good luck to dev and keep it moving forward.
Here's a quick list. From there I'm sure your own research will serve you well.
-Existing game with year and a half of uptime with active player base will use the coin from day 1 of ICO ending to purchase in-game items
-New server launching within weeks of the ICO ending with the coin built in from day 1. Expanded use case for jewels for in-game items, p2p trading, etc.
-Provably fair jewels gambling game launch within 2 months of ICO ending (available in game and on their own website/mobile app).
From there we will continue expanding by partnering with other games, servers and websites to have them embed our gambling mini games to continue expanding the usecases for jewels and we will then focus on continuing to develop our own new MMO which will also use jewels.
Lots of built in demand with a clear roadmap for how to expand and maintain it over time.
most ICO nowadays will start working towards adoption after the ico ends. Yours start with a solid use case and adoption form existing customer base which will then be jewel users. Bravo!
That is a breath of fresh air to have a real world use of hundred of players. While I am happy with my stupidly large chunk of the ICO, I have to ask you have a target you need to achieve to class Jewels as a success right?