Sorry for mixing up your questions, but some of them can be answered together.
...Only if you could upgrade your machines with virtual coins, THAT would be cool.
One question though: how do you plan to provide some liquidity? It's not like people have some use for the virtual currencies right now. The rig upgrades will probably help, but maybe some more stuff can be done?
Basically i have a fully working shop at the moment for all sorts of ingame items like rig upgrades and rig buys etc - but the trade volume is too low at the moment to make this shop working. You could for example, buy 0.0001 SomeCoin for 1 BTC from yourself and raise the value of that chain high enough to have soon a BTC competing chain, but with close to no volume. You could buy everything on the shop and upgrade 10 zillion rigs in no time.
I could, of course use averages of 1 day, 1 week or so.. but it would be just a matter of "waiting" for somone to try this and ruin the game... But i still have some ideas in mind..
- the desktop mode is buggy. It sometimes does nothing when I click. Maybe it could all be visible from nice & clean web interface as the rest of the page?
The Desktop mode is the oldest feature in the game and i dont really like editing much about it.. but this "mass managment" stuff was requested quite often.. i will write such a thing as one of the upcoming features.
- in the exchange, you can't cancel order (but I probably can buy it back)
Is currently in testing and will be implemented with the next update.
Maybe people would be able to trade rigs (is the number of right limited right now?) or buy/sell virtual goods of some kind.
Basically that is the point with the coins
All in all.. the sheer complexity of this game just overran me a few times in the past. In the very very beginning, more than half a year ago it was nothing but a better simulator of how chains can develop with given constatns like hash etc. Through the initial tests a small game evolved that now begins to outgrow me - or rather the time i can spend on it. Therefore i have to apolegize for bugs errors etc that i cannot fix in a short amount of time, same applies ofc for new features. But i do my best to give the users a good experience in the game as fast as possible.