ToDo:
[
✓] Come up with a name
[
✓] Design the specs
[
✓] Figure out if said specs are possible in theory (and if I can do it with my skillset)
[
✓] Build the coin base
[
✓] Initial proof of concept tests (make sure the new ideas work as intended)
[] Finalize coin
[] Final tests
[] Get assets from web designer (Wallet images, thread images, website images, promotional images)
[] Use assets to prepare wallet, thread, and website.
[] Create swap form
[] Launch
So I'm excited to be able to say that I've made enough progress to release the reward specs for swing. The initial proof of concept tests have passed, meaning I
should be able to finalize swing to the specs posted below.
So basically, POS rewards = 1% of the last 3 digits of the block count.
POW is the same, only there is a multiplier. It's factored by taking the number in the thousandth place and multiplying it by 10, and the result is the percentage of POS miners get.
I need to come up with a way to explain it better by launch but the chart should help.
So for example, on block 8532:
POS reward = 5.32
POW reward = 80% of 5.32 = 4.256
The only deviation is when the thousandth place is 0. Rather than have miners earn nothing they earn 100%.
So the supply will inflate at a maximum rate of (roughly) 2500 coins per day, and 912,500 coins per year. (Keeping in mind that's the max, if every block was POS)
Can you give us a estimate of when you think the coin will (re)-launch?
I've opted to pay a web designer to do the assets for me this time around. I think a professional look and feel can go a long way. He is shooting to get the artwork done by the 14th, but I told him it's ok to overshoot by a few days if it means higher quality work. I would love to launch by this weekend. If I can wrap everything up and get the assets in time I will try to. However, that's just an ideal date. I don't want to give any hard dates as I know how awful they can be for markets when things get delayed and dates are missed. However, I'm currently hoping to launch sometime this month without much issue.
Thanks for the continued support guys. You're all awesome. I hope everyone likes the direction swing is taking. The "game" aspect has been pulled back and will be a lot less intense, but I think there is still a lot of room for strategy. This design makes for longevity unlike the others, and continues our tradition of hard coded speculation points which I'm pretty excited to see play out.