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Topic: Age of Rust: An RPG Adventure Game, unlock up to 20BTC in final version - page 3. (Read 12875 times)

legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Coming soon...
I'll be adding the blockchain-based collectable and trading cards to the game in May. These cards will be used in the strategy portion of the game that will be in the beta release.  This also coincide with the game moving from testnet to mainnet as well. The cards will be issued in a limited release, used in the game, and can be traded outside the game as well as tokens on the blockchain. Cards will have the ability to upgrade your character's stats, give you items (ships, etc), access hidden game areas with loot, etc. As an example, holders of the forgotten wasteland card will enable them to travel to that area in the game. While some will be set aside for in-game rewards, they'll also be issued and burnt at a later date. The first issue will be for 4 cards coming this May as an early opportunity.

legendary
Activity: 1512
Merit: 1057
SpacePirate.io
An update on the reward status:

Prize #1 is still unclaimed: https://blockchain.info/address/1AN4pDgC9YoLDdYwtmtuSk9hiW6K6cKj8J
Prize #2 has been added to the game as part of the alpha test: https://blockchain.info/address/1CuoHE5La85WFTsbFCgz11Tm29znoxW2nL

Play the game, find the clues, solve the puzzle, claim the reward.

It's likely that I'll start a new ANN thread in another forum, but feel free to ask question and such on the project and I'll still continue to monitor and answer.
legendary
Activity: 1512
Merit: 1057
SpacePirate.io

Project update news:
Today was the last day for "new development" on the alpha test version on the project. Work will now progress on the beta version of the game (strategy, rpg character development, several full-length missions, and taking the game off testnet. Bugs in the alpha test will continue to be fixed/addressed.

Here's what's in version 0.1c:
☠ Replaced most graphics with higher resolution images.
☠ Added 7 areas and many more additional puzzles.
☠ up/down arrow function to recall past entered commands
☠ RPG game elements (if your character's IQ is too low you might fail a task, etc)

Future plans:
There's a good chance that the game economy may change to something token-based (like how spells of genesis in-game items works) or the game's own cryptocurrency. Rewards for solving puzzles would stay in Bitcoin though. Still thinking about this, so your feedback is encouraged.   Wink

☠ A video intro / tutorial to help new players
☠ A kickstarter campaign to allow for more missions, artwork, sound, and more
☠ Planning and design work for the beta version of the project

A special thank you to all the supporters and alpha testers so far  Grin
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Interesting game, do let me know if you need game tester.

Yes, so the game is right now in alpha testing. So sign up and play... there's currently a reward of 0.1BTC in the game that any player can find and win.  Cool
legendary
Activity: 1512
Merit: 1057
SpacePirate.io

Awesome stuff. Love the updates.

The turn based idea for battle makes more sense and balance rather someone just pounding like a fighter game xD

also how does out stats improve, do we have to train or something ?

Yeah, enemies won't just pound on you without stopping. This gives you as the player the opportunity to flee, fight, or take some other action in an rpg gaming style.

Once the beta version is released, you'll have more character options. Experience will be awarded for solving and doing things that give you progress in the game. Once you level up in the game, you'll have the option to put points towards character improvement. I should be able to carry forward characters created during the alpha testing and beta testing and retro-actively award experience for early-stage players later on.

There will be alignment as well, so if you attack a player with good alignment, that can have an impact in the game play later on. There's a mission designed where a non-player character has to trust you, but if you're overly evil, the character might not trust you at all. On the flip side, there's another side quest mission designed where you won't be given information if you're overly hero-good, but it will be obvious that's the case.
newbie
Activity: 13
Merit: 0
Interesting game, do let me know if you need game tester.
legendary
Activity: 1146
Merit: 1006
A few updates today:

☠ A new hint was added for the first puzzle 0.1 btc (full real bitcoin, not testnet)
☠ Three new areas were added, more will be added tomorrow.
☠ A hint system was added: /hint
☠ Hints can be bought like weapons and such from the kiosk/shop in the game.
☠ Tipping was added (bitcoin testnet) /tip (user) amount
☠ Money will drop when you or others are killed (bitcoin testnet)
☠ Enemies in the game will now attack in a single turn based format
☠ Some game actions will roll against your stats like in a traditional rpg.

More updates to come...
☠ Video to help new players get started
☠ Kickstarter campaign to fund more development/levels
☠ Additional art, sound, voiceovers...


Awesome stuff. Love the updates.

