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Topic: VirtualMiner 2.0 - Discussion (Closed) - page 6. (Read 15290 times)

hero member
Activity: 700
Merit: 507
July 06, 2012, 04:08:13 AM
#86
We heard you liked mining so we put some mining in your mining so you could mine while you mine.

Umm.. am i allowed to quote that? Wink
hero member
Activity: 588
Merit: 500
Hero VIP ultra official trusted super staff puppet
July 05, 2012, 07:01:37 PM
#85
We heard you liked mining so we put some mining in your mining so you could mine while you mine.
hero member
Activity: 700
Merit: 507
July 05, 2012, 06:17:22 PM
#84
No there is not.. but you dont have to pay anything to start playing. Just register and look arround all you want Wink

*edit* not even the mail address is really neccessary
full member
Activity: 210
Merit: 100
July 05, 2012, 06:15:53 PM
#83
Thanks for the reply Nachtwind,

Sorry, I have one more question:

Q4: Is there a "Guest" account so I can take a look around without having to register?
hero member
Activity: 700
Merit: 507
July 05, 2012, 06:11:10 PM
#82
Hello Nachtwind,

This game looks very interesting and I would like to play it but I'm a still a bit confused (sorry, slow learner here  Tongue).

Q1: Is this a browser based game only?
Q2: The mining rigs are purchased with BTCs, if I understand the rules correctly, but why would someone buy the newcoins I find?
Q3: Can mining rigs be purchased with newly found VirtualMinercoins?



1) Yes, its purely browser based (but you dont have to be logged in all the time.. (i say that because i have users that keep thinking logging off removes everything they have...

2) Well, the basic idea of Virtualminer almost a year back was to have an alternative to that trend to spawn altchains all over the place (i0coin, ixcoin, solidcoin, tenebrix..). There was not a single week without it's big new bitcoin fork.. and i just wanted to enable people to experiment with some characteristics of bictoin-like blockchains. So.. imho a virtual coin has about the same "value" as an altchain coin because people invest time and money - jsut like on Altcoins..
Also to bring some "real" value into those virtual coins i will start to sell virtualminer shares ingame for virtualcoins - so virtualcoins will gain some value due to that as well..

3) No.. this is a feature i would love to have but due to the low trading volume a single user could cheat that game by raising or lowering the value of a coin too fast.. i am working on an alternative though. I will enable people to sell THEIR rigs for virtual coins so people have to trade the price for virtual coins up to make a profit by selling stuff.. but as i said, i am still working on it and in quite an early stage with lots of RL getting in my way at the moment.
full member
Activity: 210
Merit: 100
July 05, 2012, 06:04:57 PM
#81
Hello Nachtwind,

This game looks very interesting and I would like to play it but I'm a still a bit confused (sorry, slow learner here  Tongue).

Q1: Is this a browser based game only?
Q2: The mining rigs are purchased with BTCs, if I understand the rules correctly, but why would someone buy the newcoins I find?
Q3: Can mining rigs be purchased with newly found VirtualMinercoins?
Q4: Is there a "Guest" account so I can take a look around without having to register?





Edit: Added Q4

hero member
Activity: 700
Merit: 507
July 05, 2012, 05:32:57 PM
#80
Smaller update today.. preparing a somewhat larger update to come at the weekend..
Todays changes:
- Two more vASICs: The exterminator and the Beetlejuice
- "Background" changes to rig registration managment and so on and so on... preparation for a future update (if it comes)
- Added the "shares" to the game.. as of now the shares dividend is composed of trade fees and fees for global upgrades. Shares will be available to be bought tomrrow. There will be an initial 1000 shares which will cost 0.001 BTC paid in virtual coins only. I hope to add some value that way to virtual coins and increase the amount of trades that way.

