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Topic: Conquer The Wilderness - Earn Bitcoin - BTCWarrior.com - Strategic/Addicting RPG - page 13. (Read 10068 times)

full member
Activity: 192
Merit: 100
Hello
May I know is the daily exp bonus percentage permanent or just for one day?
And can I buy more exp bonus with red stone?
What difference is the exp bonus and daily exp bonus?
Thx

Daily exp bonus.
You get the bonus for 24 hours after purchasing it in the shop but when the 24 hours is up you have to go back to the shop and increase it or extend it. (it goes back to 0 48 hours after it is gotten unless it is increased or extended.

Exp bonus
currently the only way to get this bonus is on the character page (first page you see when logging in)
In the future I plan on adding more ways to get this bonus though.
full member
Activity: 192
Merit: 100
You might want to decrease the captcha rate, been getting it too much lately.

I haven't changed it, but I will look into it.
sr. member
Activity: 332
Merit: 250
Hello
May I know is the daily exp bonus percentage permanent or just for one day?
And can I buy more exp bonus with red stone?
What difference is the exp bonus and daily exp bonus?
Thx
full member
Activity: 268
Merit: 119
You might want to decrease the captcha rate, been getting it too much lately.
full member
Activity: 192
Merit: 100
Would you mind explaining how the attributes affect battles? like attack and hit points are obvious, but what about strength and dexterity???

Strength makes you do more damage if you hit and dex is used to decide who hits first and how effective you are at dodging an attack.

what's different between strength and attack then???

Strength makes you hit harder, attack is used to figure percentage to hit.
full member
Activity: 268
Merit: 119
Would you mind explaining how the attributes affect battles? like attack and hit points are obvious, but what about strength and dexterity???

Strength makes you do more damage if you hit and dex is used to decide who hits first and how effective you are at dodging an attack.

what's different between strength and attack then???
full member
Activity: 192
Merit: 100
Would you mind explaining how the attributes affect battles? like attack and hit points are obvious, but what about strength and dexterity???

Strength makes you do more damage if you hit and dex is used to decide who hits first and how effective you are at dodging an attack.
full member
Activity: 268
Merit: 119
Would you mind explaining how the attributes affect battles? like attack and hit points are obvious, but what about strength and dexterity???
full member
Activity: 192
Merit: 100
Just added 0.00100000 to prize pool and added new features! I hope everyone playing it likes it and the users who aren't playing it will give it a try!
full member
Activity: 192
Merit: 100
If I buy the "Lower Stamina regen time 5 Seconds" upgrade, is that permanent? or only for a period of time???

Permanent until you claim then it goes back to default (300 I think)
full member
Activity: 268
Merit: 119
If I buy the "Lower Stamina regen time 5 Seconds" upgrade, is that permanent? or only for a period of time???
full member
Activity: 192
Merit: 100
Not sure if I have said it on bitcointalk or not, I know I said it on the chat page on the site (I put most everything there)
Everyone should check out the chat page, there is lots of info there!

Anyway Smiley
I have a daily referral raffle.
If you refer someone and they are active on the site today you will have 1 entry into the referral raffle for 3 days after the last day they are active on the site.
The winner of the referral raffle will get a random bonus (it can be anything)

I Plan on adding stuff more often as the site grows.

I have about 50 or more ideas I want to add so everyone who doesn't like it right now should check back every so often.

if the number of active players starts going up I will make the site more of a priority.
full member
Activity: 192
Merit: 100
I added a link to the shop on the market page.

The goal is to get stronger so you gain experience quicker, as you gain exp you climb the ladder. the top 10 on the leaderboard can claim their share of the pool any time they want but they reset back to default when they claim (they keep coins and referrals though). When they reset everyone else will move up 1 position.
So if you play regularly you will be on the leader board at some point and can cash out as time goes on the pool will grow (there are very few active players right now to generate revenue from ads).

I can't let users cash out coins yet because I haven't got paid from offertorro. The offerwall lets users gain a substantial amount of coins very quickly, if I exchange coins for a payout and don't get paid from offertorro I lose money. in the future I plan on letting users cash out coins but as of now most users spend all coins on building up anyway.

The top player on the leader board is getting over 100 exp per kill but he is in level 27 wilderness and only wins about half the battles he fights and it gets much harder at level 28.

I plan on making coins drop in loot at some point but coins are very powerful so I can't make them too common.

Ahh, ok.. You can add a favicon to your website and it would make the site nicer too Smiley When I used the Stamina scroll, my max stamina increases but my exp dropped to 0. Is it because the exp depends on the user level and it takes the max stamina as a reference? What does the stats do individually? I can't tell the difference between Strength and Attack.

Add names to those enemies too! npc16 to something like Werewolf, Treebeast... haha, makes the game more enjoyable.

I have not been seeing ads at the site recently too, and I don't have adblock. Would love to see this game grow!

