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Topic: INVEST IN VIRTUAL REALITY!! (Read 3584 times)

hero member
Activity: 728
Merit: 501
November 30, 2014, 04:20:43 PM
#23
EXP1 presale announcement is now live on this adress : https://bitcointalksearch.org/topic/m.9655109
hero member
Activity: 728
Merit: 501
November 24, 2014, 10:39:55 PM
#22
Time to change tactics! stay tuned!
hero member
Activity: 728
Merit: 501
November 24, 2014, 11:47:28 AM
#21
Your name isn't Michael Littlesmith... lol

that is correct, my real name sounds like coon, which is a rasist word, so instead of explaining it every time i mention my name in the states i thought it would be best to do this

update on the project :

i have learned to use UE4 a little bit and i have made a demo map that shows different textures and lighting. My pc did not handle it all so i bought a new one. Now i can build VR environments with ease, but i still need the help of developers to get it to crowdfunding level.

I am quite surprised there is so little interrest as VR will be mainstream within 5 years. This is the time to start developing something huge and you guys can be a part of it.

I am bumping the investment to 125% when the crowdfunding is succesfull!
hero member
Activity: 809
Merit: 501
November 23, 2014, 06:29:03 AM
#20
Your name isn't Michael Littlesmith... lol
hero member
Activity: 728
Merit: 501
November 16, 2014, 07:31:30 PM
#19
I have the Oculus DK2 and it is


When the consumer version comes, the lines between the pixels will be gone, hopefully.

Now is the time to start developing Experience, Who is with me?!
hero member
Activity: 728
Merit: 501
November 08, 2014, 04:43:50 PM
#18
Oculus Rift dev kit 2 not here yet. Tiny thing, no experience what so ever, imagine what actual gamebuliders can do with 50k ( -marketing budget), that demo would surely show alot of the functions to get the 1m funding in phase 2....

I learned this in 2 days : https://www.youtube.com/watch?v=IctBI8-RK-k&feature=youtu.be

Those models are not built by me. If Experience is built those websites will be live, and offcourse about a 1000 other functions too..


imagine Experience being this beautifull, and you could create anything

https://www.youtube.com/watch?v=itQKNd9Bwfg

You can download  these demos here : https://forums.oculus.com/viewtopic.php?f=42&t=12646
Everything here is unreal engine 4

Imagine walking around there, and you have real time motion capture of your arms and legs, you have tools to create things and manipulate them with your hands......

How is this not awesome beyond belief? Not a single dollar invested in Experience here, hahaha, and yet 10000`s of dollars every day in scamcoins by unknows newby accounts .

I dont get it. Be apart of something huge! Experience!

4k quality : unreal engine 4 https://www.youtube.com/watch?v=E3hXDxyP8nk&src_vid=0TJry_vuC0o&feature=iv&annotation_id=annotation_1591169431

If you walk around there in virtual reality your mind will be blown beyond belief
hero member
Activity: 728
Merit: 501
November 07, 2014, 11:38:41 AM
#17
isnt there a section like kickstarter better visible then a bitcoin forum?

i have failed 2 indiegogo campaigns (unrelated ventures) and it has revealed that crowdfunding is not al all as romantic as the media suggests...

after a lof of research it turns out that almost all the success stories we hear about , dropped at least 10k on marketing, mostly more in the 20 to 30 range....

If you are looking very closely you see that new campaigns come with a little box that sais what news agencies wrote about them already..... how is this possible?

because you can just buy adspace on websites. You also have to beat an algoritm, if you dont hit the markers , you do not get published on frontpages, or rank up in the search box.......

in short : money money money

Even unreal engine 4 wants 5% of all revenue ( yes, even from your crowdfunding)

But is it fails here on bitcointalk, then i will have to try that route without a budget -_-

