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Topic: (JWL) JEWELS 🔷 HEROES LAUNCHED 🔷 1ST JWL USE CASE 🔷 TRADING ON BITTREX - page 108. (Read 212672 times)

full member
Activity: 203
Merit: 100
Bitcoin one I sent. Good luck to the project!
legendary
Activity: 1246
Merit: 1000
103 days, 21 hours and 10 minutes.
less than 48 hrs lets go guys we can do it .... !



Tick tock, tick tock. I'm sending over another couple of Bitcoin today and that is me maxed out. If I had more spare I would, we're talking about a 300sat coin currently that already has a big userbase and game practically ready what you can play in Beta, not mentioning Apex. Undervalued?
member
Activity: 81
Merit: 10
less than 48 hrs lets go guys we can do it .... !
newbie
Activity: 24
Merit: 0
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.

I don't see why he would spend development time building a new cryptocurrency when he could leverage an existing one instead.

You know they are focusing on development right? Literally posted today
https://steemit.com/jewelscoin/@pro4never/development-update-29-8-2016
sr. member
Activity: 270
Merit: 250
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.

I don't see why he would spend development time building a new cryptocurrency when he could leverage an existing one instead.

I agree since the currency doesn't need to do much. They could be leveraging an existing one by simply cloning an existing coin which wouldn't take a lot of time to make small modifications as required or use an asset on a coin like NXT, BTS, XCP etc. I think they did state at the at some point they could do an asset swap if they required the power of another block chain like ETH's smart contracts.

Where did they talk about a swap?

My bad


On the note of smart contracts, I personally have looked into Etherum but have not had much chance to experiment with or learn Solidity although it seems like a fairly straight forward language. While at this time I'm not 100% sure about everything gambling related being able to fit under a smart contracts it is an idea we're open to. I'm aware of the fact that we can utilize an Etherum token stored in a smart contract and effectively do an asset swap when we're ready to pursue the smart contract route. I'd like to stress though with the recent incident of the DAO it's clear that this route is something that should not be rushed so we see this more as an end-game idea. Definitely we will need to consult with parties who are more familiar with Solidity and smart contract development to ensure we don't unleash another disaster like that. If you know anyone who's had some decent experience with Solidity and Etherum, I'd love to have a chat with them so please encourage them to email us at [email protected] or better yet reach out to us via Slack.


They were talking about using ETH's smart contracts, but not an "asset" per say like a XCP asset in the BCY sense.
hero member
Activity: 728
Merit: 500
Never ending parties are what Im into.
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.

I don't see why he would spend development time building a new cryptocurrency when he could leverage an existing one instead.

I agree since the currency doesn't need to do much. They could be leveraging an existing one by simply cloning an existing coin which wouldn't take a lot of time to make small modifications as required or use an asset on a coin like NXT, BTS, XCP etc. I think they did state at the at some point they could do an asset swap if they required the power of another block chain like ETH's smart contracts.

Where did they talk about a swap?
sr. member
Activity: 270
Merit: 250
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.

I don't see why he would spend development time building a new cryptocurrency when he could leverage an existing one instead.

I agree since the currency doesn't need to do much. They could be leveraging an existing one by simply cloning an existing coin which wouldn't take a lot of time to make small modifications as required or use an asset on a coin like NXT, BTS, XCP etc. I think they did state at the at some point they could do an asset swap if they required the power of another block chain like ETH's smart contracts.
legendary
Activity: 1372
Merit: 1000
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.

I don't see why he would spend development time building a new cryptocurrency when he could leverage an existing one instead.
sr. member
Activity: 270
Merit: 250
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

The dev is focused on building the game, his newest project Heroes is suppose to launch near the start of September. The purpose of Jewels is to fund development for his large scale upcoming project called Rebirth. Apex and Heroes simply demonstrate to us or well at least to me that the dev is competent and knows what he's doing. His past shows me that he knows how a community, cater towards the gamers playing his games and monetize it successfully.
sr. member
Activity: 476
Merit: 250
How much did each of those people pay to get there?  Shocked

The comparison isn't really fair though. Riot has thousands of employees and billions of dollars in investor money (and profits). Their esports cost them money but they treat it as a way to advertise the game and build longevity to the brand.


That being said their world championships are always impressive. I know in 2014 they sold out a 45,000 seat auditorium for the finals in Korea and in 2015 there was a viewership of 35 million people.


I'm well aware that people always have the mentality of the "next world of warcraft" or the "next league of legends" but such comparisons are neither realistic nor are they particularity helpful. A better example or goal would be Path of Exile. They are a team of developers who got impatient waiting for a 'real' diablo game (they hated diablo 3 and felt it was too focused on casual gamers) so they started their own company and built the game from the ground up. Their game is very much targeted at niche groups (it's VERY unforgiving to new players and requires a lot of math and theory crafting to be successful) but because they have stuck so closely to their initial goals and done such a great job at building their community, their game is worth many millions of dollars now.

