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Topic: [New Player vs Player] Blastabit.com [1st of April Release!, 50/50!, Dicing!] - page 4. (Read 3284 times)

legendary
Activity: 1463
Merit: 1886
Agreed, there should be a fee. Remember what happened to bustabit?

What happened to bustabit? Not sure I get the reference
newbie
Activity: 59
Merit: 0
oh cool idea ill be checking this out for sure.
Do you guys have a twitter account that people can follow to watch for the launch or for updates?
oh cool idea ill be checking this out for sure.
Do you guys have a twitter account that people can follow to watch for the launch or for updates?
Apart from this thread there is no sign of any social media presence anywhere. I searched social media: no sign of Blastabit username anywhere.
Google only result is this announcement thread. Blastabit.com is not even up with some kind of placeholder message, it looks like a dead site.

Social media will be up and running an a couple of days with updates, blastabit.com will have a placeholder message very soon Smiley

Now onto the fee's, When two players are matched up and the game is played out and a player has won, the winning player will have 2% (same fee as if both players had 1% taken from both of their bets) of the winnings subtracted from the profit from the match. By no house edge we mean that both players will have an equal chance of winning instead of if you were to play against a house where the house would have a 51% chance to win and you would have a 49% chance to win Smiley
If you (theoretically) have a 50% chance to win, that 50% chance to win would be for a x1.96 multiplier, which is a 2% house edge. A 50% chance to win x1.98 is offered on dice sites with a 1% house edge. A 50/50 chance to win does not make a game not have a house edge. To make a game not have a house edge, the expected value must be 0.

If you want to run a game without a house edge, but still want to make money, consider doing what iirc BitKong used to do (not a PvP game btw). They charged a 1% withdraw fee and ran their main game (a provably fair game) without a house edge.

We have decided on a 1% withdrawal fee instead of the 2% fee taken from winning players profits Smiley thankyou for your suggestions Smiley
legendary
Activity: 1288
Merit: 1000
oh cool idea ill be checking this out for sure.
Do you guys have a twitter account that people can follow to watch for the launch or for updates?
Apart from this thread there is no sign of any social media presence anywhere. I searched social media: no sign of Blastabit username anywhere.
Google only result is this announcement thread. Blastabit.com is not even up with some kind of placeholder message, it looks like a dead site.
hero member
Activity: 896
Merit: 1000
oh cool idea ill be checking this out for sure.
Do you guys have a twitter account that people can follow to watch for the launch or for updates?
legendary
Activity: 2018
Merit: 1108
Now onto the fee's, When two players are matched up and the game is played out and a player has won, the winning player will have 2% (same fee as if both players had 1% taken from both of their bets) of the winnings subtracted from the profit from the match. By no house edge we mean that both players will have an equal chance of winning instead of if you were to play against a house where the house would have a 51% chance to win and you would have a 49% chance to win Smiley
If you (theoretically) have a 50% chance to win, that 50% chance to win would be for a x1.96 multiplier, which is a 2% house edge. A 50% chance to win x1.98 is offered on dice sites with a 1% house edge. A 50/50 chance to win does not make a game not have a house edge. To make a game not have a house edge, the expected value must be 0.

If you want to run a game without a house edge, but still want to make money, consider doing what iirc BitKong used to do (not a PvP game btw). They charged a 1% withdraw fee and ran their main game (a provably fair game) without a house edge.

Didn't think of the fee on withdrawal myself. Gave it a thought but this didn't pop on my mind. A great idea the admin should consider. A PvP game shouldn't perhaps have a fee during the game itself.
legendary
Activity: 2772
Merit: 3284
Now onto the fee's, When two players are matched up and the game is played out and a player has won, the winning player will have 2% (same fee as if both players had 1% taken from both of their bets) of the winnings subtracted from the profit from the match. By no house edge we mean that both players will have an equal chance of winning instead of if you were to play against a house where the house would have a 51% chance to win and you would have a 49% chance to win Smiley
If you (theoretically) have a 50% chance to win, that 50% chance to win would be for a x1.96 multiplier, which is a 2% house edge. A 50% chance to win x1.98 is offered on dice sites with a 1% house edge. A 50/50 chance to win does not make a game not have a house edge. To make a game not have a house edge, the expected value must be 0.

