Author

Topic: OFFICIAL CGMINER mining software thread for linux/win/osx/mips/arm/r-pi 4.11.0 - page 449. (Read 5806004 times)

-ck
legendary
Activity: 4088
Merit: 1631
Ruu \o/
I've been getting this a lot with 2.9.3. It seems to be mistakenly marking pools as down now. This is also the case with us1.ozco.in, but that one isn't showing as alive at all now.

Code:
[2012-11-12 21:21:30] Pool 2 http://mtred.com:8337 not responding!
[2012-11-12 21:21:31] Accepted 7e2684c5 Diff 2/1 GPU 0 pool 0
[2012-11-12 21:21:43] Accepted 066a52b0 Diff 39/1 GPU 1 pool 0
[2012-11-12 21:21:58] Accepted bcddcf15 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:00] Accepted f9598f8b Diff 1/1 GPU 0 pool 0
[2012-11-12 21:22:05] Accepted b7fda617 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:05] Accepted 1f56781f Diff 8/1 GPU 1 pool 0
[2012-11-12 21:22:07] Accepted e80c0acb Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:09] Accepted 5bc7ca5d Diff 2/1 GPU 0 pool 0
[2012-11-12 21:22:19] Accepted 680e27ba Diff 2/1 GPU 0 pool 0
[2012-11-12 21:22:20] Accepted 39c4a74f Diff 4/1 GPU 1 pool 0
[2012-11-12 21:22:29] Accepted 8fbc63d7 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:34] Pool 2 http://mtred.com:8337 alive

It's not a mistake. Previously cgminer did not check the backup pools were working. Now it does check them even if not mining on them.
hero member
Activity: 591
Merit: 500
I've been getting this a lot with 2.9.3. It seems to be mistakenly marking pools as down now. This is also the case with us1.ozco.in, but that one isn't showing as alive at all now.

Code:
[2012-11-12 21:21:30] Pool 2 http://mtred.com:8337 not responding!
[2012-11-12 21:21:31] Accepted 7e2684c5 Diff 2/1 GPU 0 pool 0
[2012-11-12 21:21:43] Accepted 066a52b0 Diff 39/1 GPU 1 pool 0
[2012-11-12 21:21:58] Accepted bcddcf15 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:00] Accepted f9598f8b Diff 1/1 GPU 0 pool 0
[2012-11-12 21:22:05] Accepted b7fda617 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:05] Accepted 1f56781f Diff 8/1 GPU 1 pool 0
[2012-11-12 21:22:07] Accepted e80c0acb Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:09] Accepted 5bc7ca5d Diff 2/1 GPU 0 pool 0
[2012-11-12 21:22:19] Accepted 680e27ba Diff 2/1 GPU 0 pool 0
[2012-11-12 21:22:20] Accepted 39c4a74f Diff 4/1 GPU 1 pool 0
[2012-11-12 21:22:29] Accepted 8fbc63d7 Diff 1/1 GPU 1 pool 0
[2012-11-12 21:22:34] Pool 2 http://mtred.com:8337 alive
-ck
legendary
Activity: 4088
Merit: 1631
Ruu \o/
I set it up, but it appears to take time for this problem to come up. I'll let you know when I have something.
Much appreciated! Occasionally nothing useful comes from the information, or windows decides to disable the debugger, but at least we have tried.
Quote
cgminer-db.exe caused an Access Violation at location 63656e6e Reading from location 63656e6e.

Registers:
eax=00000000 ebx=070fd26c ecx=070fd72d edx=070fd72e esi=6f43203a edi=070fd77c
eip=772015de esp=070fd258 ebp=00002746 iopl=0         nv up ei pl zr na po nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000246

Call stack:
772015DE  ntdll.dll:772015DE  ZwRaiseException
771F014E  ntdll.dll:771F014E  KiUserExceptionDispatcher
070FD26C
070FD2BC
Did it not give you the option to debug it when it crashed?  Huh
legendary
Activity: 952
Merit: 1000
I set it up, but it appears to take time for this problem to come up. I'll let you know when I have something.
Much appreciated! Occasionally nothing useful comes from the information, or windows decides to disable the debugger, but at least we have tried.
Quote
cgminer-db.exe caused an Access Violation at location 63656e6e Reading from location 63656e6e.

Registers:
eax=00000000 ebx=070fd26c ecx=070fd72d edx=070fd72e esi=6f43203a edi=070fd77c
eip=772015de esp=070fd258 ebp=00002746 iopl=0         nv up ei pl zr na po nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000246

Call stack:
772015DE  ntdll.dll:772015DE  ZwRaiseException
771F014E  ntdll.dll:771F014E  KiUserExceptionDispatcher
070FD26C
070FD2BC
-ck
legendary
Activity: 4088
Merit: 1631
Ruu \o/
I set it up, but it appears to take time for this problem to come up. I'll let you know when I have something.
Much appreciated! Occasionally nothing useful comes from the information, or windows decides to disable the debugger, but at least we have tried.
legendary
Activity: 952
Merit: 1000
I've had some safeguards against the "lost connection" crash in BFGMiner for a while. If anyone wants to tell Con (he likes to ignore me), the problem is that the submission threads pile up (as they sit around trying to retry) and Windows doesn't like having a lot of threads.
Figures it would be windows problem, no wonder I have never seen it. And there you are quoted so he sees it..
That's helpful indeed.

