Tools page looks really cool! Very good job Mike!
Any chance that it is possible to smoothen out the graphs? All the bouncing up and down due to fast diff retargets makes it a little messy too look at. Avarage of last (5 blocks before + 5 blocks after) should make it smoother I think.
Thanks! Yep, I can definitely add that in. I was considering doing that during development, but I wanted to make sure it was all working fine with the straight values before I messed with them :-)
Also, if anyone finds any glaring bugs please PM me and I will fix them. I know the background image isn't filling the screen like it should, but that's a graphics design issue I'm working on with Rofo to improve for the benefit of the entire project. I am also aware of mobile looking a little wonky, but to be completely honest that isn't a priority at the moment. I am also aware of a "lag" (for lack of a better way to say it) in the connection phase when viewing extended time frames. This is a front-end coding update that will be done soon.
I also created an open API for everyone to use and grab the difficulty (current and history) along with net hashrate (current and history), more features to come in the future. I am for sure adding the pool latency utility I created before into this suite of tools as well as a hashrate distribution chart, and better integration with our charity and non-profit organization partners to make this information more easily accessible to the public. I *hope* to integrate more advanced features like paper wallet sweeping/generation
in the API. Our goal is to rely less on third parties for these core services and let them be available from us for everyone to use in their own projects. It's an API that runs on port 80 and returns a nice JSON response with cross-domain settings done PROPERLY (I know this is a big barrier for a lot of services because I myself frequently have to invent ways to get around this for other projects unrelated to cryptos). Currently it works perfectly with difficulty and hashrate (as evidenced by the tools site), and
when the API is solid we will release it for everyone to use.
Although, for the next 24-36 hours I will be MIA as it is Chinese New Year and I'm at my in-laws translating Kinect games in real time from English to Mandarin for the family to all play together while stuffing my face with Chinese food.