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Topic: [FRSH] FreshCoin | Freshcoin for 1$ into game | LOW ALGO | POM | FRESH online!* - page 32. (Read 334871 times)

member
Activity: 61
Merit: 10
such great project, such good devs, such great algo, such fu....ing low price.  Huh

Greater price will be consequence of the progress of the development and from demand of gamers.

Just watch price and see what will happen when API goes out and games with it start to showing up. Wink


I have vote: https://bitcointalksearch.org/topic/m.9620691  Smiley
   My nomination goes to savale for Freshcoin

https://bitcointalksearch.org/topic/frsh-freshcoin-freshcoin-for-1-into-game-low-algo-pom-fresh-online-670939
      My nomination goes to savale for Freshcoin

https://bitcointalksearch.org/topic/frsh-freshcoin-freshcoin-for-1-into-game-low-algo-pom-fresh-online-670939
sr. member
Activity: 266
Merit: 250
such great project, such good devs, such great algo, such fu....ing low price.  Huh

Greater price will be consequence of the progress of the development and from demand of gamers.

Just watch price and see what will happen when API goes out and games with it start to showing up. Wink


I have vote: https://bitcointalksearch.org/topic/m.9620691  Smiley
   My nomination goes to savale for Freshcoin

https://bitcointalksearch.org/topic/frsh-freshcoin-freshcoin-for-1-into-game-low-algo-pom-fresh-online-670939
legendary
Activity: 1022
Merit: 1000
FreshTheGame
such great project, such good devs, such great algo, such fu....ing low price.  Huh

Unpatience people are going out of project, that is good thing! Few millimeters and we are on Wink

+1 for savale on POH!
legendary
Activity: 1124
Merit: 1013
ParalleCoin's ruler from the shadow
such great project, such good devs, such great algo, such fu....ing low price.  Huh

Greater price will be consequence of the progress of the development and from demand of gamers.

Just watch price and see what will happen when API goes out and games with it start to showing up. Wink


I have vote: https://bitcointalksearch.org/topic/m.9620691  Smiley
legendary
Activity: 1193
Merit: 1000
Peaky Blinder
such great project, such good devs, such great algo, such fu....ing low price.  Huh
sr. member
Activity: 266
Merit: 250
Patience is power. Patience is not an absence of action, rather it is timing.
It waits on the right time to act, for the right principles and in the right way.
legendary
Activity: 1022
Merit: 1000
FreshTheGame
...yes but developing is necessary for getting money, you need to understand everything so have less question...that is why I am asking!
hero member
Activity: 910
Merit: 512
I do not look anyone not interested development coins all just want to get money.
legendary
Activity: 1022
Merit: 1000
FreshTheGame
Does anyone have some question about API from diagram (except when it will be published, we know that), if you read it, I will be glad to answer Smiley
legendary
Activity: 1193
Merit: 1000
Peaky Blinder
Well done guys. Pretty amazing. Grin
sr. member
Activity: 266
Merit: 250



API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, for payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
     
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
     
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins

Pure Awesomeness
          We are hare a good foundation, strong team of excellent program
member
Activity: 92
Merit: 10
Good news,

we have to new users ognjenm and sandrofaz as game developers which will make dedicated freshcoin game(s).

We are talking about first game which will be very addictive and hope soon online...in meantime we are doing on API working and implementation. They will tell more about their work from now on, so you can ask them anything about progress.

cheers Smiley

Kudos
legendary
Activity: 1022
Merit: 1000
FreshTheGame
Good news,

we have two new users ognjenm and sandrofaz as game developers which will make dedicated freshcoin game(s).

We are talking about first game which will be very addictive and hope soon online...in meantime we are doing on API working and implementation. They will tell more about their work from now on, so you can ask them anything about progress.

cheers Smiley
hero member
Activity: 672
Merit: 500
Hello!
Today is hopefully a good day for some FRESH users as they are given choice. I have decided to add FRESH algo to my miner in a new implementation I've dubbed "warm".
This miner is geared towards occasional users who happen to mine while doing their business. It's not quite a "don't make me think" miner but rather a miner with technical details hidden.

Windows 7 and AMD GCN only.

If it works for you, donations are welcome to FmXLkNdDAZHJFof1wnkBjGbv5LYHN2mh9Y .