However it does not change the fact that I'd really appreciate it if at least *one* of the users out there getting crashes at least tried to help me get debugging info.
I set it up, but it appears to take time for this problem to come up. I'll let you know when I have something.
-ck
legendary
Activity: 4088
Merit: 1631
Ruu \o/
I've had some safeguards against the "lost connection" crash in BFGMiner for a while. If anyone wants to tell Con (he likes to ignore me), the problem is that the submission threads pile up (as they sit around trying to retry) and Windows doesn't like having a lot of threads.

Figures it would be windows problem, no wonder I have never seen it. And there you are quoted so he sees it..
That's helpful indeed.

However it does not change the fact that I'd really appreciate it if at least *one* of the users out there getting crashes at least tried to help me get debugging info.
SAC
sr. member
Activity: 322
Merit: 250
I've had some safeguards against the "lost connection" crash in BFGMiner for a while. If anyone wants to tell Con (he likes to ignore me), the problem is that the submission threads pile up (as they sit around trying to retry) and Windows doesn't like having a lot of threads.

Figures it would be windows problem, no wonder I have never seen it. And there you are quoted so he sees it..
legendary
Activity: 2576
Merit: 1186
I've had some safeguards against the "lost connection" crash in BFGMiner for a while. If anyone wants to tell Con (he likes to ignore me), the problem is that the submission threads pile up (as they sit around trying to retry) and Windows doesn't like having a lot of threads.
-ck
legendary
Activity: 4088
Merit: 1631
Ruu \o/
I cannot reproduce the windows crashes as the only machine I have that can run windows can barely mine at all.

If you are having windows crashes, I need your help to debug the issues.

See here for how you can help:
http://ck.kolivas.org/apps/cgminer/debug/

If you have a reliable test case that crashes cgminer then you are the person most likely to be able to help me fix it.
SAC
sr. member
Activity: 322
Merit: 250
Someone please tell me I'm not the only one that haves CGMiner crashed when internet connection is down. As soon as I unplug my ethernet cable, cgminer crashes. Turn off ADSL modem, CGMiner crashes.

Looks like you may be it has not happened recently but any time in the past when I have had to reboot my cable modem cgminer just tells me it has lost connection with pool when the modem comes back up the miner sees the connection gets work then starts mining, last time I rebooted it was couple weeks ago.
hero member
Activity: 506
Merit: 500
Someone please tell me I'm not the only one that haves CGMiner crashed when internet connection is down. As soon as I unplug my ethernet cable, cgminer crashes. Turn off ADSL modem, CGMiner crashes.
legendary
Activity: 1540
Merit: 1001
Code:
 cgminer version 2.9.3 - Started: [2012-11-11 09:58:17]
--------------------------------------------------------------------------------
 (5s):1.861G (avg):1.977Gh/s | Q:10541  A:41716  R:30  HW:0  E:396%  U:27.3/m
 TQ: 0  ST: 7  SS: 0  DW: 10073  NB: 147  LW: 45606  GF: 0  RF: 0  WU: 27.4
 Connected to stratum.ozco.in with stratum as user xxxxxxxxxx
 Block: 03e59dea4a91e310f7d9b4e0...  Started: [11:03:55]  Best share: 80.3K
--------------------------------------------------------------------------------
 [P]ool management [G]PU management [S]ettings [D]isplay options [Q]uit
 GPU 0:  73.0C 3040RPM | 660.1M/660.9Mh/s | A:13923 R:13 HW:0 U:  9.12/m I: 9
 GPU 1:  73.0C 2754RPM | 655.5M/654.2Mh/s | A:13892 R: 6 HW:0 U:  9.10/m I: 9
 GPU 2:  73.0C 2518RPM | 661.7M/662.5Mh/s | A:13901 R:11 HW:0 U:  9.11/m I: 9
--------------------------------------------------------------------------------

 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0
 [2012-11-12 11:24:59] Lost 15 shares due to stratum disconnect on pool 0
 [2012-11-12 11:24:59] Failed to submit stratum share to pool 0

Windows doesn't tell me much other than it stopped working and to click close.

M
legendary
Activity: 3586
Merit: 1098
Think for yourself
1. Even if it is using rolltime Q should be at lease eqal to NB (in 1000% it is different work)
2. Read about p2pool Smiley we are mining payuout blockchain which have 10sec blocks.

