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Topic: The Impact of Gaming on the Real Economy - page 3. (Read 454 times)

hero member
Activity: 868
Merit: 501
Chainjoes.com
January 04, 2024, 10:48:25 AM
#9
If the gaming industry enters the crypto world first create tokens after that create and do ico. promotion through bounty campaigns in addition to building a community.
and the game must have the same revenue as axs infinity.
But of course the competition in the crypto world is also tough. if you can't develop it, it will just sink and disappear, both the game and the coin.
sr. member
Activity: 1736
Merit: 357
Peace be with you!
January 04, 2024, 10:06:52 AM
#8
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
That is why some NFT games are still up until today because gamers find it convenient to have an ingame currency based on crypto. But the only draw back here is the volatility where players might get intimidated or pressured when there is instability. I was once an NFT player for p2e and f2p games and had that experience when the games currency became unstable and that drives me to make mistakes with decisions. But yeah NFT games are fun and for me has positive effects on economic growth.
newbie
Activity: 27
Merit: 0
January 04, 2024, 10:00:57 AM
#7
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We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.

Yes, you're right. That's what we're gonna do. But first we want to gather feedback from the future community. What do potential users think about it

Quote
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.

Yes. We offer a variety of game modes. This will cover a large number of needs and preferences. But we are not another P2E. We are positioning ourselves as a GameFi Environment. It is an environment of gamified finance. We've creating a place where users will compete with each other to own the values of in-game and external economies

Quote
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.

That's exactly what we're doing! Changing the paradigm of games and finance by creating fair rules of the game


newbie
Activity: 27
Merit: 0
January 04, 2024, 09:47:50 AM
#6
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy

Thank you very much for your detailed straight to the point comment!

We don't quite agree, no currency issuer today backs all their issuance with real assets. What is the real economy anyway? Is it what the community believes in, or a tool to control the masses? In general, this is a very big and deep question that needs to be discussed separately.

Regarding currency fluctuations, our goal is to create these fluctuations. We aim for players to actively move from one economy to another, like a forex game. As for the infinite issue of in-game money, it is worth noting that the volume of these funds will not only increase, but also decrease, for example when players make purchases, convert them to a management token, or reach god mode and for example partially remove the circulating volume. You can read more about this in the Motunomica section of our gitbook.

The circulating issue volume will fluctuate and this will be influenced by both players and crypto traders, reminiscent of the dynamics between bulls and bears in financial markets.

Players setting economic norms really adds a democratic element. We called it the Anty Plunder Economy - our vision of a fair and just DAO.

You ask how we will prevent the creation of unsustainable economic scenarios. The idea behind the project is for players to use their knowledge, skills and diligence to create economic models that can beat other players, regardless of the amount of money they have. This is achieved through:

- Players and traders directly influence the game's economy through their trading strategies and investment decisions.
- God Mode allows you to influence the economic conditions of the game by changing the rules of the game and the economy as a whole.
- Players and traders influence the value and availability of M.O.L. and MOTU currencies. (in-game currency and management token respectively).
- Contribute to fluctuations in the economy by influencing supply and demand.
- Engage with the community to gather feedback and suggestions for improving and balancing the economy. (The first two seasons will be test seasons just for this purpose).

And in general, we will be only glad to see experienced traders, financiers, economists in our game and have provided for them a section with analytical dashboards, reminiscent of forex.
newbie
Activity: 27
Merit: 0
January 04, 2024, 09:41:25 AM
#5
the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.

Thanks for your comment and advice. Our game is oriented not only to entertainment fans, but first of all to crypto-enthusiasts, those who are interested in finance and economics. It is more like Forex in a game form. Instead of boring charts, it's a dynamic gaming environment where you can earn or lose.

We realise that it is not easy to compete with the giants of the gaming industry. Our approach is to utilise a unique economic model and blockchain, which allows us to offer something new that the big companies can't because of their size and regulatory constraints.