My oculus dev kit 2 has been shipped, so then i will record some footage to show you guys the possibilities.
full member
Activity: 154
Merit: 100
November 07, 2014, 11:34:18 AM
#16
isnt there a section like kickstarter better visible then a bitcoin forum?
hero member
Activity: 728
Merit: 501
November 07, 2014, 11:24:36 AM
#15
its in-game ^_^

But the storyline is just a delivery mechanism for the technology
member
Activity: 71
Merit: 10
November 07, 2014, 01:51:54 AM
#14
Behold the future,

https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor

Please support this funding round 1! Be a cyborg! upgrade your body! build vehicles, items and buildings with your hands!

why is nobody seeing how huge this VR will be? hahaha




LOL.. What is the first step in transforming myself into a cyborg?
b!z
legendary
Activity: 1582
Merit: 1010
November 07, 2014, 01:23:42 AM
#13
You do realize people don't do this minecraft server / cryptocurrency funding model because it doesn't work in reality? If you can get a  kickstarter funded, then that's great, good luck to you Wink
hero member
Activity: 728
Merit: 501
November 06, 2014, 09:57:00 PM
#12
Behold the future,

https://www.kickstarter.com/projects/controlvr/control-vr-motion-capture-for-vr-animation-and-mor

Please support this funding round 1! Be a cyborg! upgrade your body! build vehicles, items and buildings with your hands!
hero member
Activity: 728
Merit: 501
November 05, 2014, 10:10:28 PM
#11
Wait, why is this in Off-topic? Is this a joke?

very very very serious!

it is not a crypto currency so i thought it should be in here......

Oh okay. You have a lot of great ideas. Have you done research into how much they will actually cost to bring into fruition? Like bogart said above: a lot of money, it seems.


exactly,

If you were to present this to a company they would say 25 million / 50 million, but i will deploy a bukkit (minecraft 3rd party server) style + crypto currency bounty model.

That means that nobody will be paid by the hour, with the exeptions of a few core-coordinators, some people have already been approached. These are experienced developers or buisiness owners.

The core engine functionality and in game cretor tool should be produced by a hired team.

All the remaingin small features on the forum that can be done with the 1m will be indexed on a bounty list, and developers world wide can claim them.

All the features on the forum that could not be done with the 1m, will be indexed on a second bounty list for developers, these developers will be paid every time a player downloads their plugin into their inventory (-0.5% fee for Experience)

With the user generated content, the experience platform will grow every day, and become better. That is something a 100 million dollar game can not do.


the idea is to use the 50k for a technology demo that will showcase full integration of oculus rift with orientational and positional headtracking,Cyberith Virtualizer,hand tracking and a few in game features, as well as gameplay.

This demo will then be presented on kickstarter or indiegogo, where 1 million dollar funding is requiered to advance to a point where experience is ready for open beta trial release.

I must emphasize that the growth model is similar to minecraft, where software is released and 3rd party developers can insert plugins for people to download.

I playd minecraft for a long time aswell as tekkit, and tekkit lite. Those developers work out of passion, if they can earn real monny on the Experience platform per download, they will be sufficiently motivated to make it nice and fancy.

I must also mention that i have had 1 reccomendation not to build a demo game with the 50k but rather pay a preofessional animator to simulate gameplay in a movie....


So , the 1 million must fund :

- full hardware integration

- intro scene

- in-game experience (quest/mission/adventure) creator

- all the in-game creation tools (items , vehicles, creatures, buildings)

- content rating tool

- protection /permissions (anti grief)

- various tools

- fully functional wrist worn UI

- call functionality

- avatar modification (modular cyborg, switchable componants with their own properties)

- functional economy

- Leveling system

- map / chart

and more.....


To sum it up, the core architecture will be developed, features that did not make it will be developed after launch, as long the beta is playable and totally awesome this is no issue.

Offcourse if Experience really raises 1 million USD, this will attrack massive attention to it and additional investments might enter.