If you want to run a game without a house edge, but still want to make money, consider doing what iirc BitKong used to do (not a PvP game btw). They charged a 1% withdraw fee and ran their main game (a provably fair game) without a house edge.
newbie
Activity: 59
Merit: 0
Cool idea. I'd like to claim a launch code!

The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor, by 50/50 i meant chance and by skill the only skill required in the game is denomination, we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley


Just a piece of friendly advise: I would strongly reconsider charging a fee per bet. One of the beauties of offering a PvP game is that you don't have any risk yourself, so you can sanely afford to offer a 100% return-to-player. That's something no vs the house game can or will ever be able to realistically do. Instead you could charge, a 1-30% fee on all profit a player makes. I think that model would be quite fair to players and the house, and allow you to offer something quite unique.


Anyway, good luck! I always enjoy checking out new and unique sites.

Thats the model we have in place already which, where the player who wins will have the fee taken from their profit they have won from the match which will be 2% the same as if two players where to pay a 1% fee prior to the match Smiley Thanks for the reply we hope we can offer the community a fun and social game Smiley

Agreed, there should be a fee. Remember what happened to bustabit?

My recommendation however would be to charge a 1-5% fee from the pot, not pre-game. This will be less daunting to players.

Thats the plan, in the post 2% is taken from the players winnings but only if they win Smiley

Blastabit.com Like not conected, Wish you to take this one first.

Blastabit.com domain is owned by us, obviously nothing is up yet as we arent ready to launch Smiley
hero member
Activity: 647
Merit: 501
Blastabit.com Like not conected, Wish you to take this one first.
legendary
Activity: 1232
Merit: 1030
give me your cryptos
Cool idea. I'd like to claim a launch code!

The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor, by 50/50 i meant chance and by skill the only skill required in the game is denomination, we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley


Just a piece of friendly advise: I would strongly reconsider charging a fee per bet. One of the beauties of offering a PvP game is that you don't have any risk yourself, so you can sanely afford to offer a 100% return-to-player. That's something no vs the house game can or will ever be able to realistically do. Instead you could charge, a 1-30% fee on all profit a player makes. I think that model would be quite fair to players and the house, and allow you to offer something quite unique.


Anyway, good luck! I always enjoy checking out new and unique sites.

Thats the model we have in place already which, where the player who wins will have the fee taken from their profit they have won from the match which will be 2% the same as if two players where to pay a 1% fee prior to the match Smiley Thanks for the reply we hope we can offer the community a fun and social game Smiley

Agreed, there should be a fee. Remember what happened to bustabit?

My recommendation however would be to charge a 1-5% fee from the pot, not pre-game. This will be less daunting to players.
newbie
Activity: 59
Merit: 0
The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor, by 50/50 i meant chance and by skill the only skill required in the game is denomination, we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley


Just a piece of friendly advise: I would strongly reconsider charging a fee per bet. One of the beauties of offering a PvP game is that you don't have any risk yourself, so you can sanely afford to offer a 100% return-to-player. That's something no vs the house game can or will ever be able to realistically do. Instead you could charge, a 1-30% fee on all profit a player makes. I think that model would be quite fair to players and the house, and allow you to offer something quite unique.


Anyway, good luck! I always enjoy checking out new and unique sites.

