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Topic: That is why play to earn concept is a massive failure - page 2. (Read 400 times)

legendary
Activity: 2758
Merit: 1004
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well, I also think that there are systems to watch out for in the P2E world. Just like Axie, every day there will be more and more people playing it, and people are making Axie more and more. every day people make millions of SLP. however, sooner or later, SLP will have a low price as the players of this game get bigger. well, maybe I don't understand something. however, I think that there will come a time when there will be more Axie users, and the level of SLP sales in each tier will make the price even lower. well, this may apply to other P2E. I took axie as an example because I feel that it is the best P2E game to date.
legendary
Activity: 3038
Merit: 1024
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So many existing p2e game is only getting the new users that created by the existing users. I meant there are so many farmers in this kind of game. This is making the game become unsustain caused by farmers are having intention only to dump tokens earned from the game. We have so many games that already dead and this proven that this ecosystem was only for short term.
I do agree with your statement about this ecosystem. The new user didn't wanna join caused by too much farmers. When there will be a limitation for the account that can be created to keep the ecosystem will sustain and this is good. I avoid to invest in the NFT that related with play to earn. Axie has proven if it's not worth and only full with hype
hero member
Activity: 2912
Merit: 541
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I feel that the Play To Earn concept can lose its popularity sooner or later because I do not see that players can earn much before competing with the others. The other people will earn more, especially if they can deposit some money and buy stuff from the games to increase their power to defeat the other player. I think the dev needs to work more to invite more players and give them the other things to be excited to play the games.

But maybe I am wrong on this since I do not play to earn like other people.
hero member
Activity: 1526
Merit: 596
I completely agree with this.

P2E is another buzzword that is used by marketers to push their own agendas. In reality, there is very little utility for the games that they launch, and the fact that they are so hierarchically skewed towards capital holders and early adopters.

Pyramid scheme would do the P2E genre justice. The people who come late get pennies.
legendary
Activity: 2086
Merit: 1058
At first we should know probably what their aim is not user's experience but profit. We can see on some play to earn games, who doing it with free account wouldn't survived that easily and even who pay it must pay more and compete in how high we can pay the character or anything else or maybe stuck with gacha which sometimes give us bad thing too.
It’s always the same thing with all of them, there wouldn’t be a game that you would play with a free account and be able to win and earn something reasonable. It’s not really a game that is fair to play and relies on your skills. it has nothing at all to do with your skills, it only has to do with your money and how much you are able to invest in these games.

I do understand that the reason why the developers are doing this is because they also need to make their own money, because if it was a fair to play game that has to rely on skills, then people would rather rely on their skills than having to spend money for them to be able to earn from the game.
sr. member
Activity: 2106
Merit: 282
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So far, only the axie infinify game Play to Earn has lasted for quite a long time, although some time ago it experienced a drastic decline, even changing the income system to be very small, but they said it was only temporary, because currently there is no income that is not in accordance with the capital obtained. Besides, axie infinity many Play to Earn games were discontinued because they failed.
sr. member
Activity: 1792
Merit: 293
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the most advantageous are those who enter early, can understand the meta quickly and get cheaper character prices, the concept of Play to earn is sometimes more like pay to win now, you have to have stronger characters to win.
sr. member
Activity: 1918
Merit: 256
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Play to Earn so far has not been perfect, because it is more burdensome to someone who has a large capital and enters early as a winner, well, I think all cryptocurrency concepts are the same, everything will be lively at the beginning and will disappear soon as well as the play concept to earn in cryptocurrency.
sr. member
Activity: 2296
Merit: 256
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Looks like a Pay To Win concept rather than Play To Earn, but as far as I see it is like that, new players will only be used as virtual slaves, those who have little capital or don't understand the meta game will lose capital here, even in my opinion every few seasons meta games are always changing, that means we have to buy meta characters to win the game.
legendary
Activity: 2940
Merit: 1083
Quote
The play-to-earn model on its own is unsustainable. By its very nature, it creates an unsustainable pyramid scheme-like system where new players buy in only to create and sell digital goods to those who buy in after them. Above and beyond that, it creates a culture of virtual indentured servitude where individuals are dragged forward by the threat of a lost investment to play a video game at the cost of their own mental and physical health.

All the games build upon this same structure and there is nothing new other than skin color and weapon design. High entry fees in the game and high challenge for new users is demotivating new users to join the system. Only early adopters are earning massively because of those unique teams they got. Unique users registration is decreasing day by day which shows the hype is going down with flame.

Regardless of what the game feature is, the main reason for play-to-earn games to be successful is only because of HYPE. There are lots of games already that we can fairly say have a good build and features but without hype, those games won't attract the players.

I have seen lots of good graphics play-to-earn games that didn't get the attention of the masses.

We just have to hunt that best game and hope for the best result if we risk money on those.
legendary
Activity: 1722
Merit: 1014
Play-to-earn is good enough if the game itself is nice and interesting to play. All the worst play-to-earn projects look so bad just because of this reason - their gameplay suxx...
hero member
Activity: 1498
Merit: 537
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Can you provide data or statistics about the "decreasing day by day"?


Look at this chart of one of the popular P2E game axis infinity. Data shows the number of active users is in decline but the fact is the number is much higher. Because many of these active users are not unique and already existing users who play from other user accounts and share the profit 50-50 between them. This system become very popular in the Philippines and 40% of total users are from that particular country.


Have you checked other P2E games if the number of new users are also decreasing? Why limit it to one game when your post talks about the totality of P2E model. Many old time players have left and sold their Axie but they didn't leave the space entirely. They just moved on to other games. You may argue that they aren't considered as unique users but you cannot also say people in P2E are decreasing everyday.