I hope people see the potential since 0 dollar has been contributed so far, but keep investing 5000 on a scamcoin hahahaha



to spark your imagination please combine all these technologys with unlimited in game creating

Unreal engine 4  tech demo : https://www.youtube.com/watch?v=kr2oHPSJ0m8
Unreal engine 4 photorealism : https://www.youtube.com/watch?v=eTt7AGIpV2I

VR goggle https://www.youtube.com/watch?v=4xiV5Y4nhQE#t=591

track hand movement , leap motion 2, https://www.youtube.com/watch?v=zXghYjh6Gro

immersive vehicle operation : https://www.youtube.com/watch?v=POGGklAK1fM

https://www.youtube.com/watch?v=WGOU1y4hKJ8#t=352

- 2d desktop in 3d space, virtual keyboard, control surfaces, analog multi touch surface (IR corner LED`s).
https://www.youtube.com/watch?v=Bc_TCLoH2CA#t=751



this will be so unbelievable awesome, IF somebody besides me sees the vision Smiley

Look at how people react at a passive experience, and then imagine Experience
https://www.youtube.com/watch?v=ANGdqNFVegc
b!z
legendary
Activity: 1582
Merit: 1010
November 05, 2014, 08:20:53 PM
#10
Wait, why is this in Off-topic? Is this a joke?

very very very serious!

it is not a crypto currency so i thought it should be in here......

Oh okay. You have a lot of great ideas. Have you done research into how much they will actually cost to bring into fruition? Like bogart said above: a lot of money, it seems.
hero member
Activity: 728
Merit: 501
November 05, 2014, 06:29:00 PM
#9
Wait, why is this in Off-topic? Is this a joke?

very very very serious!

it is not a crypto currency so i thought it should be in here......
b!z
legendary
Activity: 1582
Merit: 1010
November 05, 2014, 05:56:50 PM
#8
Wait, why is this in Off-topic? Is this a joke?
hero member
Activity: 728
Merit: 501
November 05, 2014, 04:37:56 PM
#7
STORYLINE ADDED!

awesome, wow, wow, wow....




hero member
Activity: 728
Merit: 501
November 05, 2014, 08:30:22 AM
#6
If anybody has questions, just ask  Cheesy

This is my dream guys, this should not get less investors then a new coin with noob bitcointalk accounts

This is the real deal

hero member
Activity: 728
Merit: 501
November 04, 2014, 09:46:30 PM
#5
You're gonna need a whole lot more than $1m USD to pull off a plan this ambitious.  I'd say you'll need more like $100m.

I once worked at a small software company that produced a game-like product that ran on multiple platforms, had a sizable amount of content, and had a significant online component to it.

This company had many very talented people who all worked very hard to make the project a success.  All together the various teams added up to around 150 people.  It took about 4 years from the time when development began in earnest to the time the product "launched".  Of course after launch there was still tons of ongoing work in terms of support, bug fixes, added features, new content, etc.

I'm not trying to discourage you, but I think you need to get a better grasp of the requirements.

you are absolutely right, this dual stage funding plan with get Experience to a launching phase, but it will not be a final product. The modular development style architecture will allow plugins to be inserted after launch.

The idea is using subscription revenue to complete full development.

in fact i will add that, for clarity.

thank you

on a personal note : you are the first person to realise the vastness and potential of the vision after knocking on many doors , that means alot to me.
legendary
Activity: 966
Merit: 1000
November 04, 2014, 09:39:42 PM
#4
You're gonna need a whole lot more than $1m USD to pull off a plan this ambitious.  I'd say you'll need more like $100m.

I once worked at a small software company that produced a game-like product that ran on multiple platforms, had a sizable amount of content, and had a significant online component to it.

This company had many very talented people who all worked very hard to make the project a success.  All together the various teams added up to around 150 people.  It took about 4 years from the time when development began in earnest to the time the product "launched".  Of course after launch there was still tons of ongoing work in terms of support, bug fixes, added features, new content, etc.

I'm not trying to discourage you, but I think you need to get a better grasp of the requirements.
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