I'm curious why this would be a better alternative for transacting in games then credit cards?
Also, how well has the market adopted the gamecredits model?
I know Most Game monetization system are vuln you can find easy sql injection buffer overflows in such systems.
Or you can use cheat engine to change the amount of gold because your virtual game gold is stored in system memory.
You can find dupe items exploits in many games,if you know much about how to hack tcp packets.
Old Sample Exploits :
2Moons Game > SMS Payment Exploit > Call the nummer for Payment get the Code from call > Open 100 x Firefox with the Payment comfirm page enter code each page,click fast all 100 x send Payment buttons with one code = Well done buffer overflow detected 100 x Payment confirmed.
1 x code = 50$ x 100 = 5000$ = 4950$ lost for Game Company.Just from one user.
2Moons Dev fixed this exploit weeks later.
Sql injection Game Sample Code :
src/arcemu-world/EquipmentSetMgr.cpp
===================================================================
--- src/arcemu-world/EquipmentSetMgr.cpp (revision 3738)
+++ src/arcemu-world/EquipmentSetMgr.cpp (working copy)
@@ -128,7 +128,7 @@
ss << ownerGUID << "','";
ss << set->SetGUID << "','";
ss << set->SetID << "','";
- ss << set->GameGold << "','";
+ ss << CharacterDatabase.EscapeString(string(set->GameGold)) << "','";
ss << set->IconName << "'";
for( uint32 j = 0; j < set->ItemGUID.size(); ++j ){
- ss << set->SetName << "','"; This code is vuln for sql injection
+ ss << CharacterDatabase.EscapeString(string(set->GameGold)) << "','"; This is the Patch but sometimes its to late ,you system got hacked before you patch it,and this because of 1 coding mistake in the monetization system.
GameCredits use a Secure P2P System,Game Items can be stored secure on the GameCredits blockchain with a unique hash after some patches.
You cant spoof/cheat/hack GameCredits.
Secure Login System with GameCredits like Bitid Authentication Open Protocol.
GameCredits contracts and Digital rights management schemes are smart contracts for copyright licenses, as are financial cryptography schemes for financial contracts.
Transfers GameCredits from USA to CHINA in seconds.
Fair Market GameCredits started with Zero Premine like Bitcoin and Litecoin.
All Game Items can be selled on the Game Market for GameCredits,so gamers can sell rare Game items found ingame for much money and cashout this money to any World currency.
This make today games much more attractive.
All Gamer has the same Dream get some Money while playing fav games.
Transfers your GameCredits from old Games to New Games.
Or from Player to Player.
Ingame mini Games or InGame Betting System.
Player vs Player GameCredits challenge System.
Maybe Fifa add GameCredits they can easy add a Fifa challenge system play vs your friends and bet some GameCredits.
The Winner Takes It All.
This makes Fifa much more attractive.
Same can be done on Racing Games or any other Games.
Gamehub by GameCredits coming soon has 0 % publisher fee .
Then GameDevs can sell games without lost,The greed of game publishers is insane today 30-60 %.
For Gamedevs GameCredits is limitless.
GameCredits Open 24/7
There are much more pros for Gamedevs to switch to GameCredits then cons.
Best
Lord Gabe
Many years of reading the Alt sections, but very few post that actually show one aspect of what these applications can change for the better & really is limitless in design to many better futures. The digital world, with out having so many pit falls in building something out of a concept or design of the ones who left so many roads unable to drive down any longer & creating less of a ghost town of worlds with less failures should be in the minds of all. Building a world where the risk of failure is far less than what has been built over the centuries, key to unlocking a better world is in the hands of who makes the rules (script by written pen or coded by design) & mold the entire world into something better.