The turn based idea for battle makes more sense and balance rather someone just pounding like a fighter game xD

also how does out stats improve, do we have to train or something ?
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
A few updates today:

☠ A new hint was added for the first puzzle 0.1 btc (full real bitcoin, not testnet)
☠ Three new areas were added, more will be added tomorrow.
☠ A hint system was added: /hint
☠ Hints can be bought like weapons and such from the kiosk/shop in the game.
☠ Tipping was added (bitcoin testnet) /tip (user) amount
☠ Money will drop when you or others are killed (bitcoin testnet)
☠ Enemies in the game will now attack in a single turn based format
☠ Some game actions will roll against your stats like in a traditional rpg.

More updates to come...
☠ Video to help new players get started
☠ Kickstarter campaign to fund more development/levels
☠ Additional art, sound, voiceovers...
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Thanks to everyone who has been playing the game and helping to test. The feedback and interaction with the game has been a wealth of information to use to help build out the rest of the game.

A couple of bugs were fixed today:
☠ The shotgun sounds were not working correctly, hopefully not too many of you were jolted to an early death. Embarrassed
☠ A bug that prevented the chat log from loading should be fixed now. The site should also start to work a little faster as well.
☠ A new test area was added, there's no puzzles in it, but it has sound as a test.


Beta release with new areas and puzzles are on track for end of the month. The beta may also have a card game for the mess hall, it's like screw your neighbor, only with guns involved.  Wink
legendary
Activity: 1146
Merit: 1006
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Question! I've been playing the game from time to time. Exploring a little bit - didn't know that commands like 'hack' are included. Saw it in the preview but not in the FAQ. Are you going to include all commands in the help section or would let players explore? Asking this since I am that type of person that plays a game by just exploring the game itself (with help and faqs).

Yes, so the help page has now been updated, so if you click on the three bars, "☰" and then "Help", you'll see the commands you can use in the game.

Fixed:
- The hacking mini-game had a bug where you could get locked out by entering a long series of commands, this has been fixed. If your current mini-hack game is frozen, you can type /hack console reset

- When you're killed, all your items drop to the floor properly now.

Next update (estimated 4/15)
- A new area will be added and few NPC's will be added to the game to test NPC (non-player character) combat
- The fix for rooms not loading right away should be available. As a workaround today, if you think a room has not loaded, just hit refresh in your browser.
- A video intro will be uploaded so that new players have a bit of an idea what the game is and how it works.
- A new clue will be added to help players solve the "5 codes" puzzle.
- Money will drop when you're killed in the game, yes, your money Wink
- FAQ will be an option on the ☰ menu.
- The kickstarter campaign will launch  Cool

Beta release update: (estimated late April / Early may)
- The game will move from Testnet to Mainnet on bitcoin
- Altcoins will be supported through shapeshift.io
- New areas (The Silver Dawn) will be added to the game along with a new puzzle that has a 0.1 bitcoin reward
- Sound for areas will be added when looking around areas for extra game ambiance (and clues).
- Voice overs for a couple of the sections
- You'll be able to hack androids to make them attack other players for you.

sr. member
Activity: 854
Merit: 272
Question! I've been playing the game from time to time. Exploring a little bit - didn't know that commands like 'hack' are included. Saw it in the preview but not in the FAQ. Are you going to include all commands in the help section or would let players explore? Asking this since I am that type of person that plays a game by just exploring the game itself (with help and faqs).
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Oh i see what you mean. That is a good plan.

about the thing you say that the puzzle was meant to be solved in 30-40 hours but people did that in a day... is there a way to control actions per day ?  maybe not the whole game, just few parts or special missions can also be like that no. it just clicked me.

The concept of a series of available actions or turns per day to do things is built into the strategy portion of the game (which is not in the alpha release at all) and is about base building and then defending said base.  So you would start out with x actions per day that would allow you a reasonable amount of gameplay per day on the strategy side. The strategy play is also fully optional as well, so it's not required, since players just may want to solve puzzles and explore the storyline. The framework is there to support it though, but it's not implemented today.
legendary
Activity: 1146
Merit: 1006
Oh i see what you mean. That is a good plan.

about the thing you say that the puzzle was meant to be solved in 30-40 hours but people did that in a day... is there a way to control actions per day ?  maybe not the whole game, just few parts or special missions can also be like that no. it just clicked me.
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Well i got all the 5 codes mentioned and i arranged it and hashed but i cannot get the result. I tried with the numbers 1- 2- 1- 2- 3- and without. Keeping spaced and without spaced.
I doubt you have to use the '-' hypen while using the console if we're on the same path.This is more complicated than I expected,Cryptography makes it even harder.
Just a suggestion,the puzzles could have been made a little less complex which would have been suitable for players with basic/no cryptography knowledge.You know that would help us get a wider audience and not only bitcoin geeks who know how shit works.

