Gamecredits price hasn't moved in a year. I'm not concerned about the announcements from the mobilego. How they updated the software and used komodo to build better security. I want the price to move and in order for that to happen it needs bigger exchanges.
I like most people could care less about Mobilego's ambitions to sell video game with Gamecredits. What does have to do with investors who continually see the coins price plummet. Were in it to make money. In order for that to happen it needs more exchanges which will increase the volume. The main thing that moves a coins price is volume volume and more volume.
Mobilego's main ambition is to sell video games. They don't care about the price. If the price of Gameredits is $1 they would charge 1 Gamecredit per video game. If Gamecredits price was $10 they would charge 0.1 Gamecredits per video game. If it was $100 they would charge .01 Gamecredits per video game.
You can see how Gamecredits is in the business to sell videogames not increase the coins price. Here news for you Jack we don't give a dam if you make money, we only care if we make money. If you get rich by selling video games good for you. That doesn't change the fact that were not making any money with our Gamecredits investment.
You don't know the business model of GPlay very well. The main business model is focused on esports/competitive features as a niche in the world of mobile gaming. Selling video games is not the main focus of the application.
And if the store does sell video games using GAME, which it will, how does that not benefit investors? It means that demand is being driven for the tokens, and being put into the hands of developers around the world. But obviously that is only one small part of the GAME model to drive demand.
And what has happened recently for GAME? We just became one of the single most secure POW coins on the market after integrating with the Komodo platform. And we launched tournaments on the largest fantasy sports site in the world, FanDuel. Both of those things are exclusive GAME developments and aren't focused on profiting us, but rather adoption/scalability of the coin.
When I say selling video games I mean selling online games. Someone goes to your webstore and uses Gamecredits to buy an online game or gain some kind of membership to be able to use a certain number of games.
I haven't used the store and I don't need to use it to understand the concept. I'm not going to get into a semantics debate of the meaning of video games vs games. I mean online games when I say video games.
I know the coin well enough to know that partnerships don't have a huge impact on the price and security updates don't have a huge impact on the price because those things just happened and the price is still sinking. It has been sinking for a year straight. Not a month or two but a year straight.
I know two things that do drive the price: One getting on bigger exchanges that increases the volume and two the price of bitcoin going up a steady amount. The name of the game in this business is volume volume and more volume.
If these partnerships create mass volume then probably the price will go up, but we haven't seen anything close to that so far, and investors can't sit around waiting for another few years to see some growth.