The 1:1 relationship between in-game cash and cryptocurrency is good. Players may participate in unusual economic involvement due to this dynamic. I am interested in the possible fluctuation risks, though. Real economies back currencies with assets or government policy. Given the endless issuance of in-game cash, how does your model handle unexpected currency value fluctuations? Players setting economic norms adds a fascinating democratic element. Good approach to keep gamers interested in the game's world. How will you prevent player-driven policies from creating unsustainable economic scenarios? These features may attract economically savvy players who can appreciate and contribute to your game's economy
Thank you very much for your detailed straight to the point comment!
We don't quite agree, no currency issuer today backs all their issuance with real assets. What is the real economy anyway? Is it what the community believes in, or a tool to control the masses? In general, this is a very big and deep question that needs to be discussed separately.
Regarding currency fluctuations, our goal is to create these fluctuations. We aim for players to actively move from one economy to another, like a forex game. As for the infinite issue of in-game money, it is worth noting that the volume of these funds will not only increase, but also decrease, for example when players make purchases, convert them to a management token, or reach god mode and for example partially remove the circulating volume. You can read more about this in the Motunomica section of our gitbook.
The circulating issue volume will fluctuate and this will be influenced by both players and crypto traders, reminiscent of the dynamics between bulls and bears in financial markets.Players setting economic norms really adds a democratic element. We called it the
Anty Plunder Economy - our vision of a fair and just DAO.
You ask how we will prevent the creation of unsustainable economic scenarios. The idea behind the project is for players to use their knowledge, skills and diligence to create economic models that can beat other players, regardless of the amount of money they have. This is achieved through:
- Players and traders directly influence the game's economy through their trading strategies and investment decisions.
- God Mode allows you to influence the economic conditions of the game by changing the rules of the game and the economy as a whole.
- Players and traders influence the value and availability of
M.O.L. and
MOTU currencies. (in-game currency and management token respectively).
- Contribute to fluctuations in the economy by influencing supply and demand.
- Engage with the community to gather feedback and suggestions for improving and balancing the economy. (The first two seasons will be test seasons just for this purpose).
And in general, we will be only glad to see experienced traders, financiers, economists in our game and have provided for them a section with analytical dashboards, reminiscent of forex.