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Topic: 🎮🎮🎮KAMAGAMES TOKEN SALE | 100M Players | $57M Revenue 🎮🎮🎮 - page 44. (Read 36457 times)

sr. member
Activity: 660
Merit: 250
The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 
Yes it's even higher than our expectation due to an increase of users playing online casino. Kamagames will eventually making it's debut again after the token sales. As we all knew that Kamagames is very popular online casino in Europe.
sr. member
Activity: 660
Merit: 250
The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
Exactly that's why they can pay via Credit card or even micro transaction of cryptos if it's available. Good thing you mention this I hope andriod phone has KAMAGAMES so users will enjoy and benefit to play.
sr. member
Activity: 660
Merit: 250
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


You don't count the fact that in-game chips are not being removed from circulation. For example, you exchange your KGT to chips and play, someone finally will win all your chips the result this lucky man don't need to buy chips (or KGT). 

Good point! So only the exponential growth of kamagames players could absorb inflation of in-game chips. Or maybe we don't know everything about game process. Maybe players pay some commision (nominated in chips) to get access to "the table".

Surely there are commissions otherwise Kamagames could not generate even dollar of profit because chips would circulate from player to player and no one buy new chips except a new player. So the crucial fact for KGT future success is the number of new players engaged.

KamaGames has already achieved significant success in the social casino games market as the largest European mobile social poker operator. The company has a lot of awards in that field. So this is just the matter of time when its user base will double. 
They have the most influential online casino industry, one country with different players around the world. We could see a huge number of players in the next few years. Kamagames is making a history in the online poker.
jr. member
Activity: 182
Merit: 1
The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).

Now imagine that all these 100-200 Apply's clients like Kamagames will make own token sales and issue tokens like KGT. There will not be needed to pay for in-game content through the Apple. Players could pay directly to the company by buying its tokens.   
jr. member
Activity: 175
Merit: 1
The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 

At the same time, the number of Kamagames online users (connected to the games in one point of time) had reached 23000. That's the 34% growth for the year. Now I understand why Apple is the richest company in the world: 100-200 clients like Kamagames makes a lot of money for Apple (charging 30% for each in-game purchase).
member
Activity: 331
Merit: 12
The number of active Kamagames players had increased about 16% totaling to 415k at the end of 2017. Also the average revenue per paying user grown at 30%. Moreover, all these results are above average numbers for that industry. 
jr. member
Activity: 182
Merit: 1
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


You don't count the fact that in-game chips are not being removed from circulation. For example, you exchange your KGT to chips and play, someone finally will win all your chips the result this lucky man don't need to buy chips (or KGT).  

Good point! So only the exponential growth of kamagames players could absorb inflation of in-game chips. Or maybe we don't know everything about game process. Maybe players pay some commision (nominated in chips) to get access to "the table".

Surely there are commissions otherwise Kamagames could not generate even dollar of profit because chips would circulate from player to player and no one buy new chips except a new player. So the crucial fact for KGT future success is the number of new players engaged.

KamaGames has already achieved significant success in the social casino games market as the largest European mobile social poker operator. The company has a lot of awards in that field. So this is just the matter of time when its user base will double. 
member
Activity: 331
Merit: 12
The KamaGames Token sale receives recognition and strong praise from one of the web's most respected Blockchain news outlets, Read the full article here: https://medium.com/@kamagames/kamagames-token-sale-features-on-blockonomi-com-8a8080dfd03a

Oliver Dale, the founder of blockonomi, had checked Kamagames token sale on that review. His professional and comprehensive examination of Kamagames token sale brings many new contributors.
jr. member
Activity: 182
Merit: 1
While you are chatting here more than 11M KGT were allocated!) Just a reminder that the minimum purchase and contribution methods during the current (and final) sale stage are:
- any amount accordingly if using cryptocurrencies
- any amount using a credit card
- $1K using wire transfer

