*Note: all of my CLI testing was done in a lot details screen, as I couldn't find the item trading CLI. That is probably a UX bug if I wasn't able to use the right CLI.
1. Go to cryptokingdom.me and sign in with the username+password provided. Does it happen, does it happen intuitively, what else?
* Site doesn't have proper SSL cert so initial view of domain looks really dodgy. - IMO highest priority.
* Logging in worked. It was not intuitive because the login field asked for email, which was a bit confusing. Should be labeled "email OR username" so people know that they can use either their email address or supplied username.
2. Try to "get hold" of the system. Is navigation working, the scope of the game easy to grasp, what else?
*Clicked Menu -> Town Map. This is confusing; it should show all land, not just default to 1-C as that is a portion of CK.
3. My Character. Is the data correct (except built, age now, stone)? Is there data you feel is needless, or that should be there?
* Level on player info page should say "7 - Knight", not just "7"
* IMO, moneritos on player info page is more important than CKS, so those should switch places
* Player Health should be given as a vital statistic, perhaps displayed prominently in player info section, also maybe in site header?
* When i attempt to edit my character, i get
http://pastebin.com/raw.php?i=MN4PTd1g* shows that my stone count is 0 and I know i have more than that...
4. My Items. Is the data correct? How should the layout be improved?
* Looks good, all data appears to be there that I would expect. Maybe add a column for "unique owners", and maybe "estimated value"
5. Town Map / town view / chapelry view. Is the navigation logical? Can you get to all the views? Is the data correct? Are there wrong coordinates in lots, causing funny renderings?
* "Land Map" accurately shows all 9 boroughs. I cannot find a town view. Chapelry view appears to display correctly for all boroughs.
* funny renderings in: 5:C, 1:SE, 4:C, 4:S
5.1 Lot Usage views in chapelry view. Work as intended?
* Appears to work. things that would make it more clear: perhaps owner ID or link to owner's profile, or maybe a link to a buy/sell page for land. It would also be nice to be able to label land for sale (see it in legend, not sure how to do in GUI?)
5.2 Building Density views in chapelry view. Work as intended?
* Doesn't seem to work-5:C shows San Pietro as having 0 building density, as an example.
5.3. Lot Division views in chapelry view. Work as intended?
* Lot divisions are clear in this view, however people won't click on it. There should be a border and meaningful color (building, path, garden) present in lots IN THE LOT USAGE VIEW
* Perhaps owner ID or link to owner's profile, or maybe a link to a buy/sell page for land. It would also be nice to be able to label land for sale (see it in legend, not sure how to do in GUI?)
6. Lot view (by clicking on the lot in the chapelry view). Is data correct and works fine?
* Data seems correct. Command line doesn't work right (see question 10 for examples)
7. Chat in Lot view. (Arrange testing with someone else to get the realtime chat.) How is the practical chatting? Issues? Are you ready to start using this as the main game chat? Why(/not)?
* Didn't have another person to test this with. There should be an option to have a global chat (unless the building chat is actually global anyhow? wasn't sure about this). Until that is implemented, I would want to keep using IRC.
8. Agora Marketplace. Does the items listing work? How could it work even better? Is the data correct? Other wishes?
* i was told this will not be tested. probably why i get this when i click on it:
View all items causes Fatal error: Call to undefined method CryptoKingdom\ItemOwnershipModel::countItemsByItemID() in /var/www/html/releases/20150906225612/app/controllers/MarketController.php on line 31
9. Item view (click on an item in Agora). How this view layout should be? Does all data display correctly? Is command line visible?
data is not correct:
* I clicked on
https://cryptokingdom.me/marketplace/item/TRC2-4 and it shows currently exists: 0, even though I have this item in my inventory.
* Item type was blank
* material was blank
* original quantity was blank
* debtor was blank, but that is expected as I don't owe anything on it. Should put empty text, such as "no debt"
would be nice to have ability to upload picture
10. Command line. Test methodically all the commands below and tell the changes observed in the item ownerships etc. Command syntaxes are as follows:
BUY item_id max_quantity max_priceBUY TRC2-4 1 30000000COMMAND RESULTS
Input command is not correct.
Example: BUY itemID amount price
SELL item_id max_quantity min_priceSELL TRC2-4 1 80000000COMMAND RESULTS
"No such recipient.
GIVE item_id quantity recipientGIVE TRC2-4 1 1COMMAND RESULTS
Command GIVE is not found
GIVE TRC2-4 1 HM_The_KingCOMMAND RESULTS
"No such recipient.
CONSUME item_id quantityCONSUME CLXII 1COMMAND RESULTS
"No such recipient.
TRANSFER item_id quantity giver recipientTRANSFER CLXII 1 94 1COMMAND RESULTS
Input command is not correct.
Example: BUY itemID amount price
TRANSFER CLXII 1 noms HM_The_KingCOMMAND RESULTS
Input command is not correct.
Example: BUY itemID amount price
CANCELASK item_id max_quantity min_price <-- not implemented when last checked
this was not to be tested
CANCELBID item_id max_quantity max_price <-- not implemented when last checked
this was not to be tested
MOVE source_borough_id destination_borough_id amount <-- for moving stone
MOVE 1 2 3COMMAND RESULTS
Input command is not correct.
Example: BUY itemID amount price
11. Exchange matching engine. Using normal rules followed in all online exchanges, this should execute the trades when bids and asks match. Tell all the impressions whether it worked as it should, or not.
this was not to be tested