The core idea is very much the same idea as project rebirth. We are developers who truly and un-ironically enjoyed conquer online but feel that the company that owns the IP has managed it in a horrible way and that the core game mechanics can be pushed so much further. We've done a lot with apex and will do even more with heroes to push the game mechanics in new and exciting directions but rebirth is very much the same driving concept as Path of Exile had in regards to Diablo. Take what you like about the genre and do it really, really well. Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.


Here is a great couple articles about their approach.
http://www.polygon.com/2014/2/28/5451410/how-is-ethical-free-to-play-path-of-exile-faring
http://venturebeat.com/2013/02/10/path-of-exile-crowdfunding/

How long do you think it could take for a business like your to grow as big as Riot. Can you see yourself getting there in the next 10 years given the right people and all. I think you can but Id like to hear it from you.
hero member
Activity: 728
Merit: 500
Never ending parties are what Im into.
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?

I'll be nice because you seem cool. The dev is focusing on building new games namely Hero's and Project Rebirth. And has already completed Apex. Jewels is going to be the currency of his games and hopefully many others games of the future.

If you read the op and listen to him in his video, and browse their twitter you'll understand how much potential jewels has for future growth.
legendary
Activity: 1372
Merit: 1000
Shouldn't the dev be focused on building the game instead of a new cryptocurrency?
hero member
Activity: 728
Merit: 500
Never ending parties are what Im into.
What platform will Jewels be issued on?  Counterparty?
It's own blockchain.
It's going to be used in the pro4 never games as the premium currency. Not being used like an asset which is what I think you mean.
legendary
Activity: 1372
Merit: 1000
What platform will Jewels be issued on?  Counterparty?
hero member
Activity: 728
Merit: 500
Never ending parties are what Im into.
Hi Chris


https://1ex.trade/
 
This is a new exchange that is looking for legitimate coins to list. There is no fee just an application form. If Peter the developer can verify the coin is not a scam and has long term potential he will list it. Don't take my word for it, have a look and see what you think. Getting on many exchanges will help.

Cheers
Nick

I agree.

The more exchanges we're on the better for the jewels market and distribution. And while on the topic of exchanges right now JWL is costing 340- sat each with 71.5 btc at 20,000,000 Still really really cheap for what's already been built.
full member
Activity: 154
Merit: 100
Hi Chris


https://1ex.trade/
 
This is a new exchange that is looking for legitimate coins to list. There is no fee just an application form. If Peter the developer can verify the coin is not a scam and has long term potential he will list it. Don't take my word for it, have a look and see what you think. Getting on many exchanges will help.

Cheers
Nick
hero member
Activity: 728
Merit: 500
Never ending parties are what Im into.
What exchanges will this be on after the 1st.

I hope bittrex will be one of them right away. They can buy the listing for 3 btc. On a 200 btc ico 3 btc is nothing big but if it only does 70 btc then 3 btc is a lot.
sr. member
Activity: 270
Merit: 250
How much did each of those people pay to get there?  Shocked

The comparison isn't really fair though. Riot has thousands of employees and billions of dollars in investor money (and profits). Their esports cost them money but they treat it as a way to advertise the game and build longevity to the brand.


That being said their world championships are always impressive. I know in 2014 they sold out a 45,000 seat auditorium for the finals in Korea and in 2015 there was a viewership of 35 million people.


I'm well aware that people always have the mentality of the "next world of warcraft" or the "next league of legends" but such comparisons are neither realistic nor are they particularity helpful. A better example or goal would be Path of Exile. They are a team of developers who got impatient waiting for a 'real' diablo game (they hated diablo 3 and felt it was too focused on casual gamers) so they started their own company and built the game from the ground up. Their game is very much targeted at niche groups (it's VERY unforgiving to new players and requires a lot of math and theory crafting to be successful) but because they have stuck so closely to their initial goals and done such a great job at building their community, their game is worth many millions of dollars now.

The core idea is very much the same idea as project rebirth. We are developers who truly and un-ironically enjoyed conquer online but feel that the company that owns the IP has managed it in a horrible way and that the core game mechanics can be pushed so much further. We've done a lot with apex and will do even more with heroes to push the game mechanics in new and exciting directions but rebirth is very much the same driving concept as Path of Exile had in regards to Diablo. Take what you like about the genre and do it really, really well. Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.


Honestly, this is such a great comparison as I've played both diablo 2, 3, and PoE and would say yeah these are realistic goals that this project should have going forward. The fact that you beat me to making this comparison tbh disappointed I didn't think of it first only convinces me further in your ability to understand the key elements of game design and how to caterer towards your audience. After all this last quote here is probably something I'd like to highligh
Quote
Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.