I will work on favicon soon (my nephew said I need one too Cheesy)

I tried using a shortcut to make exp depend on total stat level (currently every time you level any stat you gain 1 stamina so I just used it and I didn't think about using a stamina scroll)

I plan on making stamina like strength, dex, attack, and vitality (I know it may upset some users but it needs to be done for game balance imo)

strength makes you do more damage when you hit
higher dex makes you more likely to hit first and avoid getting hit.
attack makes you more likely to hit enemy
and vitality is your life (4hp per vitality)

The site is still beta so I have not spent much time on stuff like that but if a user recommends a name I decide to use I will reward them Smiley

a-ads is known to do that (I think to conserve bandwidth) If you (your ip) have seen all ads available to see they stop sending them I guess. they have interesting way of determining revenue to pay publisher but it is really all I can do atm as my alexa rank isn't less than 200k (hope site grows and one day I can have higher revenue ads for more money to pay out)
hero member
Activity: 798
Merit: 503
I added a link to the shop on the market page.

The goal is to get stronger so you gain experience quicker, as you gain exp you climb the ladder. the top 10 on the leaderboard can claim their share of the pool any time they want but they reset back to default when they claim (they keep coins and referrals though). When they reset everyone else will move up 1 position.
So if you play regularly you will be on the leader board at some point and can cash out as time goes on the pool will grow (there are very few active players right now to generate revenue from ads).

I can't let users cash out coins yet because I haven't got paid from offertorro. The offerwall lets users gain a substantial amount of coins very quickly, if I exchange coins for a payout and don't get paid from offertorro I lose money. in the future I plan on letting users cash out coins but as of now most users spend all coins on building up anyway.

The top player on the leader board is getting over 100 exp per kill but he is in level 27 wilderness and only wins about half the battles he fights and it gets much harder at level 28.

I plan on making coins drop in loot at some point but coins are very powerful so I can't make them too common.

Ahh, ok.. You can add a favicon to your website and it would make the site nicer too Smiley When I used the Stamina scroll, my max stamina increases but my exp dropped to 0. Is it because the exp depends on the user level and it takes the max stamina as a reference? What does the stats do individually? I can't tell the difference between Strength and Attack.

Add names to those enemies too! npc16 to something like Werewolf, Treebeast... haha, makes the game more enjoyable.

I have not been seeing ads at the site recently too, and I don't have adblock. Would love to see this game grow!
full member
Activity: 192
Merit: 100
Hi! Just tried your site and I found it quite user friendly. Just some suggestions, can you add a link to the shop at the soulstone market? A quick link at the bottom would be better. Smiley May I know what is the goal of the game? To get stronger?

Only the strongest players get the share of the pool? If so that would be quite unfair to newer players, you should change the reward system to player's share by withdrawing coins instead.

On whole I like this game better than others, can you add the reward for the mellowads links? 1 coin per ad is a little..less.. I like the loot drop system, does it drop coins?

I added a link to the shop on the market page.

The goal is to get stronger so you gain experience quicker, as you gain exp you climb the ladder. the top 10 on the leaderboard can claim their share of the pool any time they want but they reset back to default when they claim (they keep coins and referrals though). When they reset everyone else will move up 1 position.
So if you play regularly you will be on the leader board at some point and can cash out as time goes on the pool will grow (there are very few active players right now to generate revenue from ads).

I can't let users cash out coins yet because I haven't got paid from offertorro. The offerwall lets users gain a substantial amount of coins very quickly, if I exchange coins for a payout and don't get paid from offertorro I lose money. in the future I plan on letting users cash out coins but as of now most users spend all coins on building up anyway.

The top player on the leader board is getting over 100 exp per kill but he is in level 27 wilderness and only wins about half the battles he fights and it gets much harder at level 28.

I plan on making coins drop in loot at some point but coins are very powerful so I can't make them too common.
hero member
Activity: 798
Merit: 503
Hi! Just tried your site and I found it quite user friendly. Just some suggestions, can you add a link to the shop at the soulstone market? A quick link at the bottom would be better. Smiley May I know what is the goal of the game? To get stronger?

Only the strongest players get the share of the pool? If so that would be quite unfair to newer players, you should change the reward system to player's share by withdrawing coins instead.

On whole I like this game better than others, can you add the reward for the mellowads links? 1 coin per ad is a little..less.. I like the loot drop system, does it drop coins?
full member
Activity: 192
Merit: 100
Now giving 50 coin bonus when you sign up and 10 coins per day just for logging in and clicking check in!
full member
Activity: 192
Merit: 100
New url: http://btcwarrior.com/

Many new updates and a couple of bug fixes.
full member
Activity: 192
Merit: 100
New items in the shop and more ways to earn coins!
full member
Activity: 192
Merit: 100
How fast does stamina regenerates???

Also, hope the payment system isn't going to stay the same, it'll be huge disadvantage for the new players.

10 stamina per 5 min but can be increased in the shop.

When a player cashes out they reset and have to build their way back up (they keep their coins and referrals though)

In other words no matter when you start you could easily get to the top of the leader board.
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