Initial testing seems to suggest this new fresh implementation prefers low-end hardware.
A first part of online documentation will be made available hopefully today.

great stuff here is your donation Smiley you have PM

As I am not so technical experienced, could you explain more how to turn this on?
Yes and no.
I think documentation is a real thing so... here is some stupid user manual. It haz pictures!

An user told me it's incompatible with the 14.8 driver.
newbie
Activity: 24
Merit: 0
I understand api ready?
when we start?

As Frangomel wrote, the API will be ready for 8 days from 13 November. Should be Smiley
hero member
Activity: 910
Merit: 512
I understand api ready?
when we start?
member
Activity: 92
Merit: 10



API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, for payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
     
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
     
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins

Pure Awesomeness
sr. member
Activity: 266
Merit: 250



API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, fo                                                                   r payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
     
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
     
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins
Thank you for your great job
legendary
Activity: 1022
Merit: 1000
FreshTheGame
Great job marcetin, I know that we are on great way on success and it is shown in that diagram!

more great news to come !
legendary
Activity: 1124
Merit: 1013
ParalleCoin's ruler from the shadow



API has to make it easy for game developers [D], their users [G] to easily trade FreshCoins [FRSH]. Basic requirement from is simplicity above all, meaning that developers should have minimal knowledge about wallets, coins, mining, trading, etc.

In a perfect world, we would be able to provide modules for developers to include in their games, for easy purchase of FreshCoins.
Behind the scenes, actual coin trade has to take place for actual value of FreshCoin to be established. In the game, players will have some representation of FreshCoins (golden coins, tokens, bananas, whatever the developer decides). Developer will have to notify us of any in-game coin spending, that must be deducted from the player's wallet. Players will not have direct access (for now) to their wallets. Each player will have to be registered with FreshCoin API server in order for purchase to work.

The process should work somewhat like this for the system to work:
   1. Developer is registered on FreshCoin API Server by Administrator, with following data
      a) Developer name, entered by admin
      b) Game name, entered by admin
      c) Developer email, entered by admin, confirmed by developer on registration (click link in email that arrives)
      d) Developer ID, unique id generated by server at the time when developer is registered
      e) Developer Key, unique string generated by server at the time when developer is registered
      f) Developer PayPal email, entered by admin, for payments
      g) Developer FreshCoin wallet, automatically generated by server, and FreshCoins from Investment Fund are transfered here, can be controlled by FreshCoin API server only
      i) Developer BitCoin wallet, either automatically generated by server or entered by admin, if developer wants to be paid in BitCoins
     
   2. Developer should already have back-end server that takes care of his users/password/scores, etc.
   
   3. Each developer registers his users, when they are registered in his game, in our system, with following data [ /api/user/register = uniqueid ]
      a) User developer id, unique id under which is user stored in developer's database
      b) User email, provided by developer must be confirmed by user (welcome email with link)
      c) User FreshCoin wallet 1, automatically generated by server
      d) User BitCoin wallet, either automatically generated by server or entered by admin
      e) User unique id, generated by server at the time of user registration, and sent to developer
      f) User FreshCoin wallet 2, automatically generated by server or entered by admin, to be used for collecting (earning) coins that user can be spent later, can be controlled by user
     
   4. Buying FreshCoins in game
      a) User initates coin acquisition in game, either by module that we provide, or by module that developer creates
      b) Developer sends user unique id (3e) to PayPal [P], and PayPal generates payment page link
      c) User is taken to payment page (url generated in 4b) to continue the transaction
      d) After the transaction is complete, PayPal notifies FreshCoin API server, sending user id + payment amount [ /api/ipn/notify = uniqueid + amount ]
      e) FreshCoin API server transfers amount of FreshCoins from developer wallet (1g) to user FreshCoin wallet (3c)
      f) FreshCoin API server notifies developer server that user id has bought FreshCoins [ /developerserver/notify = uniqueid + amount ]
      g) Developer server sends in-game representation of coins to user (golden coins, tokens, bananas, or whatever developer has created in-game)
   
   5. Payout
      a) Admin has to convert dollars to BitCoins (using money received via PayPal)
      b) Admin has to distribute bitcoins accordingly to developers
      c) Admin has to pay investors
      d) This process has to be done monthly, weekly, or even daily if needed
      e) Developer should provide statistics panel, so Admin can track how much money has everyone earned, for distribution
      f) Some sort of public-open panel should be created so that investors can track the flow of coins
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