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Topic: The Impact of Gaming on the Real Economy - page 2. (Read 405 times)

newbie
Activity: 27
Merit: 0
January 07, 2024, 05:00:31 PM
#29
I understand, in terms of gaming in the economic environment, it is becoming more and more influential, the internet is becoming more and more widespread, the trend of gaming is also getting bigger. But let's not talk about your content here, only if you are actually describing something that is somewhat similar to some products in the crypto space that have attracted a lot of attention like Axie Infinity. And you need to study their economic model more about AXS & SLP, but according to my observation in the crypto environment, the gamefi field is still very limited and rather the hype and news manipulation is common. If you are serious and do not intend to follow short-term trends, prepare your product carefully before launching. Anyway, currently there is quite a lot of competition to attract attention.


Both yes and no
Axie Infinity is an amazing project. We consider them pioneers in the world of crypto-games. The first to offer something really worthwhile. And at the time, their economics were great
But the world has moved on. Users want more quality in design, story, gameplay, sound, earning and reward mechanics, Project Economy, Service.

SLP rewards alone are no longer enough to retain players and attract new ones in the long run.
And we agree that hype and news manipulation are commonplace.
To play in the long-term you need a well-balanced product with a great pitch to the market.
sr. member
Activity: 1624
Merit: 292
Eloncoin.org - Mars, here we come!
January 06, 2024, 05:33:28 PM
#28
I understand, in terms of gaming in the economic environment, it is becoming more and more influential, the internet is becoming more and more widespread, the trend of gaming is also getting bigger. But let's not talk about your content here, only if you are actually describing something that is somewhat similar to some products in the crypto space that have attracted a lot of attention like Axie Infinity. And you need to study their economic model more about AXS & SLP, but according to my observation in the crypto environment, the gamefi field is still very limited and rather the hype and news manipulation is common. If you are serious and do not intend to follow short-term trends, prepare your product carefully before launching. Anyway, currently there is quite a lot of competition to attract attention.

legendary
Activity: 2002
Merit: 1072
Leading Crypto Sports Betting & Casino Platform
January 06, 2024, 06:21:53 AM
#27
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
There is already. What about those gaming cryptos? And play to earn games here in cryptos? But, what you said is only light and it already happened before, using a fiat and other similar payment methods. Maybe there is a reason on why they can't display the same cryptos that we have deposited? But anyways, the long wait is finally over because like I said earlier, there is already play-to-earn games that can have this function and many more.

However, both of them still has the ability to withdraw crypto from the wallet of our choice. The impact of gaming in the real economy can mostly be positive. As we all know their growth through the years. There is only people who can get addicted with it. This is only their downside.
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:46:19 PM
#26
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
Yes, all crypto games that exist today are scam. Their economics implies this from the beginning. This can be understood by huge marketing budgets and lack of quality gameplay, design, interface and game and/or financial plots. And the time of such projects is really gone. The crypto community now wants quality.

Old classic gamers strongly resist blockchain solutions in gamification, but that's okay. Society has always resisted change, especially technological change. It wasn't that long ago (by the standards of the universe) that people were burned at the stake for it.

The new generation of gamers is more open to innovation, in particular the shift of gameplay to blockchain. They see more freedoms and choices in how to spend their time. The question of when blockchain will be implemented in gameplay is not that far away. It's already happening
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:32:37 PM
#25
An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.

Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.

The value of the MOTU token to the in-game currency M.O.L. is in a 1:1 ratio in the circulating volume of these currencies
Cost of 100% volume MOTU coins = cost of 100% volume of M.O.L. It's like a liquidity pool (LP).

We give users an economy (game rules), just like other economies do (doesn't matter crypto or fiat).
Everything is built on the value of the system. And you're absolutely right it's not a simple case. We will have to work very hard to make the system earn the money we want it to.
newbie
Activity: 27
Merit: 0
January 05, 2024, 05:17:52 PM
#24
If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.

Interesting fact! If you look at the "friendship" of Bitcoin and the US dollar. Bitcoin emission is limited. While the emission of the dollar (by the way not backed by gold reserves today) is increasing (they just print money) we can say unlimited. Meanwhile Bitcoin is worth more than 40k usd. So its economy is 40 thousand times stronger than one of the strongest fiat economies in the world. Yes, that is a very superficial point. There are many factors involved. And in general Bitcoin is a crypto and the dollar is a fiat economy and the rules are different. But still.

Let's dig deeper! Cryptocurrencies themselves, in terms of economic value, are weak. You can't buy anything with them. Today, for projects like ours, cryptocurrencies are a pioneering technology and something like an intermediary between fiat and gaming (DeFi) economies. Which are very similar in their essence - one is virtual and the other is real, but in essence the same processes take place there. The functions of money in them are identical - a measure of value, means of payment, means of accumulation and savings. While cryptocurrency is a means of speculation.

