How much did each of those people pay to get there?
The comparison isn't really fair though. Riot has thousands of employees and billions of dollars in investor money (and profits). Their esports cost them money but they treat it as a way to advertise the game and build longevity to the brand.
That being said their world championships are always impressive. I know in 2014 they sold out a 45,000 seat auditorium for the finals in Korea and in 2015 there was a viewership of 35 million people.
I'm well aware that people always have the mentality of the "next world of warcraft" or the "next league of legends" but such comparisons are neither realistic nor are they particularity helpful. A better example or goal would be Path of Exile. They are a team of developers who got impatient waiting for a 'real' diablo game (they hated diablo 3 and felt it was too focused on casual gamers) so they started their own company and built the game from the ground up. Their game is very much targeted at niche groups (it's VERY unforgiving to new players and requires a lot of math and theory crafting to be successful) but because they have stuck so closely to their initial goals and done such a great job at building their community, their game is worth many millions of dollars now.
The core idea is very much the same idea as project rebirth. We are developers who truly and un-ironically enjoyed conquer online but feel that the company that owns the IP has managed it in a horrible way and that the core game mechanics can be pushed so much further. We've done a lot with apex and will do even more with heroes to push the game mechanics in new and exciting directions but rebirth is very much the same driving concept as Path of Exile had in regards to Diablo. Take what you like about the genre and do it really, really well. Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.Honestly, this is such a great comparison as I've played both diablo 2, 3, and PoE and would say yeah these are realistic goals that this project should have going forward. The fact that you beat me to making this comparison tbh disappointed I didn't think of it first only convinces me further in your ability to understand the key elements of game design and how to caterer towards your audience. After all this last quote here is probably something I'd like to highligh
Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.
LoL appealed to the fans of Dota and this way way before Dota 2 was even known to be in the works. I doubt anyone working at Riot or designing LoL at the time knew how big it would be. They only had one goal in mind - make something fun that they knew this group of people would enjoy. Well said man.