Pages:
Author

Topic: need a game to play? (Read 1817 times)

legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 03:16:47 AM
#46
cheers!!!!   Grin
b!z
legendary
Activity: 1582
Merit: 1010
December 04, 2014, 03:14:55 AM
#45
I guess what I really meant to say is that skill is less important in Clash of Clans. There isn't much beyond figuring out where to place buildings and where to deploy troops.
you may not believe that clans takes skill, but trust me, it does. when i was in bronze league i use to overwhelm other players by spamming barbarians. that shit don't work in silver. you need a balanced army and that balance is like walking a tightrope. you also have to know not only where to place troops but when to play them. an example is dropping a giant to hold defense aggro so you can drop a wall breaker to get through the walls and then sending in your barbarians and archers. you can't progress unless you understand each troops role. you also have to know how to lure champions and clan castle troops away from the base and when to use spells. and that's just for attacking. defense is basically a whole different game and so is building order and building placement. there is alot more to it than somebody who never passed bronze league would know about.


The difference is that you spend time waiting for rewards instead of that time honing your skills in a game like LoL or CS. But like you said, to each his own.
this is also inaccurate. you don't wait for rewards. you will earn nothing by simply waiting. you earn rewards by defending and attacking for resources in between your upgrade periods. there is a fine balance between all of these mechanics that eludes you cause you have not put enough time in the game.

You're right; I have not played Clash of Clans much, because I don't like games like it for reasons stated earlier. Thank you for the explanation though. I can see now why the game appeals to many people.

Cheers Smiley
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 03:12:58 AM
#44
i've been playing games before i was 10 thanks to my older sisters who had an NES. i have so much experience with games i usually just tear through them quickly without much thought. but once i hit silver 2 in clans i started getting my ass kicked. no matter what i did i could not get in a base and destroy those damn town halls. it was frustrating but at the same time it was a nice change and i think that's part of why i like it so much. i can't just blow through it i have to be patient and learn the mechanics.
Vod
legendary
Activity: 3668
Merit: 3010
Licking my boob since 1970
December 04, 2014, 03:05:42 AM
#43
you may not believe that clans takes skill, but trust me, it does.

I'll agree with that.  The PvP part of the game does take skill.  I know this because I keep losing.  Maybe that's why I dislike the game.   Undecided
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 02:51:28 AM
#42
I guess what I really meant to say is that skill is less important in Clash of Clans. There isn't much beyond figuring out where to place buildings and where to deploy troops.
you may not believe that clans takes skill, but trust me, it does. when i was in bronze league i use to overwhelm other players by spamming barbarians. that shit don't work in silver. you need a balanced army and that balance is like walking a tightrope. you also have to know not only where to place troops but when to play them. an example is dropping a giant to hold defense aggro so you can drop a wall breaker to get through the walls and then sending in your barbarians and archers. you can't progress unless you understand each troops role. you also have to know how to lure champions and clan castle troops away from the base and when to use spells. and that's just for attacking. defense is basically a whole different game and so is building order and building placement. there is alot more to it than somebody who never passed bronze league would know about.


The difference is that you spend time waiting for rewards instead of that time honing your skills in a game like LoL or CS. But like you said, to each his own.
this is also inaccurate. you don't wait for rewards. you will earn nothing by simply waiting. you earn rewards by defending and attacking for resources in between your upgrade periods. there is a fine balance between all of these mechanics that eludes you cause you have not put enough time in the game.
b!z
legendary
Activity: 1582
Merit: 1010
December 04, 2014, 02:44:11 AM
#41
to me it sounds like slark was talking about cosmetic vs gameplay changes and you were plainly saying clans lacks skill. these are two different discussions.

I guess what I really meant to say is that skill is less important in Clash of Clans. There isn't much beyond figuring out where to place buildings and where to deploy troops.

strangely enough i like the waiting element. that's part of what makes it unique. when i saw my first upgrade time of 1 day i was like WTF are they serious? but now that i check on my town daily it's a nice change of pace from the rush through it in a day or two games that is the industry standard. the fact that it will take you 6 months to a year to build everything provides a sense of accomplishment that a 10-20 hour game lacks.

The difference is that you spend time waiting for rewards instead of that time honing your skills in a game like LoL or CS. But like you said, to each his own.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 02:36:05 AM
#40
to me it sounds like slark was talking about cosmetic vs gameplay changes and you were plainly saying clans lacks skill. these are two different discussions.
b!z
legendary
Activity: 1582
Merit: 1010
December 04, 2014, 02:27:14 AM
#39
your definition of F2P is just your opinion. the majority consider F2P as something you can play without cost and purchases are optional.