Changes soon to come:
- Share trade
- new Rig managment stuff
- Automatted deposits.. i finally found the time to implement it. Need to test it tomorrow and will then include it
- Some more Mail Alert triggers


------------------------------
Hello iam member vnews

first nice service i love it

2 thinks for future too addon
1.Sub-Accounts (let them run own pool like) maybe with ref? (please ref. not to high onetime 2% or something like)
2. Very IMPORTANT!!! let us transfer/withdrawl all currencis the own please tooo



soo and now some errors i see and get ;8

1. buy&build too 2 chains now all away cant see reale or manage anything ;(
2. Cant buy new thinks with other coins see on desktop coupons not working;(

thanks in advanced hope your projekt grow up

1. I wil add refs again.. not sure what i will give them thoug.. will have to think about that first.
2. I can add a way to transfer coins of all chains like BTC. That wont be a larger problem

Ingame purchases are still deactivated - they are to error prone and invite cheating.. at the moment at least.
newbie
Activity: 14
Merit: 0
July 04, 2012, 10:09:26 PM
#79
Hello iam member vnews

first nice service i love it

2 thinks for future too addon
1.Sub-Accounts (let them run own pool like) maybe with ref? (please ref. not to high onetime 2% or something like)
2. Very IMPORTANT!!! let us transfer/withdrawl all currencis the own please tooo



soo and now some errors i see and get ;8

1. buy&build too 2 chains now all away cant see reale or manage anything ;(
2. Cant buy new thinks with other coins see on desktop coupons not working;(

thanks in advanced hope your projekt grow up
hero member
Activity: 700
Merit: 507
June 29, 2012, 12:40:07 PM
#78
Smallish update:

Included TRADE CANCELLING
Added a "Top 5 users" and "Top Pool" widget on the news page.
Finetuned DIFF calculation
Started working on the "Fee-Shares and Rig Shop" System... if everything goes well users will soon be able to buy rigs off other users and users may buy shares to be paid dividends (in btc) i release weekly or monthly. Those fees come from Exchange fees and global upgrades.
Removed the Faucet due to above idea.


*edit* clarification:
"Top5 Users"
Top5 is currently defined by vGH owned. I will subsequently add a score to the game. This score will be related to trade volume, rigs, hash and some more things.. but currently its just hash Wink
hero member
Activity: 700
Merit: 507
June 29, 2012, 04:27:52 AM
#77
Looks fun,
i noticed a few glitches though.

After i set a Buy-order, i get
Quote
Notice: Undefined variable: mintrade in /home/virtualminer/public_html/func.exchange.php on line 52
(same notice on a Sell-order, but  it's line 165) and some strange symbols in the Amount/Price fields.

Besides that, it seems we're still unable to cancel orders, which would be nice if we hit some wrong numbers or something.

Oh and on the desktop, withing the Build a new Rig window, you mixed up the ASIC numbers a little,
it shows 10vGH for both, the Habanero and the Bug Bomb, in the dropdown menu it's set correct again though.

Thanks for the information.
I will add those things into the current batch of patches (online later today).

*edit*Quickfixed the typo and mintrade error.
legendary
Activity: 3657
Merit: 1448
June 29, 2012, 04:26:26 AM
#76
Looks fun,
i noticed a few glitches though.

After i set a Buy-order, i get
Quote
Notice: Undefined variable: mintrade in /home/virtualminer/public_html/func.exchange.php on line 52
(same notice on a Sell-order, but  it's line 165) and some strange symbols in the Amount/Price fields.

Besides that, it seems we're still unable to cancel orders, which would be nice if we hit some wrong numbers or something.

Oh and on the desktop, withing the Build a new Rig window, you mixed up the ASIC numbers a little,
it shows 10vGH for both, the Habanero and the Bug Bomb, in the dropdown menu it's set correct again though.

And as someone else mentioned,
it would be cool, if we could get a vCoin overview on our desktop-dashboards, not only BTC, so we don't have to go back and forth from desktop to the exchange just to check our balances.
hero member
Activity: 700
Merit: 507
June 28, 2012, 05:25:56 AM
#75
Newsletter:

Quote
Hi,
Today i finished updating Virtualminer to the most recent version.
To all of you who dont read the Bitcointalk thread regularly: This update changed a few major game mechanics and therefore could need your attention.
Up till now all chains were mined proportionally - that means you could just set your rig to mine a certain chain and thats it. You did get coins whenever a block was found. As of today i introduced pooled and solo mining. As in Bitcoin every user is now mining for himself - if he has not set his rig to mine on a (user created) pool. So if you are actively participating in the game you should either create or join a pool - or happily mine by yourself.. but please note that this change is now introduced.
In the next few days i will introduce some more codechanges.. most notably some new way to increase the value of virtual chains. Users will then be able to sell their rigs for virtual coins and furthermore will be able to buy shares from the game.
With these shares you are entitled to receive a part of trade fees that are proportional to the amount of shares you have.
Last but not least i have started the vASIC revolution:
I have now three new vASICs in store that are way faster than even the most upgraded rig...
Last but not least Chain creators are asked to PM me. I have introduced limits for block generation to all chains. Every new chain will have to have an upper limit of blocks to create. For all existing chains i have set the limit to roughly 3x the current block count. If you feel like this is inappropriate for you chain: dont hesitate to tell me. I will change it.
   
Smaller changes include:
- New and improved 'hashing' algorithm. Now it benefits people with more hash more than people with higher amounts of rigs (just the way Bitcoin works)
- Minimum trade volume on the exchange: the minimum trade volume is 0.0001BTC now
- UI fixes
- Maximum rigs bumped up to 35 rigs per user


Will be included ASAP:
- Top Hashers Top 50 Users in terms of hashing speed
- Top Finders Top 50 Users in terms of block finding
- Rig selling/buying
- Shares
- Automatted deposits (Yepp, thats again on my list..)
      
   
Cheers
Nachtwind
hero member
Activity: 700
Merit: 507
June 27, 2012, 05:16:45 PM
#74
Next addons:

Players will be able to sell/buy rigs for ingame currency from other users. So you will be able to flag a rig as "sellable" and set a price in any ingame coin you want.
That way i want the users to set a price for the coins they mine with the goal of having those chains have a "real" value.

Also i am going to add "shares". Each share can be bought with ingame coins and shareholders will get the tradefees paid out according to the amount of shares they own. These shares will be removed after a monthly dividend has been payed and can be rebought afterwards.
hero member
Activity: 700
Merit: 507
June 27, 2012, 05:03:46 PM
#73
Website updated and ready for the new rigs, pools, solo mining action etc etc...

I removed that subsiedy cut... will add it as option later.. maybe.
hero member
Activity: 700
Merit: 507
June 27, 2012, 01:48:25 PM
#72
Postponing the update for an hour. Start will be at 2100 2200 2300 CET

Running into problems with pooled mining vs solo mining..... Sorry people...

While waiting you may want to watch: http://www.youtube.com/watch?feature=player_embedded&v=WUhOnX8qt3I
hero member
Activity: 700
Merit: 507
June 26, 2012, 04:49:14 AM
#71
Server is currently down to a hardware defect. It is being worked on already.
Working again.
member
Activity: 60
Merit: 10
June 25, 2012, 05:17:43 PM
#70
To fully simulate bitcoin, you need to make use of the infinitely lowering reward and transaction payments, together with limited money supply. It will create new dynamics, so that it may be efficient to mine a popular chain while the reward is low, since the chain is used frequently for buying stuff and thus has some income from transaction costs.

You can also imitate lost coins by requiring 0.3% fee on all transactions, but giving the miners only .15%...

Another thing would be to implement device classes, to simulate GPU and CPU chains like bitcoin vs. litecoin, so if someone will buy a lot of vASIC devices for bitcoin, he'll not be able to mine scrypt chains since his hardware just isn't capable; CPU would mine really slow on sha256 chains, but would be realatively quick on scrypt chains and someone could think of scrypt vASIC.

And a lot more. This is probably far to the future, but is worth doing, since the simulation now is just missing something...
hero member
Activity: 700
Merit: 507
June 25, 2012, 02:46:49 PM
#69
Quote
how about a scorecoin? scorecoin can only be traded with virtual chains, not mined or bought with btc, and the top holders are the top players
scorecoin would reset every N timeframes and the top N players would get a small btc prize (a percentage of trade fees  perhaps) pushing the price of virtual chains up as people chase the prize

I really like that idea... that might be what i need to make trading more interestering.. let me work that out on paper first though.. but i am very positive that this will come..

