Let me know what you think of the changes
Yup!! Exactly what I was thinking of, now it is easier to navigate around, thanks! That was pretty fast too
I think for now everything is fine, just that it gets a little 'grindy' and to improve the game you would have to add more features
You should have some small permanent upgrades using coins that stays throughout, even after you reset. It would only be fair to those that play longer.
You mind adding the total experience at the leaderboard section and the user's current share? I want to see mine, even if its 0.01%, haha!
Maybe you can add a 'Dungeon' tab where bosses appear, and
ALL players can hit it, and the top damage dealers, last to hit (final blow) can get some coins and extra EXP. This is kind of like adding a multiplayer section to the game
Right now I have nothing to do, just attacking to level up my stats. Will be pretty cool to have more stuff to do there. I support your site, pretty cool game!
Glad you like it
If I like an idea and it isn't super complicated to implement I will make it a priority
I listen to every single idea and think about them, sometimes adding my own twist like with your ideas. (for example: nav bar space limited on mobile so I moved stamina and regen time to wilderness page)
I have been adding features and will continue to work on it as often as time permits
I work 40+ hours a week.
Will think about the permanent upgrades idea, have 1 thing in mind but will have to think about it some more. I don't want anything that gives old users any significant advantage over newbies to make newbies think there is no hope of reaching the top.
1 thing that is permanent with this system is the knowledge gained each time up the ladder
I Added users total exp and ladder position to the leaderboard page, only top 10 can claim from pool right now but will add more as the site grows.
I am trying to find as many simple things to add atm that will attract people then work on more complicated things later.
I will keep all ideas in mind though as I move forward.