I added a link to the shop on the market page.
The goal is to get stronger so you gain experience quicker, as you gain exp you climb the ladder. the top 10 on the leaderboard can claim their share of the pool any time they want but they reset back to default when they claim (they keep coins and referrals though). When they reset everyone else will move up 1 position.
So if you play regularly you will be on the leader board at some point and can cash out as time goes on the pool will grow (there are very few active players right now to generate revenue from ads).
I can't let users cash out coins yet because I haven't got paid from offertorro. The offerwall lets users gain a substantial amount of coins very quickly, if I exchange coins for a payout and don't get paid from offertorro I lose money. in the future I plan on letting users cash out coins but as of now most users spend all coins on building up anyway.
The top player on the leader board is getting over 100 exp per kill but he is in level 27 wilderness and only wins about half the battles he fights and it gets much harder at level 28.
I plan on making coins drop in loot at some point but coins are very powerful so I can't make them too common.
Ahh, ok.. You can add a
favicon to your website and it would make the site nicer too
When I used the Stamina scroll, my max stamina increases but my
exp dropped to 0. Is it because the exp depends on the user level and it takes the max stamina as a reference? What does the stats do individually? I can't tell the difference between
Strength and
Attack.
Add names to those enemies too! npc16 to something like Werewolf, Treebeast... haha, makes the game more enjoyable.
I have not been seeing ads at the site recently too, and I don't have adblock. Would love to see this game grow!
I will work on favicon soon (my nephew said I need one too
)
I tried using a shortcut to make exp depend on total stat level (currently every time you level any stat you gain 1 stamina so I just used it and I didn't think about using a stamina scroll)
I plan on making stamina like strength, dex, attack, and vitality (I know it may upset some users but it needs to be done for game balance imo)
strength makes you do more damage when you hit
higher dex makes you more likely to hit first and avoid getting hit.
attack makes you more likely to hit enemy
and vitality is your life (4hp per vitality)
The site is still beta so I have not spent much time on stuff like that but if a user recommends a name I decide to use I will reward them
a-ads is known to do that (I think to conserve bandwidth) If you (your ip) have seen all ads available to see they stop sending them I guess. they have interesting way of determining revenue to pay publisher but it is really all I can do atm as my alexa rank isn't less than 200k (hope site grows and one day I can have higher revenue ads for more money to pay out)