Thats the model we have in place already which, where the player who wins will have the fee taken from their profit they have won from the match which will be 2% the same as if two players where to pay a 1% fee prior to the match Smiley Thanks for the reply we hope we can offer the community a fun and social game Smiley
newbie
Activity: 59
Merit: 0
The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley
That part sounds good, but wouldn't the house, if they wanted to cheat (ie you making an account to make extra money) possibly gain an advantage by waiting to see what the other person chooses, and than moving respectively to give yourself an advantage/win. You also haven't answered my question about the game being provably fair. This could be unrelated/not a problem, but if it is, you could have the client hash their move with a secure method. Example would be running sha256 on the string below, and sending the hash to the server. When the moves take place (both players picked), the client would give the secret to the server. If it fails to hash to the original hash, that person would lose. (still some problems with this, but it has the main idea)
Code:
shoot|idsfhjghdjk49387581@werjfksdhjkg#$5i4j5478hDS/fhdgu3t2t34

as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor

A 1% fee would be equal to a 1% house edge, because the RTP would become 99%, which converts to a 1% edge. Advertising no house edge would be misleading and possibly false.

by 50/50 i meant chance and by skill the only skill required in the game is denomination
50/50 implies that chance and skill are equal, as 50/50 means 50% and 50%.

we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley
What measures do you have in place? I feel a bot could have an advantage fairly easily. It could calculate what would happen if it made X move and his opponent played X move, try out all the possibilities, and see which would have the highest probability of winning the game in the end.

Even if the scheme of the game it looks like 50/50 chance for winning,DarkStar_ is right.
How you suppose to earn from this game Op? and please don't tell me through the ads... Roll Eyes
And yes, don't forget bots attack on this. It looks like an easy target already.

Nice complete echo of my post.

We will consider your first point very strongly as it is quite possible for us to make an account and win over players who are playing and for the site to work there does need to be mutual trust. We will implement a provably fair system Smiley

As for 50/50 what i was trying to get across to you is that you will always have a 50% chance of winning, As for skill i meant that there is a element of skill required in the game such as denomination Smiley

In regards to the many measures we will have in place so that bots cannot gain advantages over other players we would like to keep to ourselves until the measures we have in place are decided upon and put in place.

Now onto the fee's, When two players are matched up and the game is played out and a player has won, the winning player will have 2% (same fee as if both players had 1% taken from both of their bets) of the winnings subtracted from the profit from the match. By no house edge we mean that both players will have an equal chance of winning instead of if you were to play against a house where the house would have a 51% chance to win and you would have a 49% chance to win Smiley

Thank you for your reply Smiley



legendary
Activity: 1463
Merit: 1886
The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor, by 50/50 i meant chance and by skill the only skill required in the game is denomination, we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley


Just a piece of friendly advise: I would strongly reconsider charging a fee per bet. One of the beauties of offering a PvP game is that you don't have any risk yourself, so you can sanely afford to offer a 100% return-to-player. That's something no vs the house game can or will ever be able to realistically do. Instead you could charge, a 1-30% fee on all profit a player makes. I think that model would be quite fair to players and the house, and allow you to offer something quite unique.


Anyway, good luck! I always enjoy checking out new and unique sites.
legendary
Activity: 2772
Merit: 3284
The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley
That part sounds good, but wouldn't the house, if they wanted to cheat (ie you making an account to make extra money) possibly gain an advantage by waiting to see what the other person chooses, and than moving respectively to give yourself an advantage/win. You also haven't answered my question about the game being provably fair. This could be unrelated/not a problem, but if it is, you could have the client hash their move with a secure method. Example would be running sha256 on the string below, and sending the hash to the server. When the moves take place (both players picked), the client would give the secret to the server. If it fails to hash to the original hash, that person would lose. (still some problems with this, but it has the main idea)
Code:
shoot|idsfhjghdjk49387581@werjfksdhjkg#$5i4j5478hDS/fhdgu3t2t34

as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor

A 1% fee would be equal to a 1% house edge, because the RTP would become 99%, which converts to a 1% edge. Advertising no house edge would be misleading and possibly false.

by 50/50 i meant chance and by skill the only skill required in the game is denomination
50/50 implies that chance and skill are equal, as 50/50 means 50% and 50%.

we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley
What measures do you have in place? I feel a bot could have an advantage fairly easily. It could calculate what would happen if it made X move and his opponent played X move, try out all the possibilities, and see which would have the highest probability of winning the game in the end.

Even if the scheme of the game it looks like 50/50 chance for winning,DarkStar_ is right.
How you suppose to earn from this game Op? and please don't tell me through the ads... Roll Eyes
And yes, don't forget bots attack on this. It looks like an easy target already.

