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Topic: That is why play to earn concept is a massive failure - page 4. (Read 417 times)

sr. member
Activity: 2268
Merit: 275
First. I am not really interested and not good at playing games, and secondly that the first person to enter early is the one who will loot the profits. Because after the hype, it fell apart and people flocked to take advantage, not to enjoy the game. So the hype play to earn is only used as a source of income. However, as the P2E hype grows, it is now difficult to be the first to enter other than those who have booked seats in advance. Plus the gamers clearly master the game.
tyz
legendary
Activity: 3360
Merit: 1533
Quote
The play-to-earn model on its own is unsustainable. By its very nature, it creates an unsustainable pyramid scheme-like system where new players buy in only to create and sell digital goods to those who buy in after them. Above and beyond that, it creates a culture of virtual indentured servitude where individuals are dragged forward by the threat of a lost investment to play a video game at the cost of their own mental and physical health.

All the games build upon this same structure and there is nothing new other than skin color and weapon design. High entry fees in the game and high challenge for new users is demotivating new users to join the system. Only early adopters are earning massively because of those unique teams they got. Unique users registration is decreasing day by day which shows the hype is going down with flame.

Well, it's no secret that the play-to-earn business model only works because money is constantly being put into the tokens, and the tokens gain value as a result. That's way, it is still possible to hide the fact that the business model is failed and that it will have to collapse sooner or later.
legendary
Activity: 3094
Merit: 1069
DGbet.fun - Crypto Sportsbook
For most of the games, approach is wrong from the start. Not only the game looks and mechanism are similar, they are more interested in making the people buy the tokens than actually making a playable game and a working earn and pay mechanism.
And with so much of new games everyday, people keep switching and the older ones keeps dying as the same people travels from one to another.
member
Activity: 248
Merit: 13
Futiracoin.com
Still it depends on how fun the game is, skin colour means a lot for we hardcore gamers, I'd want to wear Arnold Schwarzenegger skin in call of duty multiplayer or use some custom skin in ninja like format, people spend money on skins mate but it depends on how fun the game is anyways.
hero member
Activity: 1498
Merit: 537
Quote
The play-to-earn model on its own is unsustainable. By its very nature, it creates an unsustainable pyramid scheme-like system where new players buy in only to create and sell digital goods to those who buy in after them. Above and beyond that, it creates a culture of virtual indentured servitude where individuals are dragged forward by the threat of a lost investment to play a video game at the cost of their own mental and physical health.

All the games build upon this same structure and there is nothing new other than skin color and weapon design. High entry fees in the game and high challenge for new users is demotivating new users to join the system. Only early adopters are earning massively because of those unique teams they got. Unique users registration is decreasing day by day which shows the hype is going down with flame.
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