Blockchain games are struggling to grow because most players are focused on "profit" rather than fun. The success of traditional games is because they are (players) willing to give their time to play as entertainment. Whereas in the era of blockchain-based games with P2E systems, the hype made this game appear as a phenomenon to get instant profits. This changes the way of thinking in playing., so, when players feel they are not getting any profits anymore, even though they have spent money to buy NFTs (for example), in the end they leave the game. actually, i don't really understand how they are thinking about spending money, because many traditional games nowadays are willing to spend money for in-app items purchase without any chance to resell it.