OP Post:
50,000 registered users and sees nearly 2,000 unique players online each day with about 300-600 players on at any given point in time of the day.
Now:
We currently average about 200-250 in game at any time of day. That equates to around 2,000 active accounts per day.
I've played a few MMO's in my old days (it's all too grindy now for me haha) but active equals unique? Or just people logging in multiple accounts to level as well?
I hope you do get to the 200 BTC and hopefully I'll be able to jump in once I get paid out from other ico's and I know we all increase or exaggerate things we say but I just wanna be sure before I invest money.
Thanks for the replies though, other self moderated threads usually delete comments that don't flow with the rest.
Apologies for any confusion.
As stated in the first thread, our classic servers have been online for a long time and there is a natural curve of interest. The longer a server is out, the more difficult it becomes to maintain the same amount of active users. That's the reason we are so heavily focused on fully testing and ensuring Heroes will be a big success because that is the best use of our time moving forward.
Apex should be viewed as a "completed" project. Any major changes to gameplay or player content that can be done already have been done. We continue to release new quests, events and cosmetics there to keep the existing player base happy but it is no longer worth putting hundreds/thousands of dollars into advertising the project simply because of its age. It will continue to be supported and new content will be developed but nothing radically different will be done there.
Heroes is a completely different monster. It emulates the game in the state it was approximately 5 years after what Apex emulates. This means years worth of extra content and features which we are emulating from the official game but also means we have more tools at our disposal to create our own unique content. We're less bound by "how things used to work" and much more free to do what we want with the game to keep it fresh and interesting in the long term. The initial launch will be within the month and our goal is to launch a fully custom expansion pack for that server by Q4 (as mentioned in the timeline).
Back to your questions: The stats in OP are pulled from the duration of our project to give an (accurate) idea of the reach that we already have established. This is due to us still having those users in our email newsletter list (ready for the new server's launch for example), are following our facebook page or have contacts playing the server still who can be used to reach them as new features and content are made available.
~50,000 Accounts is the number of accounts registered through our Apex+Triumph website and is accurate. We've since filtered out any accounts that have never made a character as well as accounts that have not logged into the game in the past 6 months. This is to reduce any bloated artificial count on our website. The current total count after all of that filtering is 32,709 as of the time of me posting this reply. Personally I consider that quite good retention but everyone is welcome to make their own conclusions from that.
~200-250 online at any time of day is total accounts logged in at any given moment. Alternate characters are a common thing to have.
~2,000 active users per day. I just checked and 2,189 accounts have been logged in in the past 24 hours.
I want to note though, the numbers I just listed are from >today< and are not the same as the ones listed in the OP. The numbers in OP are the average throughout the livespan of the project, we've made no secret of the fact that Apex is less popular than it was a year ago and that's pretty much to be expected with these types of things and is one of the reasons we have such a long list of future plans in our timeline to make sure we can provide consistent and expandable demand for jewels in the coming years.