Quote
I also think it'd be better to leave it all free market, don't sell hardware/upgrades for virtual chains, only btc but let players sell them for virtual chains, so prices would be set by users (some trying for profit some trying to clear off old hardware)
I was thinking about a trade in option for vASICs later.. might take the opportunety and create a rig market rather than just a trade-in option..

Quote
how bout storage space? instead of limiting rigs to a hard number, have players start with a 'home' that can fit a few rigs in it, and have new storage for sale for bitcoins (And again player sellable for virtualcoins) could range from a small and cheap shed to an expensive huge datacenter (that because of extra cooling allows for extra upgrades) and people could have as many rigs as they want to pay for (more btc for the prizes for top scorecoin holders...) - hardware for sale takes up as much room as hardware in use... storage can't be sold if there are rigs in it
That idea is not bad.. but currently that hard limit of 30 (35) rigs was set due to two factors: Screen space in Desktop mode and the old "probability and payout"-code for coin generation.. as i change the second part anyway due to solo/pool mining i will rethink the limiting..

Quote
I'm not sure I understand the limits you have put on now... why not emulate bitcoin and just have the coin generation be set to Na blocks of Nb coins per Nc days(retargeting at end) and block generation halves every Nd days
this would give a limited supply and still last for as long as the game does without a few people having all of them
i try to emulate the way that bitcoin handles stuff... but it is hard to build one way that works for all chains so i decided to half block generation basically in the same fashion half-life times work. Every "half" time (so from first block to 50% of all blocks to be mined for example) you get the full amount of coins... the closer you get to the end though the less coins are paid out (just like with bitcoins).

Quote
does that mean the most popular (meaning the least likely to be going to one user) chains pay less? and the chain that only has a few users gets more? so its bad for a chain to be popular?.... i don't think i get it
Not really.. it works for all chains the same. If you have a chain with 100 users it will run the same way as a chain with 5 users. Difficulty adjusts the speed in which blocks are found anyway. The coin generation is somewhat disconnected from that though. It will happen for every chain when they hit the "50% block" (..the 75% and 87.5% block) every time then the coin generation is halfed. Just like in Bitcoin basically. You start, for example, with 50 coins per block, after 50% of all blocks you will have a payout of 25 coins, then 12.5 coins per block...

But i am open for suggestions on this particular feature.
hero member
Activity: 504
Merit: 500
June 25, 2012, 01:27:19 PM
#68
how about a scorecoin? scorecoin can only be traded with virtual chains, not mined or bought with btc, and the top holders are the top players

scorecoin would reset every N timeframes and the top N players would get a small btc prize (a percentage of trade fees  perhaps) pushing the price of virtual chains up as people chase the prize

I also think it'd be better to leave it all free market, don't sell hardware/upgrades for virtual chains, only btc but let players sell them for virtual chains, so prices would be set by users (some trying for profit some trying to clear off old hardware)

how bout storage space? instead of limiting rigs to a hard number, have players start with a 'home' that can fit a few rigs in it, and have new storage for sale for bitcoins (And again player sellable for virtualcoins) could range from a small and cheap shed to an expensive huge datacenter (that because of extra cooling allows for extra upgrades) and people could have as many rigs as they want to pay for (more btc for the prizes for top scorecoin holders...) - hardware for sale takes up as much room as hardware in use... storage can't be sold if there are rigs in it

I'm not sure I understand the limits you have put on now... why not emulate bitcoin and just have the coin generation be set to Na blocks of Nb coins per Nc days(retargeting at end) and block generation halves every Nd days
this would give a limited supply and still last for as long as the game does without a few people having all of them

bitcoin would be 2016 blocks of 50 coins per 14 days, block generation halves every ~1470 days (off the top of my head)

with this bit
"Under 50% of all created blocks the payout is 100%
Between 50% and 75% payout per block is 50%
Between 75% and 87.5% it is 25%
After that: 12.5%"

does that mean the most popular (meaning the least likely to be going to one user) chains pay less? and the chain that only has a few users gets more? so its bad for a chain to be popular?.... i don't think i get it
hero member
Activity: 700
Merit: 507
June 25, 2012, 12:50:25 PM
#67
i keep working on it.. i basically have a shop all done for it but the ability to cheat is still too big.. market regulatory stuff is something i look into but dont really know how to handle.. but i have some ideas there..
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