If you have any data that shows the number of users increasing then please provide the link here. Axis infinity is a very popular P2E model and they have huge active users. It's wise to check bigger user base games because that's where most of the money flows and gamers are more focused on.

Its expected on a certain trend on which if the hype goes down then expect that people would be flocking out into something new.People would really tend to get in as early as they can thats why you

could really see rushing up on making investment on something new on which it do really leads on losing money considering that there were lots of rug pulls that do happen in the market.

This is why there's no other way but to make yourself that aware of the risks and only invest on the amount which you could afford to lose.

In the P2E model game users only care about where they will have the biggest chance to earn profits. Also, those game and their developers are bringing new upgrade everyday to keep users into their platform.
hero member
Activity: 2996
Merit: 609
Quote
The play-to-earn model on its own is unsustainable. By its very nature, it creates an unsustainable pyramid scheme-like system where new players buy in only to create and sell digital goods to those who buy in after them. Above and beyond that, it creates a culture of virtual indentured servitude where individuals are dragged forward by the threat of a lost investment to play a video game at the cost of their own mental and physical health.

All the games build upon this same structure and there is nothing new other than skin color and weapon design. High entry fees in the game and high challenge for new users is demotivating new users to join the system. Only early adopters are earning massively because of those unique teams they got. Unique users registration is decreasing day by day which shows the hype is going down with flame.
Its expected on a certain trend on which if the hype goes down then expect that people would be flocking out into something new.People would really tend to get in as early as they can thats why you

could really see rushing up on making investment on something new on which it do really leads on losing money considering that there were lots of rug pulls that do happen in the market.

This is why there's no other way but to make yourself that aware of the risks and only invest on the amount which you could afford to lose.
sr. member
Activity: 1554
Merit: 413
...
Can you provide data or statistics about the "decreasing day by day"?


Look at this chart of one of the popular P2E game axis infinity. Data shows the number of active users is in decline but the fact is the number is much higher. Because many of these active users are not unique and already existing users who play from other user accounts and share the profit 50-50 between them. This system become very popular in the Philippines and 40% of total users are from that particular country.


Have you checked other P2E games if the number of new users are also decreasing? Why limit it to one game when your post talks about the totality of P2E model. Many old time players have left and sold their Axie but they didn't leave the space entirely. They just moved on to other games. You may argue that they aren't considered as unique users but you cannot also say people in P2E are decreasing everyday.
legendary
Activity: 2422
Merit: 1102
Early joiners = winners. This is how ponzi scheme work as well.
Early joiners in most defi projects last year were basically doing exactly that. They knew that there would be a big big chance that it turns out a scam, but they still risked a lot of money (combined, maybe little individually) just so they could get in at the first day, see the super increase on release, sell there, and get out.

Price could be near zero by day 10, but they didn't care about that at all. This is what we are facing right now with most stuff, nft, metaverse, all these new things are doing the same thing. People do not care what it will worth in 10 years, they care about what they can make on the release date and that is it.
hero member
Activity: 2702
Merit: 510
Leading Crypto Sports Betting & Casino Platform
its true that these kind of model is unsustaining, the game developers behind the project instead of creating more and more products with the growing of the users instead they just staying with the existing games.
as a result, they get less and less new gamers because as you said the early birds are getting the most of the revenues generated.
just like axie, you can see so many NFTs generated out of the game and that created a great effect of making the price of that NFTs going down for the simple fact that its kinda easy for big guilds that have many scholarships in earning so many of these NFTs all at once and they usually have target for earnings.
hero member
Activity: 2366
Merit: 504
All the games build upon this same structure and there is nothing new other than skin color and weapon design. High entry fees in the game
It's hard to say but this makes it looks like a ponzi scheme. People need to pay to buy the item from the early adopters to be able to play the game and what's the different with ponzi that force you to get into the early game to get a huge money from this scheme? So many holes in the play to earn schemes and this needs more research. The game developers forced people to pay before we can try to get experience with the game.

and high challenge for new users is demotivating new users to join the system. Only early adopters are earning massively because of those unique teams they got.
Early joiners = winners. This is how ponzi scheme work as well.

Unique users registration is decreasing day by day which shows the hype is going down with flame.
The new registrations are coming from the grinders and it's not from the native users or new players.
hero member
Activity: 2604
Merit: 816
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Related to the play-to-earn concept, I think it is still the same before integrating it with the blockchain. But with blockchain, the player can earn something that they can sell at the market to make money. The real concept is all about money but with a different face to attract those unfamiliar with the games and make them curious about how to play while earning money.

I am not too understanding about play to earn but I think that is what I can get after playing games such as league of kingdoms. I do not know if that play to earn can grow more than now since it needs to work there and here, making the developer more creative or doing something that can help the games survive.
hero member
Activity: 1694
Merit: 691
Leading Crypto Sports Betting & Casino Platform
At first we should know probably what their aim is not user's experience but profit. We can see on some play to earn games, who doing it with free account wouldn't survived that easily and even who pay it must pay more and compete in how high we can pay the character or anything else or maybe stuck with gacha which sometimes give us bad thing too.
hero member
Activity: 1694
Merit: 516
I am also struggling to understand the value and lifetime of such play to earn schemes. As soon as the inflow of new players stops and no new money is being added to the system the values drop sharply. I understand that advertising and promotions are one form to create value for the goods, but these are usually not permanent contracts and will eventually. I noticed that for certain games artificial items that offer bonuses or cosmetic changes are the best way to retain value within the game. These goods usually involve rarity and are hard to obtain to be valuable. In the end it seems that only the most popular games manage to stay profitable, most schemes eventually drop to 0.
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