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Topic: Deckbound: collectible card games based on bitcoin - page 2. (Read 10977 times)

newbie
Activity: 17
Merit: 16
how many blocks will their be for sale?

Hi Gumbork. Ultimately the number of blocks are dependent upon the number of cards bought by players. Given the size of Block 2, this could be -- and this is an estimate -- between 500k and 2m cards. Once those cards have been sold, it becomes more expensive for players to buy cards from that block and we will offer cards for sale from the next block at the regular price.

Having fixed blocks (instead of an endless supply from one infinite block) allows for an ongoing iteration of new card properties and abilities. A lot of CCGs do this -- Magic, as an example, issues 2-3 core "sets" per year. I expect that we'd be looking to adjust the size of blocks to the ongoing demand for cards. As the player base increases the blocks get larger to anticipate demand.

For the first few blocks we've intentionally kept the size small (2m cards isn't very many when you consider that average players may have 250 or more cards in their collection). Because of this, we're being careful to only release block sales as and when we're ready (especially as we've not launched any games yet). At launch of the block system we announced blocks 1 and 2. Block 1 is fully sold and block 2 is over 70% sold now, but as it currently stands we haven't sized Block 3. It's likely that there'll be a gap between blocks 2 and 3.

G.
hero member
Activity: 583
Merit: 500
how many blocks will their be for sale?
newbie
Activity: 17
Merit: 16
Hey -- just launched the first version of the Deckbound Explorer... so figured I'd include some details here for those following along.

The explorer is a visual browser that you can use to look at Deckbound cards -- a bit like blockchain.info or insight... but for Deckbound cards, and in 3D.

https://www.deckbound.com/img/ci-explorer-full.png

It's in a very early stage, but you can already use it to look at test cards and live transactions pulled from the Bitcoin network (Deckbound cards are all based on Bitcoin transactions, so we can simulate cards by looking at live transactions on the Bitcoin network).

There's a intro video explaining all this at https://www.youtube.com/watch?v=CV_5GhGhI-k

https://www.deckbound.com/extimg/bct-video-preview.png

If you just want to play around with it, point your WebGL-compatible browser at http://index.deckbound.com/explorer... it works well with any recent GPU and the recent versions of Chrome & Firefox. Should also be okay in Safari and IE as well.

To make all this work we did a bunch of work on procedural generation and determinism using Bitcoin transactions (and Deckbound card IDs)... you can read more about that at https://www.deckbound.com/card-inception.
 
This also marks the first public release of the Deckbound API -- you can get the raw information about Deckbound cards and build your own explorer should you want to. Find out more at http://index.deckbound.com/
legendary
Activity: 1666
Merit: 1010
he who has the gold makes the rules
Hey Prophetx,

how many blocks will there be and what is the projected maximum supply?

Blocks will continue to be created in proportion to card demand, and cards will be issued in proportion to block size. As the price of cards from a specific block increases once a block reaches its target size, there is effectively a target card distribution for each block -- which itself varies based on player demand for cards. This is detailed at https://www.deckbound.com/genesis-block with some examples.

also once i buy some of this can i transfer them to someone else?

At the moment, you can do this via a private sale for blocks 1 and 2. But you would need to arrange sale and transfer of the controlling email address or private key used to make the direct purchase.

Having said that, we're working on the token issue to Genesis Block purchasers... which is ultimately used in card creation. This will likely be the default for Block 3 and beyond (i.e. tokens are issued at the time of sale) and depending on finalising some details, may also apply to Block 1 & 2 purchases.

G.

to be honest this is a little too complicated to understand

also the risk versus reward is not so good from what i think i understood
newbie
Activity: 17
Merit: 16
Hey Prophetx,

how many blocks will there be and what is the projected maximum supply?

Blocks will continue to be created in proportion to card demand, and cards will be issued in proportion to block size. As the price of cards from a specific block increases once a block reaches its target size, there is effectively a target card distribution for each block -- which itself varies based on player demand for cards. This is detailed at https://www.deckbound.com/genesis-block with some examples.

also once i buy some of this can i transfer them to someone else?

At the moment, you can do this via a private sale for blocks 1 and 2. But you would need to arrange sale and transfer of the controlling email address or private key used to make the direct purchase.

