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I considered it as gambling no matter what is the reason why it isn't considered one, it matches the definition of gambling that is wagering in the hope to get a better result.
No matter the
technicalities are, you can't deny that gacha's core mechanics let you aim for the best-in-slot or best overall character/item/pet/etc. for the money that you are spending. Kinda like slots, there aren't any certainties on the outcome that you'll be getting yet you're still pulling that lever or pushing that button waiting for the best outcome. Gacha just got the same mechanic, except that they are
quite generous because you still receive something that can be combined or exchanged for a higher-tier item, or you get a 'pity system' that gets you a guaranteed high-tier item/character after certain amount of rolls.
Indeed, gacha works the same way as gambling, betting something in hopes to gain a better something. The only thing that separates gacha from gambling is the reason that people will always win a prize which is I think in a mere borderline. The majority of those consolation prices are equivalent to almost worthless.
Anyone here played games like FGO, Epic Seven, or Summoners War before? Do you consider it to be some kind of gambling addiction if a player whales or spend tons of money in the game just to get a certain item?
For those who don't know, a gacha game is a genre of video game where players pull, spin, or roll using an in-game currency to receive a random item. That item can be something that could make their characters stronger or sometimes it's just some limited skin which has no effect other than to make their characters look cooler.
I guess any game that makes you spend a huge amount, bigger than what you’re spending, will certainly fall on gambling addiction. Not maybe a big issue for big whales as they have the funds to spend regardless of the amount, but for regular gamblers, engaging in gacha game and spending a large amount to buy in-game currency means already a big thing. This is the reason why most of the people engage in gacha game are high rollers or big whales as this is quite expensive than ordinary gambling games.
Not saying that kids are exposed to gambling-like activities ( if the authority doesn't considered Gacha Game as gambling) in a rated G game. This is somehow disastrous for kids especially when they develop addiction to it. Authority shouldn't overlook this kind things happening in a rated G game.
I am not familiar with Gacha games but looking at what it really means on the internet the result is it's very much similar to loot games an dit originated in Japan and we all know when it comes to gaming the Japanese are the leaders and the innovators
A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a video game that implements the gacha (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play, and some by purchasing it from the game publisher using real-world funds.
Most implementors of the Gacha model are free-to-play (F2P) mobile games. The gacha game model began to be widely used in the early 2010s, particularly in Japan.Most of the highest-grossing mobile games in Japan use it, and it has become an integral part of Japanese mobile game culture.
There's potential in this game and maybe one day developers can integrate this kind of game into the Cryptocurrency industry, whatever there's popular in one niche the Crypto developers are open to integrating it into the industry.
Gacha like stuff are already implemented in cryptocurrency industry through Loot boxes in NFT projects.