LoL appealed to the fans of Dota and this way way before Dota 2 was even known to be in the works. I doubt anyone working at Riot or designing LoL at the time knew how big it would be. They only had one goal in mind - make something fun that they knew this group of people would enjoy. Well said man.

Ooh for sure, riot had a similar beginning many years ago and was developed by the original creators of the warcraft mod. I think my distinction though became trying to use the mass market appeal league has as a target for development. It's moved so far from it's origins that it just seems like a bad example to me.

I think after this small exchange of thoughts here I'm even more confident in Chris's ability to lead this project to success. Keep it up you're doing a great job so far!
full member
Activity: 183
Merit: 100
How much did each of those people pay to get there?  Shocked

The comparison isn't really fair though. Riot has thousands of employees and billions of dollars in investor money (and profits). Their esports cost them money but they treat it as a way to advertise the game and build longevity to the brand.


That being said their world championships are always impressive. I know in 2014 they sold out a 45,000 seat auditorium for the finals in Korea and in 2015 there was a viewership of 35 million people.


I'm well aware that people always have the mentality of the "next world of warcraft" or the "next league of legends" but such comparisons are neither realistic nor are they particularity helpful. A better example or goal would be Path of Exile. They are a team of developers who got impatient waiting for a 'real' diablo game (they hated diablo 3 and felt it was too focused on casual gamers) so they started their own company and built the game from the ground up. Their game is very much targeted at niche groups (it's VERY unforgiving to new players and requires a lot of math and theory crafting to be successful) but because they have stuck so closely to their initial goals and done such a great job at building their community, their game is worth many millions of dollars now.

The core idea is very much the same idea as project rebirth. We are developers who truly and un-ironically enjoyed conquer online but feel that the company that owns the IP has managed it in a horrible way and that the core game mechanics can be pushed so much further. We've done a lot with apex and will do even more with heroes to push the game mechanics in new and exciting directions but rebirth is very much the same driving concept as Path of Exile had in regards to Diablo. Take what you like about the genre and do it really, really well. Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.


Honestly, this is such a great comparison as I've played both diablo 2, 3, and PoE and would say yeah these are realistic goals that this project should have going forward. The fact that you beat me to making this comparison tbh disappointed I didn't think of it first only convinces me further in your ability to understand the key elements of game design and how to caterer towards your audience. After all this last quote here is probably something I'd like to highligh
Quote
Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.

LoL appealed to the fans of Dota and this way way before Dota 2 was even known to be in the works. I doubt anyone working at Riot or designing LoL at the time knew how big it would be. They only had one goal in mind - make something fun that they knew this group of people would enjoy. Well said man.

Ooh for sure, riot had a similar beginning many years ago and was developed by the original creators of the warcraft mod. I think my distinction though became trying to use the mass market appeal league has as a target for development. It's moved so far from it's origins that it just seems like a bad example to me.
newbie
Activity: 24
Merit: 0
How much did each of those people pay to get there?  Shocked

The comparison isn't really fair though. Riot has thousands of employees and billions of dollars in investor money (and profits). Their esports cost them money but they treat it as a way to advertise the game and build longevity to the brand.


That being said their world championships are always impressive. I know in 2014 they sold out a 45,000 seat auditorium for the finals in Korea and in 2015 there was a viewership of 35 million people.


I'm well aware that people always have the mentality of the "next world of warcraft" or the "next league of legends" but such comparisons are neither realistic nor are they particularity helpful. A better example or goal would be Path of Exile. They are a team of developers who got impatient waiting for a 'real' diablo game (they hated diablo 3 and felt it was too focused on casual gamers) so they started their own company and built the game from the ground up. Their game is very much targeted at niche groups (it's VERY unforgiving to new players and requires a lot of math and theory crafting to be successful) but because they have stuck so closely to their initial goals and done such a great job at building their community, their game is worth many millions of dollars now.

The core idea is very much the same idea as project rebirth. We are developers who truly and un-ironically enjoyed conquer online but feel that the company that owns the IP has managed it in a horrible way and that the core game mechanics can be pushed so much further. We've done a lot with apex and will do even more with heroes to push the game mechanics in new and exciting directions but rebirth is very much the same driving concept as Path of Exile had in regards to Diablo. Take what you like about the genre and do it really, really well. Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.


Honestly, this is such a great comparison as I've played both diablo 2, 3, and PoE and would say yeah these are realistic goals that this project should have going forward. The fact that you beat me to making this comparison tbh disappointed I didn't think of it first only convinces me further in your ability to understand the key elements of game design and how to caterer towards your audience. After all this last quote here is probably something I'd like to highligh
Quote
Don't try to make a billion dollar game, try to make something that tens or hundreds of thousands of players will desperately want.

LoL appealed to the fans of Dota and this way way before Dota 2 was even known to be in the works. I doubt anyone working at Riot or designing LoL at the time knew how big it would be. They only had one goal in mind - make something fun that they knew this group of people would enjoy. Well said man.
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