Ah, will do,
Thanks,
Sam
legendary
Activity: 1361
Merit: 1003
Don`t panic! Organize!
Hi.
Small reminder: "Q:" is still very wrong.
(...)
It is p2pool, so longpool every 10sec, 21 new blocks in mean time but Q is only 4 and E is hitting roof on this small MH/s

Don't know what's wrong with that.  Seems to me to be a good thing if P2pool is using rolltime.

But I have a question, why is P2pool sending a LP every 10 seconds?

Sorry to be off topic, again, but this seems to be a huge waste of work.
1. Even if it is using rolltime Q should be at lease eqal to NB (in 1000% it is different work)
2. Read about p2pool Smiley we are mining payuout blockchain which have 10sec blocks.
3. Waste of work only if miner config is wrong or you have FPGA that cant handle quick longpools. Works fine on all GPUs.
legendary
Activity: 3586
Merit: 1098
Think for yourself
Hi.
Small reminder: "Q:" is still very wrong.

Code:
 cgminer version 2.9.3 - Started: [2012-11-12 11:10:19]
--------------------------------------------------------------------------------
 (5s):14.55M (avg):14.63Mh/s | Q:4  A:31  R:6  HW:0  E:775%  U:0.2/m
 TQ: 0  ST: 1  SS: 0  DW: 3  NB: 21  LW: 2774  GF: 0  RF: 0  WU: 0.2
 Connected to rav3n.dtdns.net with LP as user toy.gpu
 Block: 02fc0fe59a06045dd6cfdc3c...  Started: [14:07:12]  Best share: 101
--------------------------------------------------------------------------------
 [P]ool management [G]PU management [S]ettings [D]isplay options [Q]uit
 GPU 0:  55.0C  85%    | 14.37M/14.63Mh/s | A:31 R:6 HW:0 U:0.16/m I: 4
--------------------------------------------------------------------------------

 [2012-11-12 14:17:12] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:23] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:24] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:32] LONGPOLL from pool 0 requested work restart
It is p2pool, so longpool every 10sec, 21 new blocks in mean time but Q is only 4 and E is hitting roof on this small MH/s



Don't know what's wrong with that.  Seems to me to be a good thing if P2pool is using rolltime.

But I have a question, why is P2pool sending a LP every 10 seconds?

Sorry to be off topic, again, but this seems to be a huge waste of work.
legendary
Activity: 1361
Merit: 1003
Don`t panic! Organize!
Hi.
Small reminder: "Q:" is still very wrong.

Code:
 cgminer version 2.9.3 - Started: [2012-11-12 11:10:19]
--------------------------------------------------------------------------------
 (5s):14.55M (avg):14.63Mh/s | Q:4  A:31  R:6  HW:0  E:775%  U:0.2/m
 TQ: 0  ST: 1  SS: 0  DW: 3  NB: 21  LW: 2774  GF: 0  RF: 0  WU: 0.2
 Connected to rav3n.dtdns.net with LP as user toy.gpu
 Block: 02fc0fe59a06045dd6cfdc3c...  Started: [14:07:12]  Best share: 101
--------------------------------------------------------------------------------
 [P]ool management [G]PU management [S]ettings [D]isplay options [Q]uit
 GPU 0:  55.0C  85%    | 14.37M/14.63Mh/s | A:31 R:6 HW:0 U:0.16/m I: 4
--------------------------------------------------------------------------------

 [2012-11-12 14:17:12] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:23] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:24] LONGPOLL from pool 0 requested work restart
 [2012-11-12 14:17:32] LONGPOLL from pool 0 requested work restart
It is p2pool, so longpool every 10sec, 21 new blocks in mean time but Q is only 4 and E is hitting roof on this small MH/s

hero member
Activity: 563
Merit: 500
Now cgminer gets a new block template once per minute even from the backup pools. This is of course going to waste more bandwidth but is the only way to guarantee that any GBT work generated is not stale.

Is there any means of making this optional, at least for GBT?  I'm not particularly keen on this from a bandwidth point of view - I think I'd rather lose a small amount of work if I have to failover rather than permanantly double or triple my bandwidth usage

Right now I guess my only options are to force getwork or remove my backups.

roy
legendary
Activity: 4634
Merit: 1851
Linux since 1997 RedHat 4
If ppl are looking for FPGAs, I have 2 Cairnsmore for sale. They crunch 880MHs @ 80W. [WTS] add in the market place. I am moving over to LTC/gaming rigs were FPGA is not useful.
Send a free one to ckolivas to see if you can get him more interested in FPGAs before the dev ASICs arrive Smiley
He is (and I am) in the same country as you, so postage isn't much Cheesy
hero member
Activity: 810
Merit: 1000
If ppl are looking for FPGAs, I have 2 Cairnsmore for sale. They crunch 880MHs @ 80W. [WTS] add in the market place. I am moving over to LTC/gaming rigs were FPGA is not useful.
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