if You really considering expand of Your project....
INFINITE WAREHOUSEThe same idea as by seats. Next level of Your own Warehouse (+50) cost twice more as current. Warehouse give big comfort in game - should be expensive
STOCK OF PERFORMANCESSometimes (1-10x per hour) server will display few offers. For example: "Wedding Party for 50 persons.", "Beer Catering - 150l. needed"... Every offer give (partialy
random) income. And player, who meet the conditions (number of seats, quantity of some drink) can click the button. But only one, only FIRST player take the offer. This
should exact frequent observation
With the same system may be constructed
Stock of Commodities. Offers: "100l. beer for 40 satoshi", "5 bottles of vine for 10 sat."... Player, who want to click offer
should have of course money and place in his Warehouse.
Example for prices:
PRICE = |QUANTITY * NORMAL_PRICE * (0.25 + 0.75 * FACTOR)| where FACTOR is randomised from 0 to 1. QUANTITY is randomised from 1 to 1000 too.
OWNER WORKWhen someone accomplish some work for You (for Example: give You fine referral income from links You have on Your site) may use "Owner Work" ability. What this mean? He
must not hire bartender - Player "sell drinks" until his session is unlogged. Of course additional bartenders are still available.
I have much more ideas if You want.