it would be pretty badass to allow people to set up betting taverns around NFL sunday, soccer matches etc in this game.
Im pretty sure betting will be allowed, a man has to be able to spend his hard earned moneritos... earned by his servants, i mean... xD
@rpietila amazing detail! I just hope you are not soon overwhelmed with all the development. Do we have some coders already on it? Boy this will need a whole bunch of them...
I have a whole lot more of questions about housing (for me one key part of any really good online game) but i refrain for shooting them as i guess the vast majority will be answered on the upcoming Rulebook.
One more idea i want to throw in: Taken from the wonderful Star Wars An Empire Divided MMO, which basically failed because technical reasons, not concept: The Quality of components.
When building a new (lets say) iron mine, the possible outcomes are:
(D100 roll)
1- 01-20 Poor quality iron: decay of items made with it (weapons, armor, house structure, carts for merchant caravans) is a +25% faster.
2- 21-80 Average Iron - Non modifier to standard decay rate
3- 81-95 Excellent Iron - -25% to rate of decay
4- 96-100 Legendary Iron - Provides a -70% to rate of decay
This rate mods are over base number, so if lets say, the weapons of your regiment/soldier (still dunno if you plan players to control several units of ppl or single servants) have a 100 durability and decay at a rate of 1 per game day, weapons crafted with Excellent Iron will decay 0.75 per day.
This system of course implies basically a database x4 to assess qualities, but also livens up the marketplace a lot. Also it opens new necessities/spendings/professions.
Two examples:
Prospector - Profession:
LEVEL - DESCRIPTION
0 - You heard Bobo Burger on the tavern that there are some dudes that can smell gold. His cousin knew someone that once saw one.
1 - Know the difference between a mountain of dirt and a mountain of actual stones.
2 - You are proficient with shovel and bucket, and have caved several traps and tombs. But thats another story.
3 - You are capable to instruct your workers when to use shovel, when pickaxe and how not to get buried themselves while doing it. +5 to D100 roll when discovering mine quality
4 - You are able to design a plan in order to exploit a mine more or less efficiently. +10 to D100 roll when discovering mine quality
5 - A Veteran prospector, can find quickly the best spots for looking for good quality ore. +15 to D100 roll when discovering mine quality.
6 - You are the Legendary Tunneler.Other miners come to see you from far lands to try to learn from you. +20 to D100 roll when discovering mine quality
Note that only level 6 profession virtually saves you for creating a mine on a poor quality iron spot.
Spendings: If lets say to build a mine cost 1,000,000 moneritos and 25,000 stones, Hiring the services of the Royal Cartographer School (For 500,000 moneritos) gives you a reroll possibility if the quality output of the mine is not the desired. That money will go to gross the vaults of our fearless leader, or maybe a part distributed in cascade to the rest of the Nobles, etc.
Ok, stop spam for today xD