It is not at all certain that the issue of in-game currency will exceed 5 billion. After all, some will try to increase the value of in-game currency while others will do the same for cryptocurrency (gavernance coin). Besides, in-game currency as we said above is very similar to fiat currency in its functions. It is spent to buy in-game assets or buy cryptocurrency.

If the issue of in-game currency exceeds the issue of cryptocurrency, it will cause the holder(s) to turn in the other direction. Towards a different economy. Bulls and bears. Very much like bulls and bears

newbie
Activity: 27
Merit: 0
January 05, 2024, 05:01:02 PM
#23
This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.

Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.

Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?

That's a very cool question!

It's one of the hypotheses we want to test. The first two seasons are gonna be test seasons. We hope to gather enough feedback to answer this question to be sure that we are not wrong in our calculations.

But it is important to understand that if we make a release without quality (financial and game plots, graphics, sound, gameplay, dashboards, variability of earning and diversification mechanics) then yes, you are right, users will leave the project very quickly because it will look like another scam.
newbie
Activity: 27
Merit: 0
January 05, 2024, 04:54:47 PM
#22
the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.

Forex. Lottery. Casino. Binary options. It's all about hope. People spend billions what to bet in the hope of getting a lot of money back.  DeFi presented as P2E is no exception with some difference - in gamification this process is more involved. The gamification of the processes gives people entertainment in addition to hope (about which we wrote above). Even if you don't win your bet, you will at least enjoy the gameplay if the project has good graphics, gameplay, sound, inferface, everything that classic games have today.

this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.

That's right. It needs something bigger. Greater. More qualitative. There is nothing in cryptogaming today but the hope of a quick and big profit. Scammers have made good money on it by pretending their projects as a Klondike, as the last few years have demonstrated.

It has always been and always will be.

When something new appears, the first wave is scam. Then quality things start to appear on the ruins left by scammers. So it's time to build quality infrastructure for blockchain. In general, the public is more willing and open to Gaming and Entertainment. It's great to have fun!

And few people realise that if someone earns money, someone else pays for it. It's a simple law of money distribution. On the other hand, classic gamings with juicy graphics, game plots and spoilt audience who are not enough and want new experiences (although they pretend they don't need innovations). A headset for complete immersion of the player in the game world like in the Sci-Fi novel " Ready Player One" is indeed the future of gaming and entertainment industry.
legendary
Activity: 2954
Merit: 2145
January 05, 2024, 04:26:39 PM
#21
So far none of the blockchain/crypto/nft games has proven to be successful because the gameplay is always garbage, plus gamers have shown zero interest in crypto and in general scoff at it, as evident by the complete failure of major gaming companies like Ubisoft or EA to integrate blockchain technologies in their games.
member
Activity: 140
Merit: 43
January 05, 2024, 03:29:52 PM
#20
You should take a look at Haypenny. While it's not a game platform, it's a platform a game could potentially use. Think of it as the "Youtube of digital currency" as it offers a platform that's completely free and fast, and allows anybody to create their own digital currency (not cryptocurrency). There's a very easy and well documented public API that a game developer could use to integrate any number of currencies into their platform. Your game could interact with the wallet provided, or create your own and just use the system as a raw engine, your choice.

legendary
Activity: 3500
Merit: 1162
www.Crypto.Games: Multiple coins, multiple games
January 05, 2024, 03:08:25 PM
#19
An infinite amount of game currency, with a finite amount of cryptocurrency, that is 1 to 1 tied to each other... You do realize that it is not going to be 1to1 right? The whole concept doesn't make it 1to1, if there are 5 billion of the crypto one, and then 1 more is issued at the game for the in game one, then the 1 to 1 is gone. Aside from that, I can say that it's been tried, the "play game to make money" is not a new idea, been around for decades, and last bull run, was popular at crypto too.

Some worked, some didn't ,eventually they all faced bear, just like any other crypto, it is not easy to keep somethings up, specially when you promise people free money for just playing games, so it is very difficult to keep it alive.
newbie
Activity: 27
Merit: 0
January 05, 2024, 08:56:49 AM
#18
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance.
These are two economic units. An in-game one and an out-game one. Very similar to a currency pair or a liquidity pool. Above we gave an example with a bar where the price of drinks changed depending on demand.
Yes, as for the gaming part of the project, users can buy in-game assets for cryptocurrencies on the platform

Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?

