how about a scorecoin? scorecoin can only be traded with virtual chains, not mined or bought with btc, and the top holders are the top players
scorecoin would reset every N timeframes and the top N players would get a small btc prize (a percentage of trade fees perhaps) pushing the price of virtual chains up as people chase the prize
I really like that idea... that might be what i need to make trading more interestering.. let me work that out on paper first though.. but i am very positive that this will come..
I also think it'd be better to leave it all free market, don't sell hardware/upgrades for virtual chains, only btc but let players sell them for virtual chains, so prices would be set by users (some trying for profit some trying to clear off old hardware)
I was thinking about a trade in option for vASICs later.. might take the opportunety and create a rig market rather than just a trade-in option..
how bout storage space? instead of limiting rigs to a hard number, have players start with a 'home' that can fit a few rigs in it, and have new storage for sale for bitcoins (And again player sellable for virtualcoins) could range from a small and cheap shed to an expensive huge datacenter (that because of extra cooling allows for extra upgrades) and people could have as many rigs as they want to pay for (more btc for the prizes for top scorecoin holders...) - hardware for sale takes up as much room as hardware in use... storage can't be sold if there are rigs in it
That idea is not bad.. but currently that hard limit of 30 (35) rigs was set due to two factors: Screen space in Desktop mode and the old "probability and payout"-code for coin generation.. as i change the second part anyway due to solo/pool mining i will rethink the limiting..
I'm not sure I understand the limits you have put on now... why not emulate bitcoin and just have the coin generation be set to Na blocks of Nb coins per Nc days(retargeting at end) and block generation halves every Nd days
this would give a limited supply and still last for as long as the game does without a few people having all of them
i try to emulate the way that bitcoin handles stuff... but it is hard to build one way that works for all chains so i decided to half block generation basically in the same fashion half-life times work. Every "half" time (so from first block to 50% of all blocks to be mined for example) you get the full amount of coins... the closer you get to the end though the less coins are paid out (just like with bitcoins).
does that mean the most popular (meaning the least likely to be going to one user) chains pay less? and the chain that only has a few users gets more? so its bad for a chain to be popular?.... i don't think i get it
Not really.. it works for all chains the same. If you have a chain with 100 users it will run the same way as a chain with 5 users. Difficulty adjusts the speed in which blocks are found anyway. The coin generation is somewhat disconnected from that though. It will happen for every chain when they hit the "50% block" (..the 75% and 87.5% block) every time then the coin generation is halfed. Just like in Bitcoin basically. You start, for example, with 50 coins per block, after 50% of all blocks you will have a payout of 25 coins, then 12.5 coins per block...
But i am open for suggestions on this particular feature.