You're right. If it's F2P, then obviously you can play it for free. I think what Slark and myself are trying to say is that there are games where the "pay" aspect has a greater role than in other games. The latter is better, at least in my opinion, because the game revolves more on skill rather than paying money.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 02:12:11 AM
#38
your definition of F2P is just your opinion. the majority consider F2P as something you can play without cost and purchases are optional.
legendary
Activity: 1862
Merit: 1004
December 04, 2014, 02:10:37 AM
#37
that's how F2P studios make money. if they could buy stuff that was not available with the free model then ya that's BS. but for a game that was released for free you have to take in consideration the time effort and money it took to give us that game for free. they deserve to make a little something.

This model is wrong. Do not get me wrong. I love F2P games, games like DOTA 2 or Smite. They are both prime example of how you should do F2P model. When you can buy only cosmetic items and nothing, absolutely nothing that changes you gameplay - that is real F2P.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 01:59:16 AM
#36
strangely enough i like the waiting element. that's part of what makes it unique. when i saw my first upgrade time of 1 day i was like WTF are they serious? but now that i check on my town daily it's a nice change of pace from the rush through it in a day or two games that is the industry standard. the fact that it will take you 6 months to a year to build everything provides a sense of accomplishment that a 10-20 hour game lacks.
b!z
legendary
Activity: 1582
Merit: 1010
December 04, 2014, 01:56:13 AM
#35
that's how F2P studios make money. if they could buy stuff that was not available with the free model then ya that's BS. but for a game that was released for free you have to take in consideration the time effort and money it took to give us that game for free. they deserve to make a little something.

If you took away the waiting element of Clash of Clans, there wouldn't be much of a game left over. The F2P model might work, but I don't like the way it lets players substitute waiting with paying money.

I personally think Valve has pulled off F2P well with games like Dota 2 and CS:GO. Money can only be spent on cosmetic items that have no effect on gameplay, unlike in Clash of Clans where gems are a major focus of the game.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 01:39:36 AM
#34
that's how F2P studios make money. if they could buy stuff that was not available with the free model then ya that's BS. but for a game that was released for free you have to take in consideration the time effort and money it took to give us that game for free. they deserve to make a little something.
legendary
Activity: 1862
Merit: 1004
December 04, 2014, 01:37:09 AM
#33
I hate every game when microtransactions are making it any easier/less time consuming. I feel it is just cheating when you have to pay to build some things faster.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 01:33:32 AM
#32
the advantage is only time. there is no advantage when playing against another player. that's not pay to win.

pay to win is buying something that non-buyers don't have access to and provides an advantage over another player.
Vod
legendary
Activity: 3668
Merit: 3010
Licking my boob since 1970
December 04, 2014, 01:31:34 AM
#31
I haven't played it much, but doesn't buying gems allow you to unlock higher level buildings and walls at an earlier level compared to people who don't spend money?

Buying gems does not allow you to unlock higher level buildings at an earlier level.  But they do allow you to reach the level needed FASTER than a person who does not buy gems.  So a person using gems will advance faster than a person who does not use them.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 01:27:21 AM
#30
gems do not allow access to higher level stuff at an earlier level. your player level effects nothing. it's just a way to gauge your progress.

clans is special. there are 1,920,000 youtube videos about it.

but now we are talking about opinions and they do vary so whatever floats your boat.
b!z
legendary
Activity: 1582
Merit: 1010
December 04, 2014, 01:23:29 AM
#29
A person paying will always win over a person just playing.
this is completely inaccurate.

I haven't played it much, but doesn't buying gems allow you to unlock higher level buildings and walls at an earlier level compared to people who don't spend money?

I think so because I think so about Clash. Candy crush? Heck no. Goodgame? Too many purchases. I've seen others. Clash is special, unlike "Micromon" or Flappy  'Turd'. Some games have barely any purchases, others rely fully on ads. You are focusing on a select type of game. Chess does not have purchases. Clash has little purchases. Candy crush is a ripoff. There are many games of different types, not just those negative 55% of mobile games.

Clash of Clans is not "special" though. Like I said, the same concept has existed for years. You could just argue that it's a Farmville-type game with a village theme instead of a farming theme.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 12:49:53 AM
#28
A person paying will always win over a person just playing.
this is completely inaccurate.
legendary
Activity: 1120
Merit: 1001
1NF4xXDDpMVmeazJxJDLrFxuJrCAT7CB1b
December 04, 2014, 12:38:31 AM
#27
purchasing gems does not give any strategic advantage over another player during PVP. both sides get the same buildings and troops. people who spend nothing still have access to an unlimited supply of gems. buying gems is just for the impatient or those who want to support the developers.


Would it not be better to play games based on skill
if you think there is no skill involved playing clans you have not played enough.
Pages:
Jump to: