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Topic: What is your most hated feature in computer games? (Read 1153 times)

legendary
Activity: 1540
Merit: 1000
legendary
Activity: 1862
Merit: 1011
Reverse engineer from time to time
I would like to tell OP another thing, a year ago I was also interested in game development, I even used the source code for a simple EXAMPLE of a 2D game(in SDL) and added sprites I found on the internet. Needless to say, it worked, but the only things that were in there was a tile-based map, a 2D spritesheet with a few frames of different movement and simple collision detection.

I gave up, as I wanted to do 3D games, but it was more complicated. There were too many things to learn here but at the same time it was easy too fool oneself that he can do this.
But I tried to make a game in C, not C++. Nevertheless, look at the open source 3D quake-like game written in C called Xonotic.
newbie
Activity: 20
Merit: 0
- People using mics in fps games. I hate in halo when some wannabes think they're all leet because they can coordinate with microphones. Sure it helps, but you don't need it to win if you know how to think.

They need to make a bad ass fps game where nobody knows the map layout and nobody has a mic, because I'd be GOD.
sr. member
Activity: 406
Merit: 250
I hate buying a game from the homos at EA Sports, only to have to pay another $15 to play it online, which is the only reason I bought the game in the first place.

Madden is one of the worst series in the history of video games.  In 1996 it was awesome and then I think it has gotten worse every year since.  I haven't played since the disaster that was 2012, though.  Stupid, stupid, EA.  First they killed the best MMO ever made (Ultima Online) and then they monopolized and destroyed every sports game since...

legendary
Activity: 1540
Merit: 1000
Cut scenes that you can't skip. I mean I'm trying to play a game here not watch a movie

I don't know about you but I wonder if unskippable animations fall into this category as well, I keep thinking back to all the total war games that had this problem where those bloody agents would spam those animations on you constantly before you could finish a turn.
hero member
Activity: 630
Merit: 500
Game over -> [ THIS PERIOD OF TIME IS WAY TOO LONG ] -> New game

Once a game is over, getting into a new game should be a few clicks and a few seconds at the most.
member
Activity: 112
Merit: 10
Cut scenes that you can't skip. I mean I'm trying to play a game here not watch a movie
legendary
Activity: 1540
Merit: 1000
Woh! I still need to get through the first lot I got recommended and each one is almost a thousand pages long! lol Cheesy but in regards to getting games coded right away, things have gotten a lot easier now with stuff like SFML and did you know how simple game loops are? This is what I meant with the RPG statistics where they take the lazy option, they quite literally take their original code and then just add zeroes to the numbers they've put up.

I've even managed to make a very basic RTS style camera with arrow keys, the mouse stuff is what's most complicated I've found, oh and other programmers seem to hate my formatting so I need to look at that properly Smiley
sr. member
Activity: 266
Merit: 250
aka 7Strykes
I'm looking at all sorts Jaywaka, C++ Primer is to help me understand the code better and be less noobish Cheesy SFML and OpenGL is where I want to be towards the end.

Yeah. Try looking into books like http://www.amazon.com/dp/0321334876/?tag=stackoverfl08-20 and http://www.amazon.com/dp/020163371X/?tag=stackoverfl08-20 after that one.

The book from the founder of C++ is http://www.amazon.com/dp/0321563840/?tag=stackoverfl08-20

Might be a good read
legendary
Activity: 1540
Merit: 1000
I'm looking at all sorts Jaywaka, C++ Primer is to help me understand the code better and be less noobish Cheesy SFML and OpenGL is where I want to be towards the end.
sr. member
Activity: 266
Merit: 250
aka 7Strykes
lmao! Not right away of course but they certainly helped me understand the damn stuff better, I'm currently look at C++ Primer and it's got some very nice explanations unlike some of the damn tutorials I've looked at.

Did you ever move on from C++ Primer to something more advanced?
legendary
Activity: 1540
Merit: 1000
lmao! Not right away of course but they certainly helped me understand the damn stuff better, I'm currently look at C++ Primer and it's got some very nice explanations unlike some of the damn tutorials I've looked at.
sr. member
Activity: 266
Merit: 250
aka 7Strykes
What books did you read on C++? Did they honestly make you feel like you can just pick up a laptop and start plugging away at an idea you have decided to program?

I can't imagine so. You also need to learn: vectors, dot products, normals, parametric equations, root finding, ray tracing, sampling theory, procedural geometry, data structures such as linked lists and trees and hash tables and k-d trees, properties of light propagation, analytic geometry, inverse kinematics, LOD, shaders, texture mapping, how cameras work, properties of the atmosphere, L-systems...



Touche. +1
legendary
Activity: 1232
Merit: 1001
I hate it when levels start to stretch them self like gum.

Wonder what is behind this corner? Ohh surprise! Another giant spider. I wonder what this spiders eat down here, because here is nothing except giant spiders!

As soon as you have enough replications for the player to notice it gets boring and that's exactly what a game should not be.
hero member
Activity: 812
Merit: 1000
What books did you read on C++? Did they honestly make you feel like you can just pick up a laptop and start plugging away at an idea you have decided to program?

I can't imagine so. You also need to learn: vectors, dot products, normals, parametric equations, root finding, ray tracing, sampling theory, procedural geometry, data structures such as linked lists and trees and hash tables and k-d trees, properties of light propagation, analytic geometry, inverse kinematics, LOD, shaders, texture mapping, how cameras work, properties of the atmosphere, L-systems...

sr. member
Activity: 266
Merit: 250
aka 7Strykes
What books did you read on C++? Did they honestly make you feel like you can just pick up a laptop and start plugging away at an idea you have decided to program?
full member
Activity: 147
Merit: 100
Lack of choices - too much of a lot of otherwise fun games are linear.  

Want to gain experience? Well, that can only be done by killing X or completing Q.  If it makes sense some type of training ground or area where heroes can improve themselves in a way that is non-traditional might be fun.  How about experience for crafting or talking to NPCs or anything else that kind of sort of fits the game.

Want to explore the world?  Well, you can only go to zone A until level X and then zone B until level Y....  Look for ways to balance the world zones so that it can be explored in a more natural way.

Want to build a skill/talent tree?  Well, these 3-5 choices are all you really have.  Let the player have more choice in this area.  The tiered tree is frustrating - let me put my points wherever the heck I want them.  If balance is a concern then balance the abilities, not restrict the choices.

Want to run a group event?  Well, only if you have X number of players that can commit to 1+ hour of coordinated time.  Either allow the event to scale difficulty with group size allowing a wider range of options (x-3 to x+3) AND/OR allow empty spots to be filled by computer controlled heroes that can be average/mean of group skill/power/level/gear/whatever.


Not sure there are good solutions to all/any of these, but hope it helps Smiley

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legendary
Activity: 1540
Merit: 1000
lol! Knew the internet is the place to ask these sorts of questions Tongue
legendary
Activity: 1764
Merit: 1000
I think you all know D3? That's pretty much everything I hate in one game united.
legendary
Activity: 1540
Merit: 1000
Now I know exactly what you mean with that one Cheesy Creative Assembly still haven't patched the A.I cheating despite it being pointed out to them several times and the bugs in Fallout are ridiculous too.
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