Also, there are no any bonuses during this final stage. A one us dollar = 1 KGT that's it. However, if all KGT will be allocated until Nov 12, the average KGT price is 0.8
 According to the formula: $25M/31.25M KGT.
sr. member
Activity: 660
Merit: 250
The KamaGames Token sale receives recognition and strong praise from one of the web's most respected Blockchain news outlets, Read the full article here: https://medium.com/@kamagames/kamagames-token-sale-features-on-blockonomi-com-8a8080dfd03a
jr. member
Activity: 175
Merit: 1
While you are chatting here more than 11M KGT were allocated!) Just a reminder that the minimum purchase and contribution methods during the current (and final) sale stage are:
- any amount accordingly if using cryptocurrencies
- any amount using a credit card
- $1K using wire transfer
jr. member
Activity: 166
Merit: 1
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

I think you right regarding new markets (like China + India). But the most important is the rate of crypto adoption among kamagames's players. AS we all hope crypto market will be growing so the number of people who could understand all benefits of KGT too.
It's all matters in crypto users. If they can adopt crypto as much as they can, We could see a mainstream adoption and another thing KGT is going to make history in the only gaming industry.

Unfortunately, people are so far away from mass adoption. But, at the same time, it makes the investment in KGT more encouraging because doing so you "stay first in the line".
member
Activity: 378
Merit: 11
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


You don't count the fact that in-game chips are not being removed from circulation. For example, you exchange your KGT to chips and play, someone finally will win all your chips the result this lucky man don't need to buy chips (or KGT).  

Good point! So only the exponential growth of kamagames players could absorb inflation of in-game chips. Or maybe we don't know everything about game process. Maybe players pay some commision (nominated in chips) to get access to "the table".

Surely there are commissions otherwise Kamagames could not generate even dollar of profit because chips would circulate from player to player and no one buy new chips except a new player. So the crucial fact for KGT future success is the number of new players engaged.
jr. member
Activity: 175
Merit: 1
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


You don't count the fact that in-game chips are not being removed from circulation. For example, you exchange your KGT to chips and play, someone finally will win all your chips the result this lucky man don't need to buy chips (or KGT).  

Good point! So only the exponential growth of kamagames players could absorb inflation of in-game chips. Or maybe we don't know everything about game process. Maybe players pay some commision (nominated in chips) to get access to "the table".
member
Activity: 331
Merit: 12
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


You don't count the fact that in-game chips are not being removed from circulation. For example, you exchange your KGT to chips and play, someone finally will win all your chips the result this lucky man don't need to buy chips (or KGT).  
sr. member
Activity: 660
Merit: 250
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

I think you right regarding new markets (like China + India). But the most important is the rate of crypto adoption among kamagames's players. AS we all hope crypto market will be growing so the number of people who could understand all benefits of KGT too.
It's all matters in crypto users. If they can adopt crypto as much as they can, We could see a mainstream adoption and another thing KGT is going to make history in the only gaming industry.
jr. member
Activity: 175
Merit: 1
I would add one more factor that will allow Kamagames to benefit from the market growth. The company’s technical experience has already allowed KamaGames to create a working, sustainable economic model that has been generating a growing profit for 8 years. Without such experience, a company could not be able to properly support a big growth.
jr. member
Activity: 166
Merit: 1
Another factor is the growth of the overall market. 2.3 billion players across the globe will spend $137.9 billion​ in 2018. This is an increase of +13.3%
from the year before, which was $16.2 billion.
member
Activity: 378
Merit: 11
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).


Yes, you right. So what factors will have the up pressure on the KGT value? Let's count them:
1. Growing number of players will lead to the growth of demand on in-game chips and KGT consequently.
2. The burning of KGT reduce the supply
3. The growing rate of KGT-to-chips exchange until x11 in 36 months.

what else?
jr. member
Activity: 182
Merit: 1
You can easily simulate the situation in which KamaGames captures new markets (for example, Asia), the number of players is growing, everyone needs tokens. In this case, the value of tokens will increase greatly.

The most exciting except growing the number of players is the rule about burning KGT. As it declared in the WP, KGT tokens, after being exchanged into chips, are no longer valid and will be “burned”(removed from the circulation).
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