Okay i get what you mean but i think rather than just making it more simple... the part of the puzzle concerning with cryptography if any can have hints for people with no knowledge. Because the nature of the puzzle is being tough. If everyone could just solve it in like 1 hour then there is no gameplay hours left.

to be honest the prologue puzzle had no cryptography per say in the game itself, just the end part where u have to put in the codes in the SHA256 website for a hash.

Finding balance with the puzzles is difficulty, players have found all of the codes to "unlock" the reward in a single day, whereas I thought it would take players between 30-40 hours to get the codes.

However, people are having fun exploring and sharing with other players and working together, which was beyond my hopes for the game, even in this very early testing.
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
I doubt you have to use the '-' hypen while using the console if we're on the same path.This is more complicated than I expected,Cryptography makes it even harder.
Just a suggestion,the puzzles could have been made a little less complex which would have been suitable for players with basic/no cryptography knowledge.You know that would help us get a wider audience and not only bitcoin geeks who know how shit works.

Very sage advice... Future puzzles will not have this difficulty level.  The original intent is to reward players in the game with bitcoin directly to their online account. Smaller amounts of bitcoin will be rewarded to players in the future for solving puzzles. The treasure hunts for larger amount of bitcoins will be scaled to not involve knowledge of cryptography for checking the solution.  This feedback is important because it's what I wanted to learn from players during the alpha stage of gameplay Smiley  Much appreciated!

I agree that checking the hash of the solution is a bit of a stretch and a geek thing. I have the same issue with provably fair dice rolls for the RPG because that involves a hash as well.
legendary
Activity: 1146
Merit: 1006
Well i got all the 5 codes mentioned and i arranged it and hashed but i cannot get the result. I tried with the numbers 1- 2- 1- 2- 3- and without. Keeping spaced and without spaced.
I doubt you have to use the '-' hypen while using the console if we're on the same path.This is more complicated than I expected,Cryptography makes it even harder.
Just a suggestion,the puzzles could have been made a little less complex which would have been suitable for players with basic/no cryptography knowledge.You know that would help us get a wider audience and not only bitcoin geeks who know how shit works.

Okay i get what you mean but i think rather than just making it more simple... the part of the puzzle concerning with cryptography if any can have hints for people with no knowledge. Because the nature of the puzzle is being tough. If everyone could just solve it in like 1 hour then there is no gameplay hours left.

to be honest the prologue puzzle had no cryptography per say in the game itself, just the end part where u have to put in the codes in the SHA256 website for a hash.
legendary
Activity: 1750
Merit: 1115
Providing AI/ChatGpt Services - PM!
Well i got all the 5 codes mentioned and i arranged it and hashed but i cannot get the result. I tried with the numbers 1- 2- 1- 2- 3- and without. Keeping spaced and without spaced.
I doubt you have to use the '-' hypen while using the console if we're on the same path.This is more complicated than I expected,Cryptography makes it even harder.
Just a suggestion,the puzzles could have been made a little less complex which would have been suitable for players with basic/no cryptography knowledge.You know that would help us get a wider audience and not only bitcoin geeks who know how shit works.
legendary
Activity: 1146
Merit: 1006
Proof of puzzle solution:

There are 5 codes that are in the alpha test of the game used to unlock the reward. The prologue has a mini puzzle where you get clues in the game and unlock the 5 codes. Once you have all the codes, you have the capability to access the reward in the game. How you use the codes is a bit of a puzzle as well.

Funds: https://blockchain.info/address/1AN4pDgC9YoLDdYwtmtuSk9hiW6K6cKj8J

To verify:
Visit https://www.browserling.com/tools/sha256-hash
Input all 5 codes from the game.
Click Calaculate Hash.
Result is: 2fdafbc507b935ced50d862bf543f276fbbb84cb1ba43c8e7eea2e27a2479b5f


The order of the 5 codes to generate the proof hash is as follows: (only the last 4 digits revealed as to not ruin the game)
2a36
8181
0126
efb7
ed6b


Well i got all the 5 codes mentioned and i arranged it and hashed but i cannot get the result. I tried with the numbers 1- 2- 1- 2- 3- and without. Keeping spaced and without spaced.
legendary
Activity: 1512
Merit: 1057
SpacePirate.io
Are you planning to incorporate only BTC or possibly one or more other cryptos as well?

I've been considering adding another crypto into the game, but I'd like one that would fit into the game and overall theme. When the strategy portion of the game is played, it might have a strong use case in a couple of examples as resources within the game.

Here's the roadmap for crypto:

Alpha version - Testnet Bitcoin
Beta version - Mainnet Bitcoin + Shapeshift.io Altcoins
Final version - Mainnet Bitcoin + Shapeshift.io Altcoins + ?
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