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Topic: Just-Dice.com : now with added CLAMs : Play or Invest - page 214. (Read 454814 times)

legendary
Activity: 994
Merit: 1000
So what's the back-story on this lecture?

Are we all part of some elaborate science experiment?  Wink
member
Activity: 102
Merit: 10


A lecture in Beijing yesterday. All hail King Dooglus!
hero member
Activity: 770
Merit: 500
hero member
Activity: 980
Merit: 500
FREE $50 BONUS - STAKE - [click signature]
If only.. that bet would fail.
hero member
Activity: 504
Merit: 500
Over 1500 BTC bet with three clicks of the mouse:




More money than some people make in 4 months, in 3 clicks. Tongue

More money than the average american makes in 3 years.

I think he was referring to the profit Tongue
sr. member
Activity: 394
Merit: 250
Over 1500 BTC bet with three clicks of the mouse:




More money than some people make in 4 months, in 3 clicks. Tongue

More money than the average american makes in 3 years.
member
Activity: 84
Merit: 10
Over 1500 BTC bet with three clicks of the mouse:




More money than some people make in 4 months, in 3 clicks. Tongue
legendary
Activity: 2940
Merit: 1333
Over 1500 BTC bet with three clicks of the mouse:

legendary
Activity: 2940
Merit: 1333
That's an amazing idea.  Present the gambler with a set of parameters and let them tweak away.

I think that's the entire premise of DiceOnCrack.com.  They martingale so you don't have to.  Only it's on the blockchain like SatoshiDice.
legendary
Activity: 2940
Merit: 1333
Why not just implement martingaling as an option, and run the entire thing on the server as indicated by the player rather than getting called on each bet?

You could do one million bets in less than a second and just report the result.

Dabs suggested this to me a while ago, in quite some detail.  It's a good idea.
legendary
Activity: 994
Merit: 1000
Why not just implement martingaling as an option, and run the entire thing on the server as indicated by the player rather than getting called on each bet?

You could do one million bets in less than a second and just report the result.

That's an amazing idea.  Present the gambler with a set of parameters and let them tweak away.
sr. member
Activity: 394
Merit: 250
was pretty laggy today

We're back.

I think what you're seeing may be the forced bet delays I put in place to slow down dust bets:

Quote
< 0.00000001 0.50s
< 0.00000010 0.40s
< 0.00000100 0.30s
< 0.00001000 0.20s
< 0.00010000 0.15s
< 0.00100000 0.10s
< 0.01000000 0.05s
  else       0.00s

ie. if you bet 0, your bet takes half a second.  If you bet single-digit satoshis, it takes 0.4 seconds, etc.

If you bet 0.01 BTC ($1) or more, there's no delay, and if you bet 0.0001 BTC ($0.01) or more, the delay is only 0.15 seconds, so you can place more than 6 $0.01 bets per second.  That seems fast enough to me.  The huge number of tiny bets is becoming a problem (since I made a kinda dumb decision originally to store the bets in the fast datastore, and keep the datastore in RAM, we're running out of RAM!)

I will implement a solution that writes old bets to disk, and then I won't have to worry about running out of RAM, but for the time being I've had to limit the rate at which the 'dust bets' are made.

On the plus side, this should help alleviate the "lag" people have reported where the server stops responding for a few seconds at a time, since it will be less loaded now.

Why not just implement martingaling as an option, and run the entire thing on the server as indicated by the player rather than getting called on each bet?

You could do one million bets in less than a second and just report the result.

SPOILER ALERT :
Total bets : 1,000,000
Total BTC wagered : .01483050
BTC remaining : 0
hero member
Activity: 756
Merit: 522
was pretty laggy today

We're back.

I think what you're seeing may be the forced bet delays I put in place to slow down dust bets:

Quote
< 0.00000001 0.50s
< 0.00000010 0.40s
< 0.00000100 0.30s
< 0.00001000 0.20s
< 0.00010000 0.15s
< 0.00100000 0.10s
< 0.01000000 0.05s
  else       0.00s

ie. if you bet 0, your bet takes half a second.  If you bet single-digit satoshis, it takes 0.4 seconds, etc.

If you bet 0.01 BTC ($1) or more, there's no delay, and if you bet 0.0001 BTC ($0.01) or more, the delay is only 0.15 seconds, so you can place more than 6 $0.01 bets per second.  That seems fast enough to me.  The huge number of tiny bets is becoming a problem (since I made a kinda dumb decision originally to store the bets in the fast datastore, and keep the datastore in RAM, we're running out of RAM!)

I will implement a solution that writes old bets to disk, and then I won't have to worry about running out of RAM, but for the time being I've had to limit the rate at which the 'dust bets' are made.

On the plus side, this should help alleviate the "lag" people have reported where the server stops responding for a few seconds at a time, since it will be less loaded now.

Why not just implement martingaling as an option, and run the entire thing on the server as indicated by the player rather than getting called on each bet?

You could do one million bets in less than a second and just report the result.
legendary
Activity: 3416
Merit: 1912
The Concierge of Crypto
I think what you're seeing may be the forced bet delays I put in place to slow down dust bets:

Oh. I thought it was just my interwebs slowing down. Well, you will always have more dust bets than anything else, simply because you will have more people have only just dust.
legendary
Activity: 2940
Merit: 1333
As always, doog handles the situation perfectly!

Well, a little advance notice might have been nice, and a post to the forum thread before taking the site down.  But thanks anyway.  I'll be sure to do better next time.
hero member
Activity: 854
Merit: 500
As always, doog handles the situation perfectly!
legendary
Activity: 2940
Merit: 1333
was pretty laggy today

We're back.

I think what you're seeing may be the forced bet delays I put in place to slow down dust bets:

Quote
< 0.00000001 0.50s
< 0.00000010 0.40s
< 0.00000100 0.30s
< 0.00001000 0.20s
< 0.00010000 0.15s
< 0.00100000 0.10s
< 0.01000000 0.05s
  else       0.00s

ie. if you bet 0, your bet takes half a second.  If you bet single-digit satoshis, it takes 0.4 seconds, etc.

If you bet 0.01 BTC ($1) or more, there's no delay, and if you bet 0.0001 BTC ($0.01) or more, the delay is only 0.15 seconds, so you can place more than 6 $0.01 bets per second.  That seems fast enough to me.  The huge number of tiny bets is becoming a problem (since I made a kinda dumb decision originally to store the bets in the fast datastore, and keep the datastore in RAM, we're running out of RAM!)

I will implement a solution that writes old bets to disk, and then I won't have to worry about running out of RAM, but for the time being I've had to limit the rate at which the 'dust bets' are made.

On the plus side, this should help alleviate the "lag" people have reported where the server stops responding for a few seconds at a time, since it will be less loaded now.
hero member
Activity: 854
Merit: 500
If you are going to buy any hosting I know a good host.
full member
Activity: 232
Merit: 100
more ram in computer, more gas in generator, more coffee in dooglus
g83
sr. member
Activity: 448
Merit: 250
Super Smash Bros. Ultimate Available Now!
was pretty laggy today
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