Having said that, we're working on the token issue to Genesis Block purchasers... which is ultimately used in card creation. This will likely be the default for Block 3 and beyond (i.e. tokens are issued at the time of sale) and depending on finalising some details, may also apply to Block 1 & 2 purchases.

G.
legendary
Activity: 1666
Merit: 1010
he who has the gold makes the rules
also once i buy some of this can i transfer them to someone else?
legendary
Activity: 1666
Merit: 1010
he who has the gold makes the rules
how many blocks will there be and what is the projected maximum supply?
newbie
Activity: 17
Merit: 16
We just put up a intro/overview for Deckbound at https://www.youtube.com/watch?v=d_-mxgUNiOM

G.
hero member
Activity: 490
Merit: 504
newbie
Activity: 17
Merit: 16
edit: cards/names can be traded safely  in namecoin (or fork) -- https://forum.namecoin.info/viewtopic.php?f=11&t=1701

Thanks -- have been considering options for card vocabulary (i.e. mapping of "names" to incepted identity IDs) and this could be an approach.
newbie
Activity: 49
Merit: 0
I was looking for someone to make a card game with the blockchain. I can't wait to try this out.
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Very innovative, I think this type of development is where we will see bitcoin start to grow. I think the days of mining, deep web, and so forth are going away faster and faster. While this type of game isn't for me, I think it will be big in a minecraft sort of way.

legendary
Activity: 1807
Merit: 1020
good idea - in fact we have been thinking about this for some time..

we were/are contemplating whether the game should take place entirely in the chain and have coins as well (the coins/cards are the same)

or we would use namecoin for the cards and then play externally on sites as suggested

edit: cards/names can be traded safely  in namecoin (or fork) -- https://forum.namecoin.info/viewtopic.php?f=11&t=1701
hero member
Activity: 672
Merit: 500
Cool idea indeed ! Will follow
legendary
Activity: 1330
Merit: 1000
Bitcoin
If you need funding check out BitcoinStarter.com for Bitcoin Crowdfunding needs!

Cool idea  Grin
newbie
Activity: 17
Merit: 16
Does game rellies on some website or it could be played with standalone local software, without ever connecting to anything but Bitcoin blockchain (centralized vs decentralized)?

Hi. The current games (Heroes & Land Grab) do rely on connecting to a web service, and are played in a browser. The underpinning card architecture is all part of the data we write to the bitbind.io API, which will eventually have it's own instance-able node, so theoretically you could run it offline.

The types of games we're making are inherently multiplayer (though AI play is supported from the outset with all of them) so we don't see offline play as something that's critical. Having said that we're also keen to not introduce unnecessary dependencies, so, for example, unless you're creating new cards there's no need to run from a live bitcoin node (though you do require a node and an instance of the bitbind.io API to retrieve the card data).

G.
legendary
Activity: 1288
Merit: 1043
:^)
Does game rellies on some website or it could be played with standalone local software, without ever connecting to anything but Bitcoin blockchain (centralized vs decentralized)?
newbie
Activity: 17
Merit: 16
Do you have an ETA of when the first game will become available to play?  How long do we have left for early access?

Hey -- you've got a while left yet for early access. Basic outline of releases for Heroes (the first released game) is as follows:

1. Test Alphas (these will use a fixed set of test cards) -- coming in the next few weeks

2. Alpha releases (these will use actual cards, but there'll be room for change in incepted abilities and card attributes -- i.e. the inception algorithms may change a lot in this period, so any redeemed or purchased cards will change) -- I expect this will be around Oct/Nov time, but that's very much TBC until we get through (1)

3. Beta releases (this is primarily a systems release, not a game one -- i.e. making sure card purchase and inception, account management, player levelling etc is properly functioning)

4. General (and ongoing) releases -- the games will all be updated on an ongoing basis, but at this point the game is considered "final", and the releases are more like patches and feature releases than the phases above

Insofar as early access (and more specifically heavily discounted card packs and guaranteed access to other pro and test features) is concerned, this will be available until right up until the start of phase 4. At the very earliest, I expect that this would be Jan/Feb, but i'll obviously keep this thread and the website up to date with more information as and when we have it.

G.
legendary
Activity: 1092
Merit: 1000
Not familiar with these kind of card games, bit I'm intrigued, gona look in to it.
sr. member
Activity: 252
Merit: 250
Do you have an ETA of when the first game will become available to play?  How long do we have left for early access?
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