1001
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
Just my 2c, but leave the fees the way they are now, pay for orphans and make BTCGuild stand out.

Since new coins, and very other idea is a nogo to try and help the guild grow.
legendary
Activity: 1750
Merit: 1007
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.

I used to pay for orphans.  Then I stopped paying for orphans and dropped the fee by 1%.  It makes no sense to pay for orphans when nobody else does, all it does is make your effective fee the same but your stated fee higher.
legendary
Activity: 1064
Merit: 1001
What about pay on orphans then, since they don't happen too often like you say, then paying on them might be favored among some users.
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