You've been warned, checking an address on list of address doesn't have O(1) complexity.
I don't understand what this means
He means it's not going to take 1 second/millisecond/microsecond to check one address, it could take 28,000,000 time units to check one address which is linear time, it could also take 28,000,000^2 time units - quadratic time, to check a single address, or it could take cubic time, you get the idea. The amount of time it takes depends entirely on the algorithm Jean_Luc is using to check the addresses. I haven't studied the code so I don't know which running time it'll take.
The idea is if you run a computation several thousand times, the time complexity of the algorithm makes a huge difference. An algorithm running in cubic time might never finish doing 28,000,000 runs, but quadratic time might finish that size.
only the CPU has a chance because the addresses were created on the CPU, you can wait for the same thermal noise that Intel uses as a source of entropy. But the video card will not be able to find the key because the addresses were created on the CPU, and the probability of a random match is negligible.
This assumes that the random number generator on Intel hardware can be programmed to use the same seed, which it can't. Since the seed comes from thermal noise, two Intel processors will never have the same entropy.
Even if vanity generators used
Xorshift software RNG that you can set the seed of, vanitysearch can't export the seed that it used. That isn't implemented.