I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?
Is the loss of money just collateral damage?
Money is a significant factor in gambling, but its influence on the addictiveness of one player or another can vary greatly... both in traditional casinos and in many online gambling games, the potential to win or lose money is the central part of the experience, even though the focus should be solely on entertainment (but I'm tired of trying to convince people of this). So, the possibility of winning money can be a strong motivator to play, but it can also lead to impulsive decisions and significant losses, where losing money can be a factor of stress and regret that is potentially fueled by addiction.
In games with loot boxes, however, I see that the relationship with money is more complex... forgive me if I'm talking nonsense, as I'm not a fan of this type of game, but I see that although the items obtained from loot boxes can be traded for real money, the main motivation for many players is the thrill of opening the boxes and acquiring rare or aesthetic items. Therefore, dependence can arise from the search for these items, regardless of their monetary value, and the loss of money can be a consequence, but not the main stimulating factor.