As for the game part in general, everything is written correctly. A player deposits funds and time on the platform (it is possible to participate without money), performs actions according to his trading plan (tries to change the balance of the database to his advantage) and if he earns money and has something to withdraw, he withdraws it
sr. member
Activity: 1442
Merit: 390
★Bitvest.io★ Play Plinko or Invest!
January 05, 2024, 03:45:24 AM
#17
If your crypto is capped at 5 billion and the in-game currency is at at an infinite amount, wouldn't that not be a 1:1 since it's likely that the in-game currency will reach higher than that of 5 billion and I don't think that's a viable economy. I like the idea of the voting each season, that means that the people have a say as to what they have to do with what's happening in the game but seeing the potential imbalance in the ratio of in-game currency and your cryptocurrency, I hope that this game becomes a real thing though, this seems like it will get more people to consider it despite doubts if it becomes a real thing.
full member
Activity: 756
Merit: 180
Eloncoin.org - Mars, here we come!
January 05, 2024, 03:35:25 AM
#16
This idea shared looks very similar to the metaverse innovation of applying cryptocurrency and economics in one, which serves to provide users with an experience on the Blockchain network while they make profit or loss still in the process of playing games and partaking in other bounty activity.

Once the game has been created, I doubt users would wait for long to enjoy the innovation of combined gaming and economics, mostly when they have a control over how they can manipulate their funds to their best advantage.

Will the introduction of bots or A.i assistance be necessary at the onset or is it after a while of implementing this concept and analyzing the statistics that it will be introduced? Or it has got nothing to do with such an idea?
legendary
Activity: 2156
Merit: 1622
January 05, 2024, 03:07:48 AM
#15
Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.


the problem is that those who like to combine investing and finance with entertainment are usually not the ones who will survive their first year of "investing". Forex is already unpredictable enough, and at high leverage it provides above-average emotions. I doubt anyone would need forex in the form of a game especially combined with shaky, illiquid, small token that is backing the system.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

this is a good idea for a game. Do it, build userbase, make your first million, build a team and come back and do v2 on blockchain bringing here your userbase. There are currently at least 1000 metaverse and gaming(GameFi) projects.
I suspect you are competing for only 10,000 people who are here in crypto and would like to try such games at the current level. It will be different in 10 years, AAA titles, on VR goggles (meta quest 10) and full immersion. There, adding good economics to a good game can be a success. But not a mini-game made by a few people in 2024.
newbie
Activity: 27
Merit: 0
January 04, 2024, 04:37:02 PM
#14
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

Bitcoin is an amazing thing that combines a large number of technologies and solutions invented at different times by smart people. And it was Satoshi Nakamoto (whoever he or they were) who inspired us to create MOTU. Combine existing gaming and financial mechanics in one place

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

You're right. We're not replacing your cup of coffee in the real world. So far we are just talking about gamified finance. But we believe we'll find a solution to that problem as well  Wink

The metaverse ICO coin fomo is long gone, you've missed the train!

We are of the same opinion! The time of ICO has passed. But the project doesn't need it  Smiley
newbie
Activity: 27
Merit: 0
January 04, 2024, 03:54:38 PM
#13
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.

Volatility. Exactly. Users are going to encounter it, and they need to have a cool head so they don't do anything stupid. But that's the point. Think, do the math, diversify. The stakes are high. Winning will bring big money and the opportunity to choose the local economy plots for the next season, which only the winner will be ready for. That great motivation will take care of the volatility moment!
legendary
Activity: 2492
Merit: 3612
Buy/Sell crypto at BestChange
January 04, 2024, 01:17:39 PM
#12
Until now, I have not seen a role for cryptocurrencies. From what I understand, the game will accept customers’ money in cryptocurrencies and they can replenish the balance. Then all that will happen is a change in the databases according to the player’s activity, and they are more like gems or currencies found in most currencies, but the only difference is that these gems now It has a value and can be withdrawn, and after the player finishes playing, he will withdraw to his cryptocurrency address. Is this true?
legendary
Activity: 2828
Merit: 6108
Jambler.io
January 04, 2024, 12:22:45 PM
#11
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
In-game Events and Tournaments: Contribute to fluctuations in the economy by influencing supply and demand.

So, it's just another ICO for a metaverse coin that comes with fancy promises and has zero utility?
Simple question, why do you need a new coin to do that and not use Bitcoin?
Already know the answer!

What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Why?
Seriously why should I fee motivated to do any of my tractions in the game world where I can simple do it for real?
Besides, how do you even comes close to envision such  a thing, I go out and buy coffee, I drink it I enjoy it, how does that work in a game world, I sit at the screen seeing how my avatar drinks a coffee? There is The Sims for it!

The metaverse ICO coin fomo is long gone, you've missed the train!
legendary
Activity: 3080
Merit: 1593
#1 VIP Crypto Casino
January 04, 2024, 11:57:48 AM
#10
I think gaming probably has a significant influence on the wider economy. The gaming industry has experienced tremendous growth with millions of people engaging in gaming activities worldwide. This has led to the emergence of a multibillion dollar industry that creates jobs, drives technological advancements & generates revenue through game sales, in game purchases & advertising. Gaming also has indirect effects on other sectors such as streaming platforms, esports & and merchandise sales. Gaming creates innovation & entrepreneurship as developers continuously create new games & technologies.
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