The reason the WOF is "broken" is because they took it offline and claim it is broken in support.
The REAL reason it is offline is because it "broke" the same day the price crashed for FUN down to 7 SAT for 1 FUN. They even have a handy bar chart graph for the past 30 days on their Premium page which shows the sudden drop at the same time the WOF "broke".
But why "break" it, you ask?
Simple. The lower it goes, the less it costs to buy Premium and get the benefits.
When the price was 15 Sat 6 months ago, to get to 500,000 FUN and get 16 WOF spins, would cost you $1000
Today, when the price is 5 Sat = 1 FUN, means you can max out the entire premium bonus for $350.
If next week it drops to 1 Sat = 1 Fun, it would cost just $70 to max out Premium.
With today's spins giving out approx 17 Sat / Spin minimum, it makes sense to max out the premium at 5 Sat = 1 Fun because you would be earning a minimum 256 Sat / day which is 16 cents a day minimum.
If the FUN price was 15 Sat = 1 Fun, it would take you about 25 years to rake back that Sat investment,
At todays 5 Sat = 1 Fun, it would only take a maximum of 8 years to reclaim that investment purely on wheel spin rewards.
If it was at a (theoretical) 1 Sat = 1 Fun next week, it would only take you a maximum 18 months to win back your investment.
So, until the price of FUN goes up to near the 10 Sat = 1 Fun mark, I would say they will find the WOF is broken and hard to repair because they simply cannot afford to have people become 500,000 Fun Token Premium Members getting 16 WOF's a day for $ 350 each (todays price).
And if you really think that the WOF is actually broken? Why does it work via the Email or Reward Token -> WOF options, but not for the Premium Members who buy FUN tokens?
No, this has nothing to do with any bugs or breaking systems and purely down to the fact they cannot afford to pay out on the WOF spins when the FUN is so cheap and people can become maxed out Premium Members for less and less money.
Sorry guys.
As I pointed out a month ago, it is not broken, it is deliberately taken offline every time the price of FUN drops too low.
The reason that the WOF spins have worked this week for a couple of days is because the price of the FUN rose suddenly to 7 Sats for a few hours at a time, which (not) coincidentally caused people like me to get offered their daily WOF spins.
But once the price quickly dropped back to 6 Sats, it doesn't offer the WOF spins anymore.
The daily WOF feature deactivates around 6.5 Sats = 1 FUN or lower. If the price rises to 7.X Sats for 1 FUN the feature will re-activate for that day for X amount of users because it is financially viable to give away free Sats.
It is just a safety feature they built into the WOF so that if the price of FUN crashes they don't have clever people watch the FUN go down even further in price and grabbing 500,000 FUN for $10, getting a lifetime of 16 daily WOF spins worth a minimum of 272 Sats ($0.16) / day which would recoup the $10 in just 2 months.
At the end of the day, it's a business and a business cannot afford to give away more money than they are making and clearly someone has worked out in the company that 6-7 Sats = 1 FUN is the cut-off point between giving away a bonus they can afford, and creating a loophole they cannot.