I wanted to make my own 'town/village' type game before called BankWars.
You're a banker with a vault as your main HQ. You can build troops and buildings etc to attack and defend just like other village type games.
But, the twist is that you can store 'bitcoins' in your vault. The more bitcoins you store in your vault, the more your city gains a 'happiness' production bonus. Maybe max 10 bitcoins per city. Or max bitcoins as your HQ level.
And maybe your city gets a 10% production bonus for every bitcoin stored in the vault.
When you get attacked, and your city is looted, you loose a percentage of your coins in your vault depending on vault level etc.
But, you can also pillage other cities for their coins if you can break through their defenses.
I would love to play a game where you can pillage someone and actually get something of value as a reward.
I have seen a few pathetic games no one would probably have bothered playing were it not that the money you looted from others was "real money".
I am not sure looting Bitcoins is a good idea, bit-propagandistically speaking. As a promoter of Bitcoins I suspect I would tend to prefer a game in which pretty much the only thing that can
not be looted is your Bitcoins. (Lets not think about Hacker games while on the propaganda trail.
)
So I was thinking that although you cannot loot people's P2P coinages because they aren't stored in the game but, rather, at home in the player's own vault and with backups in their family crypts and encrypted on various third party storage systems and email accounts and so on you nonetheless win such coins indirectly, by buying virtual assets with which you can loot other people's virtual assets and try to defend your own virtual assets.
You say banks, but the image that word brought to mind was the hoodlum games. Is there some technical difference between bankers and hoodlums in this context?
The Villages Online game apparently has a Treasury building, they use it to store artifacts needed to build a Wonder of the World apparently. But I was thinking maybe associate the blockchain currencies with that building in some way.
This initial Villages world is tiny, the default size turns out to amount to only some 2500 tiles, so I am figuring it is maybe a training place for training Settlers. Like maybe the whole place it just one tile of a Freeciv world, and the entire population is just one Settler unit in traning; a Settler unit whose government type is probably Anarchy, thus explaining the probably to be expected any time now divisiveness...
I do not know yet now Wonders of the World work, whether maybe even only one can be built with the game ending when it is completed or what. I have not got that far yet. But if so maybe whoever accomplishes that "win" will be the leader of the whole unit of Settlers when it heads out to colonise a full scale Freeciv world or something...
-MarkM-