Nice complete echo of my post.
newbie
Activity: 59
Merit: 0
What to claim? your topic is complete nonsense.
It somewhat makes sense, in my opinion.



Will blastabit be fully provably fair, and give the house no chance to cheat? If not, if you wanted to cheat, how could you cheat and would it be in an undetectable/very hard to detect way.

How do you make money, if no house edge is present? (or what is in it for you?)

How did you calculate the 50% skill factor? With a decent sized skill factor, are you worried about smart bots learning to play your game?

Will blastabit be fully provably fair, and give the house no chance to cheat? If not, if you wanted to cheat, how could you cheat and would it be in an undetectable/very hard to detect way.

How do you make money, if no house edge is present? (or what is in it for you?)

How did you calculate the 50% skill factor? With a decent sized skill factor, are you worried about smart bots learning to play your game?

Even if the scheme of the game it looks like 50/50 chance for winning,DarkStar_ is right.
How you suppose to earn from this game Op? and please don't tell me through the ads... Roll Eyes
And yes, don't forget bots attack on this. It looks like an easy target already.

The house will take no part in the game as it is entirely player vs player and the winnings are determined off of the players outcomes whether it be a loss or a win. Blastabit's game itself isn't pre-determined at all giving us no chance to cheat along with the players Smiley as for "how do we make money" there will be a 1% fee taken from each bet you place and to address the skill factor, by 50/50 i meant chance and by skill the only skill required in the game is denomination, we have constantly considered the use of bots getting an advantages over other players which is why we already have measures and place and carefully made the game so that regardless of how smart or complex the bot is, the bot will never have an advantage over a regular player Smiley
newbie
Activity: 59
Merit: 0
What to claim? your topic is complete nonsense.

what is the game in player vs player
poker, playing card , or what about game all casino games
you not explain about your game

Please read the entire post before replying, thanks Smiley
hero member
Activity: 1022
Merit: 517
This site can not be reached
Blastabit.com DNS server address could not be found.
site could not be accessed, let's look at a gambling site that you want to launch on this post, hopefully not boring and most important is to give an overview of your site in posting this thread Smiley


You did not even read the whole OP, did you?Who said that the site is accessible? It is still a plan which will be launched next year during January-February, of course you cant access it now.
legendary
Activity: 2464
Merit: 1039
Bitcoin Trader
This site can not be reached
Blastabit.com DNS server address could not be found.
site could not be accessed, let's look at a gambling site that you want to launch on this post, hopefully not boring and most important is to give an overview of your site in posting this thread Smiley
hero member
Activity: 1372
Merit: 647
I always find it better if the site is ready or on the testing phase before announcing it in public. Despite that, as I have understand how it will work, it seems to be great. I like pvp games, it's fun and pretty challenging that's why your description caught my attention. I'm looking forward to try out your site and I'm also interested with the pre launch registration code.
legendary
Activity: 1764
Merit: 1006
Will blastabit be fully provably fair, and give the house no chance to cheat? If not, if you wanted to cheat, how could you cheat and would it be in an undetectable/very hard to detect way.

How do you make money, if no house edge is present? (or what is in it for you?)

How did you calculate the 50% skill factor? With a decent sized skill factor, are you worried about smart bots learning to play your game?

Even if the scheme of the game it looks like 50/50 chance for winning,DarkStar_ is right.
How you suppose to earn from this game Op? and please don't tell me through the ads... Roll Eyes
And yes, don't forget bots attack on this. It looks like an easy target already.
legendary
Activity: 2772
Merit: 3284
What to claim? your topic is complete nonsense.
It somewhat makes sense, in my opinion.



Will blastabit be fully provably fair, and give the house no chance to cheat? If not, if you wanted to cheat, how could you cheat and would it be in an undetectable/very hard to detect way.

How do you make money, if no house edge is present? (or what is in it for you?)

How did you calculate the 50% skill factor? With a decent sized skill factor, are you worried about smart bots learning to play your game?
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