We aim to attract not only players interested in cryptocurrencies and P2E, but also those who appreciate compelling game stories and digital art. We will have many interesting game scenarios due to seasonality and changing economic rules, which will make the game fun to play.

Entry Threshold: Our game is free to enter. Players can stay in the fiat economy or move to the crypto economy (no reversal)
hero member
Activity: 3150
Merit: 937
January 04, 2024, 06:40:55 AM
#4
Quote
We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

Perhaps you need to move this forum thread to the Project Development forum, since you are looking for developers, designers, community managers and investors.
Do you plan to create another "Play-to-Earn" platform? I have to warn you that P2E platforms simply cannot survive in the long run, due to the "ponzi scheme" model they have. More players means higher value of the in-game currency, which stimulates the players to invite more and more people into the platform. At the end of the day, everything collapses, mostly because it was a financial bubble right from the beginning.
I hope that your game will be somewhat entertaining to play. All the P2E games like Axie Infinity were totally boring.
legendary
Activity: 1946
Merit: 1100
Leading Crypto Sports Betting & Casino Platform
January 04, 2024, 06:31:42 AM
#3
The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
legendary
Activity: 2156
Merit: 1622
January 04, 2024, 02:52:03 AM
#2
the problem is that it's hard to define your target. Who will use your game? Someone looking for entertainment? Then your competition is netflix, disney, twitter, facebook, instagram, blizzard, nintendo, tencent, ubisoft, EA, epic games and more. They have entire departments employing hundreds of psychologists who specialize in creating addictive products. They have AI mechanisms that manipulate you into scrolling just a little longer. Good luck competing with them for people's attention. What team do you have to compete with them. What experience do you have in creating games? You have to be much better than the mentioned rivals, because they only want to provide people with entertainment, and you plan to build a huge entry threshold before the game in the form of a token that you need to have to play and the blockchain that you need to learn to find your way in it.
The idea "I will create a game and base the economy of a token, probably valued at millions, on it" sounds to me a bit like saying that "on Tuesday I plan to develop a cure for cancer and on Wednesday I will start selling it for tokens. People like not to have cancer, so on they will definitely buy tokens, which will transfer the demand for the cure to the price, pumping up the valuation." It's not that easy to create a game that someone will want to play.
newbie
Activity: 27
Merit: 0
January 03, 2024, 05:55:12 PM
#1
Hello, economists and financiers of the forum!

For two years we have been developing a gaming platform where every action of the player has an impact on the real economy, and now we want to share this concept with you to get your feedback and advice on it

At the centre of our model is the relationship between an in-game currency with infinite issuance, and a cryptocurrency limited in issuance to 5 billion. What makes our system unique is that these currencies are linked 1 to 1 within their circulation. This model creates a dynamic two-way interaction between the two economies, constantly motivating players to move between the game world and the real world.

Through regularly scheduled in-game events, we stimulate demand for in-game currency, which in turn affects the cryptocurrency exchange rate on the market. This is similar to the operation of a bar in Barcelona, where the prices of drinks change according to demand. In our case, gaming events such as tournaments or special offers create a similar effect of influencing the currency causing people to "jump" between economies.

One of the key unique elements of our economy is seasonality. At the end of each game season, players have the ability to choose new economic rules that will be in effect for the following season. This can include taxation, changes to the difficulty of mining in-game currency, and other economic factors. This approach allows players to directly influence the game's economy, creating an additional layer of strategic planning.

For those interested in more detailed information, we've started putting together a guide on our GitBook, where we delve into the mechanics and philosophy of our project.

We are convinced that our project represents more than a game. It is forex in game form, offering rich opportunities for economic strategies and analysis. We aim to gather a community of those who want to be involved in the project from the very beginning. We need like-minded people to help us develop and improve MOTU. We are looking for designers, community managers, investors and anyone else who is willing to contribute to the creation of this unique world.

We would be grateful for any feedback and advice. Thank you for your attention and we look forward to your active participation in creating a new era in the gaming industry!
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